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Old 03-28-2008, 06:35 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by stivan View Post
This is actually something I discussed with one of my RL friends this morning. It would be nice to see encounters that actually required you to memwipe a mob, or drain its power, or keep it mezzed for a certain amount of time. Unfortunately, SOE's way of thinking out of the box is to add damage shields that stack stuns and stifles on you.
Haha, bullshit.
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Old 03-28-2008, 06:45 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by sadre View Post
I was talking to my dogs tonight and I said, dogs, yo, here is what it is, I am in the mood for a rant. Then I shot myself in the head for verging into Randy Jackson-esque blather. Then I said, yo, actually, yes, I am in the mood for a rant.

So here is Mr. Old School Crank.

Back in eq1, there were no parses. Whether or not you were a solid player had to do with if you could roll with the flow of a given encounter. Could you heal your group? Could you *not* die by pulling aggro? Could you be part of a steady team that killed stuff steady and solidly?

in other words, things were based on, let's call it "feel."

in my opinion, this really has not changed much: each encounter, each time you try it, has a flow, a feel to it. Sometimes the MT gets aggro fast, sometimes slow. Sometimes a healer needs to be rezzed and things slowed down till they recover. Sometimes a mob swipes a mage or two, and you need to get them up and rebuffed. Sometimes even a MT goes down, so you need to go with that flow.

Of course, raid sizes were huge in eq1. I have been on raids on the Planes of Time bosses with 200+ people. It was in fact one of the raids I was on that, due to complaints, prompted SOE to institute the 72 person raid cap into the game then. We had taken down ralos zek the warlord, one of the big bosses you need to get toward Plane of Time, with 2 other guilds, and almost 300 players, in order to destroy a cockblock towards the plane of time by the server's top guild. It was outrageous, but by god, we destroyed that cockblock. Utterly and completely lol.

72 people is still huge, of course, compared to our current little 24 player raid cap.

But even in huge raids, emphasis used to be on the flow of the fight. Was it trending effectively toward a win? Were too many people dying? All we wanted was a consistent win, where the flow of fights seemed to favor our victories.

People played well by being aware of the flow of the fight. You payed attention to the actual flow of the **encounter**.

Now, I may just be old and out of step. But it seems to me, in my opinion, the intrusion of parses makes people less aware of how encounters flow. People are concerned with their parse too much, instead of how their char is fitting into the flow of an encounter.

Let me talk of my particular bailiwick, coercers.

In the coercer worldwide channel, 70% of the chat has to do with parses, how to parse better, etc etc. I can't think of any chats about flows of fights, about how to get into a rhythm with an encounter, etc. EVERYONE is concerned with their sheer "numbers" that ACT will show. But does ACT really tell the whole tale?

I will say, this is raid and guild leaders' faults. All too often, and ESPECIALLY in the top guilds, officers and leaders study those parses as if they were holy writ, and determine who is the "best" raider among a class based on that data. Are parses informative? Of course. Are they the easiest way to measure performance? Of course. Are they healthy for the evolution of gameplay philosophy in mmorpgs? Not so much.

Raiding is complex. It is an ebb and flow. it is based on situational awareness that does not always produce measurable stats. Some of us prefer these unmeasurable aspects of the game. Some of us have killed shit effectively and with cold precision on the basis of these unmeasurable aspects.

But in the era where EQ has become a graphical user interface for a spreadsheet program, those unmeasurables fade away.

I'm just saying that sucks for the game, and for online gaming in general.

Short post: boo ACT!



sadre
enchanter main since 99
quite daft ya know
i will make 2 points.......

you know there was parse programs in eq1

You cant be serious with a 300 person Rallosm kill.......
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Old 03-28-2008, 06:57 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

its been said before, but ill say it again, my favorite thing about parses is finding out who is fucking slacking or blows
anyone who expects every class to destroy the parse is just retarded, some classes arent built for that, but if i bring a class along to dps, and they arent dpsing, well time to find a replacement for them
or someone who is hitting 5-7k most fights but then all of the sudden has a bunch of fights they are hitting 1-2k or less, chances are they are ninja and need to be pimpslapped
good players > good parses, but for some classes, if they arent parsing well, either they need to figure out how to do better, or be replaced
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Old 03-28-2008, 09:35 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by Beli View Post
I use ACT for spell timers. I can give two shits about who parses what. If the mob dies then I'm happy; even if it takes a little longer to kill it.

Problem with some people trying to maximize their parse is they take the aggro off the MT, forget how to LOSE said aggro and then proceed to die. THEN start to bitch about dying.

