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Old 03-26-2008, 11:50 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by sadre View Post
Raiding is complex.
see, this is where you're wrong.... and why people care about parses.
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Old 03-26-2008, 12:08 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

People say i suck as a bruiser cause ACT says i only dispense 234 dps.

Personaly i have always tried to be a tank, i can keep agro fairly well, but i suppose if i move my AA's around and do more DPS i'll be an even better tank, but then i'll lose some avoidance and mit and make me more prone to getting beat up.

People dont usually die in my groups when i'm tanking, so thats always been my clue to how good / bad i was.
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Old 03-26-2008, 03:56 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

I personally never paid attention to ANYTHING coming from parses. I could care less about what they're used for most: DPS e-peen counters.

However, SOE decided somewhere that raids required things like timers for jousts, and suddenly ACT becomes a gigantic advantage in a raid. Somewhere around Mayong I think, maybe before.

Then I take a look at how my class has been treated... defiler... and I think "you know, I doesn't "feel" like I'm healcritting very heavy with this gear" and I want to make sure something isn't fucked up. Again.

And then I hear the devs and GM's are dishonest, and I think "you know, if I'm going to play this game, then I'm not taking a single other fucking developer's or PR cheese-man's word for any fucking thing ever again, I'm going to fact check that fucker with ACT."

So yah. ACT. But don't blame me, I'm just here until a company I trust worth a fuck makes a better game.
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Old 03-26-2008, 04:43 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by Weslen View Post
Parses have been around in eq1 since Velious. Timing NToV ae's down to the second, using them in Vex Thal for the same reason. PoP is when parsing took off for EQ1, more intricate raid scripts, not every mob was a tank n spank encounter. Mobs despawned after so long if your dps wasn't up to snuff as a raid...you know how people figured that out..it wasn't by "Feel" it was parses.

Parsing has done more for balanced mechanics in online gaming than almost any other tool ever. You know if devs went of the word of someone who watched X class solo Y mob and said that X class' dps and survivability was to high, there'd be nerfs and game changes every day. Parsing has kept online gaming as balanced as its going to get even with all the complaints of everybody no matter what the class.

In modern EQ1 raiding, there's emotes to follow, dps benchmarks to meet, timed ae's, mob power-up's, timed adds, health % adds, adds for using the wrong nuke, mobs that suddenly go invulnerable to certain weapon types, debuffs that if not cured nuke for 50-200k (unresistable) , debuffs that add 20k hp's to a character but also dot for 2k+ every 6 secs, but come with another wonderful doom trigger 20k nuke that only the buff is curable..yes the Damage of Time spell is what keeps you alive through a 20k nuke. You know how people figure this stuff out? Parsing, its what allows guilds to get info so they can do these events the right way...and its been that way since 2002 at least.

Seems you're more upset that people focus on damage per second numbers rather than the events themselves..which sucks, I agree, I parse heavily in EQ1, to watch my character's growth etc with weapons, group set-ups, certain spells, certian combat abilities running, but I've never lost the feeling (with my guild there at least) of the "flow" as you put it. Certain nights we have the good core raiders on and we own, little to no deaths, 5-8 mobs killed in 3-4 hours of time..(Eq raid fights now go from 5-6 minutes to 25+ minutes in duration due to locked in scripts) other nights we have the short bus crew on and it's hell, 2-3 mobs down in the same 3-4 hour period. I'd take the advice of others in this thread and don't watch the parses if you don't want to, pay no attention to them, they're more useful to some than others, and to those that like the complete immersion factor of the game..they're well useless, as numbers aren't what the pay to play for.

Also since you guys used 300 people for RZtW in EQ1 I'm going to go out on a limb and say you weren't in Afterlife or Fires of Heaven...how the hell did you put 200 people in PoTime from what I remember...72 has always been the cap~.

