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03-15-2008, 05:47 PM
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The Anti-Gnome
Character: Liunie
Guild: Bloodthorn
Server: Antonia Bayle
Posts: 163
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Re: Everquest II's lore just doesn't make any sense.
Channeling the OP's frustration...
EQ1's lore through Planes of Power was great. It was thin in some places, but where it mattered, it was consistent. It fell off with the Deus Ex Machina "reboot" by Druzzil Ro after the Quarm kill at the end of PoP, and then jumped the shark with the "omg aliens frum discord!" of the next two expansions...at which point I quit playing, so I can't tell you how the lore nowadays is.
A lot of EQ2's lore simply doesn't match up to EQ1, and it's too far away to be explained by "well, 500 years is a long time and facts get distorted". On top of all of that, EQ2's release lore has been largely disregarded in favor of nostalgia. Part of it has to do with the lack of communication between EQ1 and EQ2 writers, and part of it has to do with the high turnover rate in the writing areas.
I think for future EQ2 expansions, or even future games, quest writers and lore writers need to look at games like Mass Effect and Oblivion. There should be, at the very least, a good and evil option to finish quests, and with intricate quest lines that both (or more) paths can take you to, with equal or equivalent rewards.
On top of that, there needs to be unified game lore, internally documented, and written out in advance for multiple game eras that the design team can refer back to and make sure their quest dialog and events fall in line with the lore.
It takes a lot of work to do this for what comes down to glorified flavor text, but the roleplayers love having a strong lore background to base their character concepts out of, and even raiders/hardcore sorts like it when the stuff they're doing just makes sense.
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Liunie Nar'Thex, 80 Brigand
Bloodthorn, Antonia Bayle
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03-15-2008, 06:13 PM
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Administrator
Character: Retired
Guild: Onyx is the best guild ever to play EQ2
Server: Nagafen
Posts: 8,908
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Re: Everquest II's lore just doesn't make any sense.
Quote:
Originally Posted by Iryssinia
Channeling the OP's frustration...
EQ1's lore through Planes of Power was great. It was thin in some places, but where it mattered, it was consistent. It fell off with the Deus Ex Machina "reboot" by Druzzil Ro after the Quarm kill at the end of PoP, and then jumped the shark with the "omg aliens frum discord!" of the next two expansions...at which point I quit playing, so I can't tell you how the lore nowadays is.
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Exactly. I'm not a lore person myself, and freely admit I'm one who just clicks through quest dialogue as quickly as possible to get the update or reward.
But wow did they fuck up EQ1 by going from a theme based on knights, dragons, and gods to aliens and space mutants. That complete and utter management failure had to be the biggest disaster and player hemorrhage up to that point in the history of the MMO industry.
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"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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03-15-2008, 06:18 PM
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L337 Poster
Character: Deson
Guild: Unbound
Server: Lucan
Posts: 1,263
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Re: Everquest II's lore just doesn't make any sense.
Quote:
Originally Posted by LFG
Exactly. I'm not a lore person myself, and freely admit I'm one who just clicks through quest dialogue as quickly as possible to get the update or reward.
But wow did they fuck up EQ1 by going from a theme based on knights, dragons, and gods to aliens and space mutants. That complete and utter management failure had to be the biggest disaster and player hemorrhage up to that point in the history of the MMO industry.
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You mean besides making a level 70 tuned expansion when the level cap stays at 65? And announcing that it's a 55+ expansion when really it's a 65+? Or making trash mobs with more DPS than AoW with procs? What about the over inflated AA costs? The dramatic cuts in raid size?
I think it could have survived that lore-wise if the rest of the expansion weren't such utter crap.GoD and OoW were unmitigated disasters on every level.
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Quote:
Originally Posted by LFG
I used my best efforts to try and be supportive of SOE and did everything in my power to try and keep things professional and courteous between SOE and it's players... I will not stand back and be blamed for the incompetence of SOE management.
