Quote:
Originally Posted by werkkrew
I understand all of your points and I am not as bullheaded as I might sound. I was not trying to flex my RL-Schlong either, I just don't like to be labelled as 'stupid' when I am clearly not.
I recognize that there are problems in this game, and listening to your voices (the voices of experience) a lot of them are becoming more clear.
Again, my initial post was to point out that most other games have the same issues. Blizzard has a one up on the fact that they have fantastic customer support and listen to the cries of the players. Problem with that is, they listen too much and made the game way too easy. Every boss since release has been nerfed at one time or another, class balance is still out of wack. Basically, same shit, different game.
You got shafted here, don't expect wow to be any different.
That could have been my whole post in one sentence.
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Blizzard nerfs raids and bosses to widen the audience that can experience them and this happens only after a good while from their release. When you have 5% of the population experiencing Black temple and 95% experiencing Kharazan, something is out of whack, from their point of view.
To explain it better, they do not want that entire zones, which costed money and time to develop, are consumed only by the top end, thus the nerfs or the lower requirements to enter such zones. Not that it matters in terms of progression, since no one cares in WoW as stuff is dead 24-36 hours after been released, killed by the top guilds, yet a lot of people still have to set foot in Mount Hyjal, let alone Black Temple.
Itemization is done generally better in WoW, even if EQ2 improved a lot since release (well, EQ2 release gear was a joke).
The difference is that, save for the occasional fuckup, Blizzard publishes content that is working and at worse must be reviewed for some minor touches here and there, while SoE historically never or almost never released an unbugged and fully working raid zone.
I raided in EQ1, WoW and EQ2, although I don't do this since a long time in any of these games. While I can see the point of your opening post "stop with the hate, it's not worth it" and I even agree with it, comparing the quality of the products of the 2 companies, from a bug/issue point of view is quite a stretch.
I never understood people saying "my game is better than your game" and have nerd wars about this, I happen to play only the games I like, but I didn't like the direction EQ2 took with RoK, while I loved it in EoF as it suited a lot more my playing style (1 group oriented).
Countless times very valid suggestions have been made on these and the official boards on how to fix some of the game issues (glaring issues, not trivial ones), how to work around a fucked up 24 classes system, how to improve the combat mechanics and it's horrible diminishing returns system (which you'll experience once you're up at the level cap), how to make proper itemization and don't read a developer saying "oh I did only leather for healers, you all can wear it" without even comprehending the stupidity of such a statement and I could go on mentioning a lot of other mistakes been done in the past and present time.
Nonetheless a lot of people love this game, this virtual world, the lore behind it, the combat adrenaline and are here being loudmouths to make it better, because they care, because if the game is better, more people may flock to it, the company may get more resources to make it more fun/big/engaging.