And how is raiding in eq2 these days, still tank n spank encounters or did they put in scripts that make you pay attention?
Oh damn you, now i want to play EQ1 again ><
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Old 03-26-2008, 08:33 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

Weslen and Slippery get what I am trying to say. It is all about using ACT for what it can do, and keeping it away from aspects of gameplay that, imho, it kind of ruins. It is not the be all and end all.

I guess I am the kind of player that, if I had a system to, say, beat the house at 21, I wouldn't want to use it, because I like the randomness of gambling. Of course, I has lose lot of money with that philosophy....

And wayoff, prison? come on, i told ya, it was a sanitarium. that's what I get for insisting to the FBI Chthulhu TOLD me to bring hot dogs into a closed session of congress...

But it was hot dog day...

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Old 03-27-2008, 02:57 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by sadre View Post
Weslen and Slippery get what I am trying to say. It is all about using ACT for what it can do, and keeping it away from aspects of gameplay that, imho, it kind of ruins. It is not the be all and end all.

I guess I am the kind of player that, if I had a system to, say, beat the house at 21, I wouldn't want to use it, because I like the randomness of gambling. Of course, I has lose lot of money with that philosophy....

And wayoff, prison? come on, i told ya, it was a sanitarium. that's what I get for insisting to the FBI Chthulhu TOLD me to bring hot dogs into a closed session of congress...

But it was hot dog day...

sadre
Act should be taken in context with everything else but if I have a wizard who is parsing 3k and a wizard that is parsing 500 I'm gonna try and figure out why.

The parse is a fantastic indicator for problems such as people with stupid AA setups or bad CA chains or people who are AFK or being lazy fucks.
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Old 03-28-2008, 09:59 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by Argyuile View Post
Act should be taken in context with everything else but if I have a wizard who is parsing 3k and a wizard that is parsing 500 I'm gonna try and figure out why.

The parse is a fantastic indicator for problems such as people with stupid AA setups or bad CA chains or people who are AFK or being lazy fucks.
QFE. Plus, without a parse, what would the scouts do?
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Old 03-28-2008, 01:43 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by Argyuile View Post
Act should be taken in context with everything else but if I have a wizard who is parsing 3k and a wizard that is parsing 500 I'm gonna try and figure out why.

The parse is a fantastic indicator for problems such as people with stupid AA setups or bad CA chains or people who are AFK or being lazy fucks.
I agree with this, but in some ways I think the OP has a valid point. If you are paying more attention to your parse and less on doing your fking job, you are doing something wrong....like the dumb asses who nuke at the pull and dont get why they are raid goo...
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Old 03-28-2008, 05:01 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by Tomanak View Post
I agree with this, but in some ways I think the OP has a valid point. If you are paying more attention to your parse and less on doing your fking job, you are doing something wrong....like the dumb asses who nuke at the pull and dont get why they are raid goo...
For a DPS class, your job is to parse high. What exactly is a wizards job besides DPS? I understand if you're being a dumbass and trying to parse #1 for bragging rights and not moving or curing or something, but in almost all eq2 encounters, a DPS class is there to DPS, not to do some "job" that in this game doesn't really exist. Most of the utility that DPS classes get are perma buffs that require you to do nothing in fight, or something you do before/after encounters.

I think the argument against parsing encounters is unsuccessfully trying to credit the eq2 encounters with more complexity than there actually is. The parse allows people to optimize spell casting order, gear choices, AA choices, and also allows people to determine how good you are at DPS.

Besides people who negate the guild's overall welfare to parse high, people who you determine are fucking up with or without ACT, I can't see how you can argue that it's not a useful, beneficial tool. Hence why all successful, top end guilds use it every zone, every encounter.
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Old 03-28-2008, 06:31 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

I use ACT for spell timers. I can give two shits about who parses what. If the mob dies then I'm happy; even if it takes a little longer to kill it.

Problem with some people trying to maximize their parse is they take the aggro off the MT, forget how to LOSE said aggro and then proceed to die. THEN start to bitch about dying.

...But they got a good parse!

WTG!
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