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Old 03-26-2008, 01:44 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

I've known people that parsed great that I wouldn't want on a raid too, that goes both ways.

The best players in the game stand out not only because of their parse but because of their awareness for what is going on around them, and encounters are starting to force more awareness.
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Old 03-26-2008, 02:03 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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I've known people that parsed great that I wouldn't want on a raid too, that goes both ways.

The best players in the game stand out not only because of their parse but because of their awareness for what is going on around them, and encounters are starting to force more awareness.

Yeah awareness. Awareness that you are stunned. Awareness you are stifled. Awareness you are feared. Totally awesome they added that.
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Old 03-26-2008, 04:50 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

its a great tool for determining the best aa set up and gear combos as well.
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Old 03-26-2008, 04:57 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

Parses have been around in eq1 since Velious. Timing NToV ae's down to the second, using them in Vex Thal for the same reason. PoP is when parsing took off for EQ1, more intricate raid scripts, not every mob was a tank n spank encounter. Mobs despawned after so long if your dps wasn't up to snuff as a raid...you know how people figured that out..it wasn't by "Feel" it was parses.

Parsing has done more for balanced mechanics in online gaming than almost any other tool ever. You know if devs went of the word of someone who watched X class solo Y mob and said that X class' dps and survivability was to high, there'd be nerfs and game changes every day. Parsing has kept online gaming as balanced as its going to get even with all the complaints of everybody no matter what the class.

In modern EQ1 raiding, there's emotes to follow, dps benchmarks to meet, timed ae's, mob power-up's, timed adds, health % adds, adds for using the wrong nuke, mobs that suddenly go invulnerable to certain weapon types, debuffs that if not cured nuke for 50-200k (unresistable) , debuffs that add 20k hp's to a character but also dot for 2k+ every 6 secs, but come with another wonderful doom trigger 20k nuke that only the buff is curable..yes the Damage of Time spell is what keeps you alive through a 20k nuke. You know how people figure this stuff out? Parsing, its what allows guilds to get info so they can do these events the right way...and its been that way since 2002 at least.

Seems you're more upset that people focus on damage per second numbers rather than the events themselves..which sucks, I agree, I parse heavily in EQ1, to watch my character's growth etc with weapons, group set-ups, certain spells, certian combat abilities running, but I've never lost the feeling (with my guild there at least) of the "flow" as you put it. Certain nights we have the good core raiders on and we own, little to no deaths, 5-8 mobs killed in 3-4 hours of time..(Eq raid fights now go from 5-6 minutes to 25+ minutes in duration due to locked in scripts) other nights we have the short bus crew on and it's hell, 2-3 mobs down in the same 3-4 hour period. I'd take the advice of others in this thread and don't watch the parses if you don't want to, pay no attention to them, they're more useful to some than others, and to those that like the complete immersion factor of the game..they're well useless, as numbers aren't what the pay to play for.

Also since you guys used 300 people for RZtW in EQ1 I'm going to go out on a limb and say you weren't in Afterlife or Fires of Heaven...how the hell did you put 200 people in PoTime from what I remember...72 has always been the cap~.

And how is raiding in eq2 these days, still tank n spank encounters or did they put in scripts that make you pay attention?
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Old 03-26-2008, 07:08 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

+100pts for using "bailiwick" with correct spelling and proper context.
-100pts for needing 300ppl to kill RTZW
-100pts for taking 200ppl into PoT
-100pts for erroneously stating that there was no parsing in EQ1
-50pts for not realising that most people discussing parses in WW already know the "flow" and their place in it, they're just using ACT to squeeze more out of their personal performance.

Cummulative score -250
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Old 03-26-2008, 07:55 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

Great original post.
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Old 03-26-2008, 08:02 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

The real difference with EQ1 was that there where more shit players oooowing at good players.

in EQ2 the gap between good players and bad players is less noticeable (yup, skill is not needed to play this game .)...unless a parser is used.

However short i played VG i did notice I had to make more decissions every combat then I have to make in an instance run in EQ2. (played a cleric vs bard in here.)
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Old 03-26-2008, 09:16 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

How was prison, sadre?
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Old 03-26-2008, 10:21 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

I was hoping this would be another thread about crappy lore.
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Old 03-26-2008, 10:38 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by Slippery View Post
I've known people that parsed great that I wouldn't want on a raid too, that goes both ways.

The best players in the game stand out not only because of their parse but because of their awareness for what is going on around them, and encounters are starting to force more awareness.

I think slippery hit the nail on this one. People can parse great, but just suck at paying attention in raids. Granted, a lot of things are easy to do, people still seem to fuck up.

As a coercer one of your functions is to transfer hate to the MT. Of course you will need to parse, YOU'RE TRANSFERING YOUR HATE TO THE MAIN TANK!

What is really at question here in this thread is, why did SOE make encounters that don't utilize the primary functions of enchanters? This is actually something I discussed with one of my RL friends this morning. It would be nice to see encounters that actually required you to memwipe a mob, or drain its power, or keep it mezzed for a certain amount of time. Unfortunately, SOE's way of thinking out of the box is to add damage shields that stack stuns and stifles on you.
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