 |
|
04-01-2008, 03:33 PM
|
|
|
Regular
Character: Zauriel
Guild: Unity
Server: Splitpaw
Posts: 649
|
Re: How hard should hard be?
I found Xegony pretty awesome and this mob with the 6 arms cant recall the name atm
__________________

Q : This is the afterlife and Im god.
Picard : No Im not dead as I refuse to believe the
afterlife is run by you , the Universe is not so badly designed.
|
|
|
04-01-2008, 04:10 PM
|
|
|
Regular
Character: Savitr
Guild: LF raid guild
Server: Butherblock
Posts: 786
|
Re: How hard should hard be?
I understand that knowing the strat and executing it are two different things. But for a guild that has nobody to get strats from, it sometimes can make something ALOT more difficult. Theres been a few times over the years that my guild (not my current one) would bang our head against the wall trying to figure something out. Then we figure one little thing out or get some infos on sites like this and bam, we kill it within the next pull or two.
There should be different levels of difficulty. Simply saying something is "hard" or not is a matter of opinion and based on how well the guild is outfitted, how much experience they have, and experience together, and how much real info (strat) they have on an encounter.
__________________
|
|
|
04-01-2008, 04:46 PM
|
|
|
omnia dicta fortiora si dicta Latina
Server: Nagafen
Posts: 1,485
|
Re: How hard should hard be?
__________________
~.......This site is now FFA against SOE.......Since The Good Way is no longer an option, we now shift our format to The Bad Way.......
........let them know the meaning of dissatisfied customers.........~
-LFG
|
|
|
04-01-2008, 08:59 PM
|
|
|
Le'Rofl
Character: Calbium
Guild: Lore
Server: Innothule
Posts: 5,598
|
Re: How hard should hard be?
Quote:
Originally Posted by Niber
Who beat Darathar? Ardant Legion? Mmm.
Who beat Godking? NPU?
Who beat Tarinax? NPU? .. Mmm.
Who beat Trak? Mm..
What's the common factor here.
|
Didn't Dissolution WW1st Godking?
__________________
Calbijum and Screenpeeker on Nagafen (or it may be my brother)
Looking for beta info for WAR ! pm me!
Note that there is no question mark in my sig.
|
|
|
04-01-2008, 09:11 PM
|
|
Character: Gaige
Guild: Malicious Intent
Server: Thog
Posts: 3,034
|
Re: How hard should hard be?
Disso got Godking and Tarinax both.
__________________
Cleansing the internet of e-whores since 2003! Just saying!
|
|
|
04-02-2008, 07:55 AM
|
|
|
Regular
Character: Optical
Guild: Archon
Server: Crushbone
Posts: 249
|
Re: How hard should hard be?
Quote:
Originally Posted by Gaige
Disso got Godking and Tarinax both.
|
Does the bugged version where Tarinax's adds stopped spawning count or did they do it again when he was fixed?
|
|
|
04-02-2008, 09:10 AM
|
|
|
Cold War
|
Re: How hard should hard be?
Quote:
Originally Posted by Flipmode
Does the bugged version where Tarinax's adds stopped spawning count or did they do it again when he was fixed?
|
Who didn't kill Tarinax again when they fixed that? I'm pretty certain any guild worth a fuck could kill the fixed version. Especially considering how late in the expansion it was anyway.
__________________
Cold war, cold war, cold war: I'm tired of your psychology
To bring us to our bended knees: And if we could only talk to you
I'm sure that we could make you see: 'Cause time has a way
Of bringing even bandmates down, down, down: Storm clouds are coming
I am bailing for some greener ground
I say I can be a big hit: Girls with Guns just can't miss
No matter what you say or do: I'm leaving 'cause of you
|
|
|
04-02-2008, 09:31 AM
|
|
|
Regular
Character: Optical
Guild: Archon
Server: Crushbone
Posts: 249
|
Re: How hard should hard be?
Quote:
Originally Posted by Pinski
Who didn't kill Tarinax again when they fixed that? I'm pretty certain any guild worth a fuck could kill the fixed version. Especially considering how late in the expansion it was anyway.
|
True, just wondering if the WW 1st claim goes to the guild who beat the bugged version or the working as intended version. Either way he is still a pansy so meh.
|
|
|
04-02-2008, 09:36 AM
|
|
|
Cold War
|
Re: How hard should hard be?
Quote:
Originally Posted by Flipmode
True, just wondering if the WW 1st claim goes to the guild who beat the bugged version or the working as intended version. Either way he is still a pansy so meh.
|
Considering realistically, it wasn't about the race to kill Tarinax(since the zone was mostly gimp except Cruor, and even then he was just cure fast enough or ae avoid), it was about the race to get access to Deathtoll.
__________________
Cold war, cold war, cold war: I'm tired of your psychology
To bring us to our bended knees: And if we could only talk to you
I'm sure that we could make you see: 'Cause time has a way
Of bringing even bandmates down, down, down: Storm clouds are coming
I am bailing for some greener ground
I say I can be a big hit: Girls with Guns just can't miss
No matter what you say or do: I'm leaving 'cause of you
|
|
|
04-02-2008, 09:47 AM
|
|
|
Red Warrior needs food badly.
Character: Cruckin
Guild: Bedlam
Server: Oasis
Posts: 92
|
Re: How hard should hard be?
A lot of people here point to DMP errantly as a great hard encounter. To me it was one of the greatest raid failures of SOE. People pulled it nightly for hours days on end with SOE claiming it was working as intended and then finally came forward that it had been bugged for months.
For many hardcore raiders it was the final straw. It wasn't the difficulty but the deception that made the encounter a failure. What is the point of trying if you are being misinformed?
On a side note, how can SOE every make truly hard encounters when the scripts don't behave the same every time. Within the last couple of weeks I have seen no adds on the spider queen, back to back AOEs on Venril (many times), and Blobs under the world going to overking. I am sure others can list a ton more script errors.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|