Go Back   EQ2Flames Forum > General Discussion > General Gameplay

Reply
 
LinkBack Thread Tools Search this Thread
Old 03-29-2008, 10:14 PM  
LFG
Administrator
 
LFG's Avatar
 
Character: Bish Please
Guild: Onyx
Server: Nagafen

Posts: 8,809
Photos: (337)

Send a message via MSN to LFG
Default How hard should hard be?

In my opinion, "hard" shouldn't be so hard that only 3 to 4 guilds gamewide can kill a raid mob.

I think "hard" should be the level where at least the #1 guild on most servers can beat the mob.

I'm curious about what others think.
__________________

"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
LFG is offline   Reply With Quote
Old 03-29-2008, 10:16 PM  
Retired
 
Niber's Avatar
 

Posts: 2,968
Photos: (147)

Send a message via AIM to Niber Send a message via MSN to Niber
Default Re: How hard should hard be?

There is no hard and never will be.

1. You have to remove random 1-shots / control effects.
2. You'd have to mute all the Developer leaks.
3. You have to have a complex script that takes more than an 2 pulls to figure out.

None of these will ever happen in EQ2. ChelDrak / 3P are as close as they've ever been.

The notion that it's only hard if x-number of guilds can or can't kill it is dumb because everyone talks to their friends. The only way to differentiate between hard and trivial is the time from working (correctly) to WW1 .
__________________

Last edited by Niber : 03-29-2008 at 10:20 PM.
Niber is offline   Reply With Quote
Old 03-29-2008, 10:20 PM  
LFG
Administrator
 
LFG's Avatar
 
Character: Bish Please
Guild: Onyx
Server: Nagafen

Posts: 8,809
Photos: (337)

Send a message via MSN to LFG
Default Re: How hard should hard be?

Quote:
Originally Posted by Niber View Post
There is no hard and never will be.

1. You have to remove random 1-shots / control effects.
2. You'd have to mute all the Developer leaks.
3. You have to have a complex script that takes more than an 2 pulls to figure out.

None of these will ever happen in EQ2. ChelDrak / 3P are as close as they've ever been.
Are you sure about Chel'Drak?
__________________

"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
LFG is offline   Reply With Quote
Old 03-29-2008, 10:21 PM  
Retired
 
Niber's Avatar
 

Posts: 2,968
Photos: (147)

Send a message via AIM to Niber Send a message via MSN to Niber
Default Re: How hard should hard be?

I'm not saying either ChelDrak or 3P were hard, just that that's as close as they've ever been. ChelDrak's 1-shotting noxious AE was 98% of the original difficulty.
__________________

Last edited by Niber : 03-29-2008 at 10:22 PM.
Niber is offline   Reply With Quote
Old 03-29-2008, 10:22 PM  
Nubzerk
 
Character: Forrllaane
Guild: Immortal Legion
Server: The Bazaar

Posts: 27
Photos: (0)

Default Re: How hard should hard be?

"Hard" should be only the top guild on the server is going to have a chance to beat it, but at the same time there should be a variety of instanced casual content. We have heroic instances/dungeons, and the very next jump is x4 content (not counting the x2 contested garbage that is usually dominated by top guilds for alts/plat) introduce as many x2 instances as we have x4, bump the x4 shit up to super hard mode and increase the quality of gear

just my 2c
__________________
CorpalVirus is offline   Reply With Quote
Old 03-29-2008, 10:25 PM  
shaken blueberry white tea.
 
Emanji's Avatar
 
Character: Emanji
Guild: retired
Server: Vietnam jungle

Posts: 820
Photos: (0)

Default Re: How hard should hard be?

Quote:
Originally Posted by LFG View Post
In my opinion, "hard" shouldn't be so hard that only 3 to 4 guilds gamewide can kill a raid mob.

I think "hard" should be the level where at least the #1 guild on most servers can beat the mob.

I'm curious about what others think.
You can't really say that since not all "#1" guild on each server are created equal. But I agree with you, DMP type of hard is kinda stupid. EQ1 nut cases will tell you that their version of hard is one that couldn't be kill in one expansion. I think that a mob that mark as "hardest in game" should be killable by all servers within an expansion.
__________________


This is why I'm hot.
Emanji is offline   Reply With Quote
Old 03-29-2008, 10:34 PM  
Holla!
 
Anap KaSplat's Avatar
 
Character: Anap
Guild: Blood Bound
Server: The Boner

Posts: 82
Photos: (2)

Default Re: How hard should hard be?

Gotta find a way to separate "hard" and "nearly imfuckingpossible"
__________________

"If we try this I can look the other way in the name of epics" --Aeralik
Anap KaSplat is online now   Reply With Quote
Old 03-29-2008, 10:36 PM  
shaken blueberry white tea.
 
Emanji's Avatar
 
Character: Emanji
Guild: retired
Server: Vietnam jungle

Posts: 820
Photos: (0)

Default Re: How hard should hard be?

Quote:
Originally Posted by Niber View Post
None of these will ever happen in EQ2. ChelDrak / 3P are as close as they've ever been.
3P is pretty simple imo and was killed fairly early in the expansion. DMP on the other hand is pretty much what LFG is talking about. Impossible to kill with lower tier gear, longest time from first access to first kill, only 4 guilds killed it in the expansion.
__________________


This is why I'm hot.
Emanji is offline   Reply With Quote
Old 03-29-2008, 10:46 PM  
a walrus
 
Snark's Avatar
 
Character: Snarkw
Guild: The Kraken
Server: Nagafen

Posts: 3,023
Photos: (9)

Send a message via AIM to Snark Send a message via MSN to Snark
Default Re: How hard should hard be?

Hard should have nothing to do with the amount of people playing the game. If every guild on the server can beat it, who cares. As long as it is hard, it works.

To clarify:

Hard encounters should be intuitive with fun scripts that require understandable coordination and harmony of a raid force. Hard should never be: Double-attacking raid mobs, random charms, stifle procs etc. Hard should be: Requiring players to adjust their strategies based on the encounter - not simply limiting their ability with control effects.
Snark is online now   Reply With Quote
Old 03-29-2008, 10:56 PM  
Retired
 
Niber's Avatar
 

Posts: 2,968
Photos: (147)

Send a message via AIM to Niber Send a message via MSN to Niber
Default Re: How hard should hard be?

Quote:
Originally Posted by Emanji View Post
3P is pretty simple imo and was killed fairly early in the expansion. DMP on the other hand is pretty much what LFG is talking about. Impossible to kill with lower tier gear, longest time from first access to first kill, only 4 guilds killed it in the expansion.
There were like 3 hardcore raid guilds in DoF. Nobody cared about raiding and most of the original EQ1 "hardcore" guilds had already left EQ2. It was a transitional period for EQ2 between old schoolers leaving and server merges. If DMP was released now things would be different. I don't consider DMP to be a model of greatness, just a testimate to the sad state of affairs that was DoF and the downward spiral that is EQ2.

I think raiding (as a whole) was a lot healthier during KoS/TFD and onward.

But lets face it, this is how progression works.

Developer Leak > WW1 > WW1 friends > etc.

Who beat Darathar? Ardant Legion? Mmm.
Who beat Godking? NPU?
Who beat Tarinax? NPU? .. Mmm.
Who beat Trak? Mm..

What's the common factor here.
__________________

Last edited by Niber : 03-29-2008 at 11:42 PM.
Niber is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 01:26 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0