Re: Everquest II's lore just doesn't make any sense.
Someone mentioned the Freeport vs Qeynos cold war at the start of EQ2, and i've always thought that alone was a huge sign this game was being created by extremely lazy developers and my expectations of a great game were crushed there.
It showed me they cared more about putting in stupid features to appease casual gamers like locking encounters or leashing mobs instead of putting a lot of time into all the little things. I mean come on, two cities and a bunch of 10 minute slapped together suburbs around them screamed of laziness right from the start.
I played EQ1 before that game got retarded, and 'grew up' in the freeport / nektulos area and was completely let down to see the 'new' freeport area. Did they think all those hundreds of thousands of people who played eq1 over the years would have no problem with how absurdly they designed the new game?
The game devs clearly gave 2 shits about the lore of the game and as the OP shows, it easily carried over to RoK. I'm sick of these games always trying to impress people with fancy graphics, and smoke and mirrors instead of focusing on key aspects of games like storyline and general gameplay. Graphics and all the other bells and whistles quickly get old but great gameplay can keep people interested for a long time. When did game designers forget this, and more importantly, when will they remember it again?
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