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04-15-2008, 05:17 PM
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Coercers are Bananas
Character: Revelx
Server: Unrest
Posts: 529
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Re: Coercer changes
Tashiana currently is 4571 mental damage debuff, with a duration of 13 seconds and a recast of 1 minute. While this is better than Blood Rake in amount (2503) the duration is much less (72 seconds). And in amount it's not better than Dispatched (5007), while its duration is the same, unless you have the VP set bonus.
This assumes no change to the amount of the debuff, which is likely given the overall increase to this aa.
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04-15-2008, 07:35 PM
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x.x Faerie Thief x.x
Character: Sidia/Wocky
Guild: Cute Heroes
Server: Splitpaw
Posts: 15
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Re: Coercer changes
Quote:
Originally Posted by Flipmode
The tashiana change is fine, IMO. It makes it more like it was in EQ1 and it is the end of an AA line so you have to actually take it as a coercer.
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THIS ISN'T EVERQUEST FUCKING 1!!!
Sorry for caps but they are needed. Fed up to death of people comparing the two games when everquest 2.
Anyway back on topic whooo!! This might make the class more enjoyably for people again! Hoe to see more coercers running about instead of Illusionists  Well, its about time they attempted to fix the most lore gripping class of them all imo, way more important then the ranger hehe 
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Sidia Llaren, Brigand Fae. <Cute Heroes>
Wocky Chablis, Fury Ratonga. <Cute Heroes>
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04-15-2008, 07:42 PM
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Regular
Character: retired
Guild: retired
Server: retired
Posts: 220
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Re: Coercer changes
Quote:
Originally Posted by Sidia
THIS ISN'T EVERQUEST FUCKING 1!!!
Sorry for caps but they are needed. Fed up to death of people comparing the two games when everquest 2.
Anyway back on topic whooo!! This might make the class more enjoyably for people again! Hoe to see more coercers running about instead of Illusionists  Well, its about time they attempted to fix the most lore gripping class of them all imo, way more important then the ranger hehe 
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Duh...
But the buff that bears its namesake and lore, now does what it did. I didnt suggest it he did. And brigs will still have more DPS than coercers so idk what the issue is. You have very good DPS and phenominal utility. Its about time they gave some utility to a "utility" class no?
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04-15-2008, 08:06 PM
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Archduke Ferdinand
Character: Ritsar Shmitsar
Guild: Nom nom
Posts: 1,690
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Re: Coercer changes
It might be too much to have hostage, spell scourge(t8 version) and cataclysmic all be reactive like Illusionist's prismatic, but all in all these changes are really good.
Dpsing is going to be kinda boring at 100% power though :\
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04-15-2008, 08:57 PM
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Regular
Character: Zauriel
Guild: Unity
Server: Splitpaw
Posts: 543
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Re: Coercer changes
Quote:
Originally Posted by TANGARTH
It might be too much to have hostage, spell scourge(t8 version) and cataclysmic all be reactive like Illusionist's prismatic, but all in all these changes are really good.
Dpsing is going to be kinda boring at 100% power though :\
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thats what im talking if I didnt want it i had rolled another caster
but exactly Volatile Magic in its current form made me want to play the class as an alt
its not rocket science but it was a fun part to watch the power instead of just button smashing what it will be now
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Q : This is the afterlife and Im god.
Picard : No Im not dead as I refuse to believe the
afterlife is run by you , the Universe is not so badly designed.
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04-16-2008, 01:25 AM
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Don't even think about it
Character: Petgroup
Server: Gorgonnash
Posts: 1,159
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Re: Coercer changes
So Aeralik fucks up his job by giving out raid strats and screws over eq2flames and his punishment is redoing the least played class in the game. Seems fair to me 
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Originally Posted by RadarX
Go play another game and wake up. SOE's Community Team does more than ANY other company.
Flames now has 0 support from anyone. No TTH, no Zam (although I'm not sure how much there was), no SOE, no one.
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04-16-2008, 07:52 AM
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Lil Newbie
Character: Reckless
Guild: Oathsworn
Server: Butcherblock
Posts: 6
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Re: Coercer changes
Quote:
Originally Posted by TANGARTH
Dpsing is going to be kinda boring at 100% power though :\
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I know that some classes have abilities that drain quite a bit of power, but have been hesitant to use these abilities because power regen for longish fights couldn't keep up with the power drain.
Maybe with fewer enchanters / coercers afraid to use mana flow / channel, other classes will start to play a little differently too. It isn't just about floating power down - it is about the impact on overall dynamic.
I don't envy these guys having to balance things like this.
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04-16-2008, 07:56 AM
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Multi-Altaholic Disorder
Character: Saharesha
Guild: some Harem craft guild =)
Server: Crushbone
Posts: 281
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Re: Coercer changes
Quote:
Originally Posted by Petgroup
So Aeralik fucks up his job by giving out raid strats and screws over eq2flames and his punishment is redoing the least played class in the game. Seems fair to me 
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ROFLMFAO......thanks for the laughs this morning Pet...
Playing my new baby coercer I'm interested in some of the changes that are being made to this class...will be interesting when I reach tier 8 to see exactly how some of this stuff works...
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"Behold, I am sending you like sheep in the midst of wolves; so be shrewd as serpents and simple as doves" 
Enter through the narrow gate, for the gate is wide and the road broad that leads to destruction, and those who enter through it are many. How narrow the gate and constricted the road that leads to life. And those who find it are few.
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