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03-26-2008, 04:54 PM
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L337 Poster
Character: Echo Location
Guild: Retired
Posts: 2,134
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Re: What makes it fun?
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Originally Posted by vcjester
And like I said, until you can say you have some hours behind the controls of a healer in a raid situation, you've got no business telling them how tough there class is to play. It's one of the most stressful classes in the game. THATS why I never wanted to play mine. LOL
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I have more than enough hours, on all three healer types, and experience healing/curing these new over used detrimentals/control effects encounters(starting with AoM in T7 and the new ones in T8). So don't try that lame ass "until you put in hours behind the controls" excuse to dismiss this.
Curing is easy. You don't have to pay attention to it, it is just something you do reactively and instinctively, well atleast if you are worth a shit. Hell on most fights you can cure everything from your group easily by just having AE timers up in ACT and only paying attention when the timers ding.
Curing making it stressful to play a healer? Only if you suck and need to be yelled at to get everyone cured. Here's a hint: don't suck.
Curing frustrating? Only when you are hit by a punishment effect for attempting to cast the cure and that isn't curing or healing making you frustrated, its the bullshit encounter design.
You know what is stressful about playing a healer?
Watching the raid die because no matter what combination of effects, abilities, and spec's you use you are unable to even get a heal off unless god and the RNG decide to like you for a couple minutes and the raid's success is determined by how many of the healers and DPS the RNG and God decide to like that pull.
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Quote:
Originally Posted by Talonis
Instead of arguing with your doctorate in Wikipedia, I'll offer a little insight.
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03-26-2008, 05:18 PM
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Worldwide Bestest Numbfuck
Character: Fleaball
Guild: Retired - AOD
Server: Crushbone
Posts: 378
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Re: What makes it fun?
Quote:
Originally Posted by pagansaint
I have more than enough hours, on all three healer types, and experience healing/curing these new over used detrimentals/control effects encounters(starting with AoM in T7 and the new ones in T8). So don't try that lame ass "until you put in hours behind the controls" excuse to dismiss this.
Curing is easy. You don't have to pay attention to it, it is just something you do reactively and instinctively, well atleast if you are worth a shit. Hell on most fights you can cure everything from your group easily by just having AE timers up in ACT and only paying attention when the timers ding.
Curing making it stressful to play a healer? Only if you suck and need to be yelled at to get everyone cured. Here's a hint: don't suck.
Curing frustrating? Only when you are hit by a punishment effect for attempting to cast the cure and that isn't curing or healing making you frustrated, its the bullshit encounter design.
You know what is stressful about playing a healer?
Watching the raid die because no matter what combination of effects, abilities, and spec's you use you are unable to even get a heal off unless god and the RNG decide to like you for a couple minutes and the raid's success is determined by how many of the healers and DPS the RNG and God decide to like that pull.
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Hey, I never said I didn't get the job done, but compaired to my other classes, that was the most stressful one I played. Kudos to you if playing a raid healer is easy mode, YOU WON THE INTERNETZ!!!
And BTW, if I was directing the "if you don't have any hours behind the controls" comment at you, I would have quoted you. kthx
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Last edited by vcjester; 03-26-2008 at 05:23 PM.
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03-26-2008, 05:20 PM
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L337 Poster
Character: Echo Location
Guild: Retired
Posts: 2,134
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Re: What makes it fun?
Kudoz to you for thinking clicking F1-F6 and then one other button is stressful...
I take it that means you lose the internetz.
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Quote:
Originally Posted by Talonis
Instead of arguing with your doctorate in Wikipedia, I'll offer a little insight.
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03-26-2008, 05:39 PM
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Worldwide Bestest Numbfuck
Character: Fleaball
Guild: Retired - AOD
Server: Crushbone
Posts: 378
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Re: What makes it fun?
Quote:
Originally Posted by pagansaint
Kudoz to you for thinking clicking F1-F6 and then one other button is stressful...
I take it that means you lose the internetz.