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Quote:
Originally Posted by Locke
I need to stop visiting this site, but I need my seasonal dose of spectating trainwrecks.
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03-15-2008, 10:17 PM
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requires Male
Guild: Retired
Server: Runnyeye
Posts: 46
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Re: Everquest II's lore just doesn't make any sense.
Quote:
Originally Posted by TJandDanna
Call me a fool if you want (and I wont even disagree) but I had kinda thought that in an MMO there were NPC 's that were controlled by real people who continually kept a story going (For instance, the leader or King of Freeport would be "played" by a member of the staff as would all the leaders and dietys in an effort to push a storyline.)
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I'd love to see this in a game. I used to play Ryzom and it came close. Guides would call everyone out to a place and tell this story before directing people to defend an outpost from waves of mobs for example.
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03-16-2008, 12:10 AM
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Visitor
Character: Kelreg
Guild: Nightcap
Server: Unrest
Posts: 41
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Re: Everquest II's lore just doesn't make any sense.
Although I have never been a lore junkie, I have to admit the OP has a great point. I remember being in beta and then playing after launch and thought this is kinda interesting and then SOE just seemed to stop doing anything to keep the actual storyline alive.
I had been under the impression that there was supposed to be some climatic event between the two original cities that would draw players into the story arc. Remember the sabotage quests they introduced, it encouraged players to pick a side, even if they didn't really intend to. I also remember what a huge pain betraying was and it affected your play for a brief period.
Hell remember the first world event, The Plague, that was actually a cool little diversion and was never repeated.. like all the world events entailed holiday events or building spires for a new expansion after that.
I would love to see them actually put some effort into the world again but I never see it happening.
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03-16-2008, 12:20 AM
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A Force of Nature
Character: Rhoslyn/Imtithal
Guild: Circle of the Greater Wyrm/Betrayed
Server: Befallen/Nagafen
Posts: 3,461
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Re: Everquest II's lore just doesn't make any sense.
I like some of the Desert of Flames lore, some of it is well-written, but maybe it's because I like the general theme of that place overall.
However, one thing that bothers me is the NPC's names like (adjective)(noun)
Like... Ellie Redpaw. Joseph Steelbark. Anna Pinkpoodle.
I also wish there was more Evil versus Good stuff on the PVE servers. Not necessarily PVP, but something else that I can't come up with.
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Rave Ghost says: "OMFG Encyclopedia Dramatica article updated!
Click here! Some NSFW content present."
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03-16-2008, 12:22 AM
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Fuck You
Character: Gnarkill
Guild: Onyx
Server: Nagafen
Posts: 2,189
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Re: Everquest II's lore just doesn't make any sense.
Lore is gay
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03-16-2008, 01:23 AM
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Fucking SICK of spell resists
Character: Aleraku, Alaedraa
Server: Blackburrow
Posts: 8,603
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Re: Everquest II's lore just doesn't make any sense.
Lore fathered the industry.
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Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 73/91 Paladin
Blackburrow.Cavatina - 80/135 Troubador
Blackburrow.Selanna - 80/140 Warden
Don't vote for Obama.
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03-16-2008, 05:21 AM
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SoE Hater
Character: EQ2 Sucks
Server: None
Posts: 35
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Re: Everquest II's lore just doesn't make any sense.
Quote:
Originally Posted by Narkle
Lore is gay
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Apparently the Devs think this too.
I always thought that all the EQ2 devs should have been forced to work on EQ1 for 1-2 years before EQ2. EQ1 was dead after PoP but atleast they could get a good grasp of the lore up to Power of the Planes.
IMO Warcraft lore is small compared to the mass of EQ lore and this is why the EQ2 devs dont care. Most of the players they are trying to attract from WoW just want loots and good graphics. Its why i welcome AoC in May, it already has a good ammount of established lore and supposedly the developers arent gonna betray and butcher it.
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