...But they got a good parse!

WTG!
Essentially what you're saying is, without ACT people aren't afraid to do mediocre DPS because who the fuck knows. I'm not condoning peeling aggro by overDPSing, I'm saying programs like ACT allow you to understand the full potential of your DPS without pulling aggro.

From what I gather, you'd rather people not quantify their DPS and do less DPS than possible so as to not pull aggro because they have no nominal idea of how much damage they're doing/they can do.

And second thing, generally you dont parse well when you're dead :/
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Old 03-28-2008, 11:17 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by Arangor View Post
Essentially what you're saying is, without ACT people aren't afraid to do mediocre DPS because who the fuck knows.
No. I'm saying that people love to spam CAs/spells to get as high as possible without realizing they're pulling aggro. And then wonder why they die...

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Originally Posted by Arangor View Post
I'm not condoning peeling aggro by overDPSing, I'm saying programs like ACT allow you to understand the full potential of your DPS without pulling aggro.
But *some* people don't use it for that. I wish they would. I really do.

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Originally Posted by Arangor View Post
From what I gather, you'd rather people not quantify their DPS and do less DPS than possible so as to not pull aggro because they have no nominal idea of how much damage they're doing/they can do.
No. Personally, I'd like for everyone I group with to get as much DPS as they can, but without blowing their load trying to max it out; wiping the group/raid. Pretty much people don't know what control is (at least the dumbasses I've seen).

I'm not defiling the program. I think it is a wonderful and very beneficial tool and can be used to help everyone out. I just don't condone the idiots who only care to see their parse because they are spamming their CAs/spells JUST to get it as high as possible and NOT trying to maximize their output while leaving the tank to do his or her job: TANKING.

Overcompensation is a bitch... and she has no lube.

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Originally Posted by Arangor View Post
And second thing, generally you dont parse well when you're dead :/
Oh how I agree with you on this...
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Old 03-29-2008, 11:02 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

Welcome to gaming. All technical gaming works like this. Only FPS mongoloids find it new.
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Old 03-29-2008, 12:29 PM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

Mongoloids tend to create the better RPG's though.
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Old 03-31-2008, 11:01 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

I know exactly what you mean Sadre, flow was one of my keywords back then. And you could "feel" a fight without ACT lol. Maybe it was because we did the encounters so often or maybe because we paid attention back then instead of wondering if our E-peen was getting bigger.

The Triad stopping the cockblock of Rallos by Cynosure -priceless, the 3 top guilds saying fuck off and play nice.

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Last edited by Varishka; 03-31-2008 at 11:14 AM.
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Old 03-31-2008, 11:12 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by Sqee View Post
People say i suck as a bruiser cause ACT says i only dispense 234 dps.

Personaly i have always tried to be a tank, i can keep agro fairly well, but i suppose if i move my AA's around and do more DPS i'll be an even better tank, but then i'll lose some avoidance and mit and make me more prone to getting beat up.

People dont usually die in my groups when i'm tanking, so thats always been my clue to how good / bad i was.

Ok first off, if your doing 234 dps as a bruiser, you suck ass. A freaking templar can do 234 dps without even trying. This is EXACTLY why ACT HELPS when it comes to dps parses.

ACT gives us timers, it gives us heal parses, it gives us dps parses, it gives us an idea of how a mob works, it gives us an idea of who screwed up when its needed, it tells us almost everything about an encounter.

All that you seem to be adressing here is the DPS parse a single function of ACT. Can you imagine raiding without timers? pfft that would suck!

Now as for the dps parse, it has its usefullness,
a) it shows which dps parses are actually trying
b) it helps each person in the raid "strive" for more dps
c) it filters out players like the said above one that do "200" dps on a raid mob

And as said before most people going on about dps parses are people who can do the ecnounters in their sleep, and are striving for more dps to make the fight better. Now if this is a discussion about how soe has screwed the pooch with coercers and they need to fix them, then start another thread because I got your back on that one.
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Old 04-01-2008, 12:56 AM  
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Default Re: ah, i get it. eq2 is a GUI for a spreadsheet program, ACT

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Originally Posted by gandulfy View Post
Ok first off, if your doing 234 dps as a bruiser, you suck ass. A freaking templar can do 234 dps without even trying. This is EXACTLY why ACT HELPS when it comes to dps parses.
I havnt activly adventured since i was 30... My entire career as an adventurer has been accidentle leveling. ACT is such a tool...
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