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Well there we go, I guess my inexperience at playing a healer led me to believe helping the other groups out with topping off health since they didn't seem to be able to keep up at times was my duty. After all, I was playing a Warden....known for the most efficient healing in the game. Therefore I wasn't just hitting F1-F6
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03-26-2008, 05:57 PM
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L337 Poster
Character: Echo Location
Guild: Retired
Posts: 2,134
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Re: What makes it fun?
Huh, so you can't cure and heal outside your group at the same time frame.
I do it every night. And, using your words, I am not the most efficient healing class as a templar, you are as a warden.
So you're saying that as, your words here, the most efficient healing class you are being stressed by clicking F1-F6 and another key to cure and also healing.
Nice fail.
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Quote:
Originally Posted by Talonis
Instead of arguing with your doctorate in Wikipedia, I'll offer a little insight.
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03-26-2008, 06:47 PM
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Worldwide Bestest Numbfuck
Character: Fleaball
Guild: Retired - AOD
Server: Crushbone
Posts: 378
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Re: What makes it fun?
Quote:
Originally Posted by pagansaint
Huh, so you can't cure and heal outside your group at the same time frame.
I do it every night. And, using your words, I am not the most efficient healing class as a templar, you are as a warden.
So you're saying that as, your words here, the most efficient healing class you are being stressed by clicking F1-F6 and another key to cure and also healing.
Nice fail.
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Maybe I took too much responsibility upon myself when raid healing with my warden. Who knows, maybe I was over stepping my bounds by tossing heals at damn near everyone in the raid force here and there. Maybe I was just over complicating the job of being a healer. All I know is that my fingers were constantly busy, and not just some rhythmatic button spam that a lot of classes can get away with. My targets were 24 players.
Are you the MT healer per chance? MT healers IMHO only worry about one thing, the MT, there group coming second. I on the other hand played in other groups, and when the healers in those groups can't keep up with the unavoidable AOE's that are ripping them apart, I'm scrambling to help them out along with keeping my own group up.
So you may be the best healer in the game, YAY you. We should all suckle from your teet of leet sauce and aspire to be as good as you. I'll put good money down though on the majority of healers in the game letting out a groan when they realize they have one more cure to deal with.
Back to my original point, compaired to the classes I've played, the typical healer is busy enough as it is. You being the ubbah player you are would find most other classes VERY boring.......
I need to clarify something, when I say Warden's known for the most efficient healing in the game. I MEANT, Wardens, known for the most efficient DIRECT HEALING in the game.
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Last edited by vcjester; 03-26-2008 at 06:58 PM.
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03-27-2008, 05:50 AM
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Queen of the Jackasses
Character: Gienno / Iseth
Guild: Paradigm
Server: Oasis
Posts: 294
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Re: What makes it fun?
I don't mind curing as a concept (removal of a detrimental effect) and I don't really care that they're adding another cure. What I hate is that, in general, the effects healers cure are trivial and frequently serve to irritate more than provide any peril to the affected person/group (a la the stuns and fears in Thuuga or those god damn TTR statues last tier). Really nasty shit ends up being, you guessed it, incurable! One thing I liked about the initial few incarnations of post-revamp Druushk was how overpowered the noxious and arcane effects were. Cures on that fight mattered and squeezing them in between heals wasn't a total yawn-fest.
I wish they'd take out trivial effects entirely. I shouldn't have to cure something without compelling reason. Conversely, it's stupid to have effects that are fatal if not cured within 0.001 seconds. All that leads to is cure spamming. If curing is meant to work that way, give me cures that will provide a brief period of immunity to an effect or make them short duration reactive buffs so rather than spamming one spell (takes no skill), I'm timing a single spell (takes a miniscule amount of skill). And, for the love of fuck, don't combine group-wide must-be-cured-in-x-seconds-or-game-over effects with retarded amounts of unavoidable stuns, stifles, cast speed debuffs, reactive power drains, interrupts, etc. Being raped by the RNG is not fun.
What the game really needs is a revamp of the whole detrimental effects vs. cure system so that all cures matter. The way things are, I don't know how anyone can blame healers for their disgust at a new cure being thrown on top of a crap system.
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