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Old 04-01-2008, 03:33 PM  
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Default Re: How hard should hard be?

I found Xegony pretty awesome and this mob with the 6 arms cant recall the name atm
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Old 04-01-2008, 04:10 PM  
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Default Re: How hard should hard be?

I understand that knowing the strat and executing it are two different things. But for a guild that has nobody to get strats from, it sometimes can make something ALOT more difficult. Theres been a few times over the years that my guild (not my current one) would bang our head against the wall trying to figure something out. Then we figure one little thing out or get some infos on sites like this and bam, we kill it within the next pull or two.

There should be different levels of difficulty. Simply saying something is "hard" or not is a matter of opinion and based on how well the guild is outfitted, how much experience they have, and experience together, and how much real info (strat) they have on an encounter.
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Old 04-01-2008, 04:46 PM  
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Old 04-01-2008, 08:59 PM  
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Default Re: How hard should hard be?

Quote:
Originally Posted by Niber View Post

Who beat Darathar? Ardant Legion? Mmm.
Who beat Godking? NPU?
Who beat Tarinax? NPU? .. Mmm.
Who beat Trak? Mm..

What's the common factor here.
Didn't Dissolution WW1st Godking?
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Old 04-01-2008, 09:11 PM  
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Default Re: How hard should hard be?

Disso got Godking and Tarinax both.
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Old 04-02-2008, 07:55 AM  
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Default Re: How hard should hard be?

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Disso got Godking and Tarinax both.
Does the bugged version where Tarinax's adds stopped spawning count or did they do it again when he was fixed?
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Old 04-02-2008, 09:10 AM  
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Default Re: How hard should hard be?

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Does the bugged version where Tarinax's adds stopped spawning count or did they do it again when he was fixed?
Who didn't kill Tarinax again when they fixed that? I'm pretty certain any guild worth a fuck could kill the fixed version. Especially considering how late in the expansion it was anyway.
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Old 04-02-2008, 09:31 AM  
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Who didn't kill Tarinax again when they fixed that? I'm pretty certain any guild worth a fuck could kill the fixed version. Especially considering how late in the expansion it was anyway.
True, just wondering if the WW 1st claim goes to the guild who beat the bugged version or the working as intended version. Either way he is still a pansy so meh.
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Old 04-02-2008, 09:36 AM  
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Default Re: How hard should hard be?

Quote:
Originally Posted by Flipmode View Post
True, just wondering if the WW 1st claim goes to the guild who beat the bugged version or the working as intended version. Either way he is still a pansy so meh.
Considering realistically, it wasn't about the race to kill Tarinax(since the zone was mostly gimp except Cruor, and even then he was just cure fast enough or ae avoid), it was about the race to get access to Deathtoll.
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Old 04-02-2008, 09:47 AM  
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Default Re: How hard should hard be?

A lot of people here point to DMP errantly as a great hard encounter. To me it was one of the greatest raid failures of SOE. People pulled it nightly for hours days on end with SOE claiming it was working as intended and then finally came forward that it had been bugged for months.

For many hardcore raiders it was the final straw. It wasn't the difficulty but the deception that made the encounter a failure. What is the point of trying if you are being misinformed?

On a side note, how can SOE every make truly hard encounters when the scripts don't behave the same every time. Within the last couple of weeks I have seen no adds on the spider queen, back to back AOEs on Venril (many times), and Blobs under the world going to overking. I am sure others can list a ton more script errors.
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