Go Back   EQ2Flames Forum > General Discussion > General Gameplay

Reply
 
LinkBack Thread Tools Search this Thread
Old 04-15-2008, 03:10 PM  
Visitor
 
Character: Akaran / Akasin
Guild: Laughing Skull Society
Server: Mistmoore

Posts: 33
Photos: (5)

Default Coercer changes

Looks like Aeralik is tinkering some with Coercers. Posting and linking. Apologies if this should go to coercer only forum, but I figured there might want to be some cross-class discussion.

---------------
LU45 will see some significant changes to the coercer class. You guys appear far behind on dps especially compared to your illusionist counterparts so its time for some changes. These changes are preliminary and subject to change of course before going to test or while on test.

Possession - You guys dislike it and I think I dislike it even more. So this spell is getting a big change. Instead of temporarily controlling a creature, it will keep with the possession theme by creating an essence of the creature that is a controllable pet. It basically turns into an always on pseudo charm pet. This pet won't be able to zone or anything but you can at least use it in dungeons with groups or raids.

Reactives - These will be more oriented to players triggering them rather than having to rely on the npcs to trigger them. In addition, Cataclysmic mind will get an upgrade and be similar to the illusionist reactive except that it triggers off damaging spells hitting the mob.

Dehate Line - If the target of the spell gets aggro they will trigger a hate position loss instead of damage which should be more in line with the use of the spell.

Volatile Magic - This will change for all enchanters. The spell does not play well since I see many of the enchanters just spamming sprint to stay under 30% power. That really wasn't the intention of the skill at all. Instead it will be a reduced amount that applies regardless of your current power amount.

Power drains - To compensate some for the reduction to Volatile Magic, both enchanter subclasses will be getting their power drains turned into damage. In their current state these are more useful for their control effects rather than the actual power drains. After the changes the spells should be a bit more useful.

Mana Ward - This will change to be a powerful ward based on the amount of mana the coercer has remaining. It won't be as powerful as soul ward but it will be similar and thus a lot more useful.

Coercive healing - I haven't decided on exact specifics of this but it will see some changes to bring it more in line with illusionist aa lines.

Tashania - This will change to be extremely hard to resist and apply to all magical damage types. This should make it something you use on pull to help land debuffs with the new raid resists.

Feel free to post comments below. I will be reviewing them over time and as you react to them on test. As always make sure your feedback is constructive since that helps me the most. Also please keep the discussion coercer/enchanter oriented so that things are easier for me to find without having to read through off topic posts.

Message edited by Aeralik on 04/15/2008 1106.

Coercer Changes in LU45
Akaran is online now   Reply With Quote
Old 04-15-2008, 03:15 PM  
gm9
*
 
gm9's Avatar
 

Posts: 119
Photos: (0)

Default Re: Coercer changes

Are we already +10 threads on this topic? ;)
__________________
Quote:
Originally Posted by Niber View Post
I've exceeded my limit on privacy invasions. I believe LFG is under the cap tho.
gm9 is offline   Reply With Quote
Old 04-15-2008, 03:31 PM  
Regular
 
Flipmode's Avatar
 
Character: retired
Guild: retired
Server: retired

Posts: 220
Photos: (0)

Default Re: Coercer changes

I made mine in the coercer board section. I believe I was first.

This is such good news it needs to be posted all over lol.
Flipmode is offline   Reply With Quote
Old 04-15-2008, 04:02 PM  
Regular
 
Rhymez's Avatar
 
Character: Zauriel
Guild: Unity
Server: Splitpaw

Posts: 548
Photos: (0)

Default Re: Coercer changes

Tashania - This will change to be extremely hard to resist and apply to all magical damage types. This should make it something you use on pull to help land debuffs with the new raid resists.

this is fucking joke unless the amount does get nerfed it debuffs it shouldnt go live
Brigs getting less and less stuff makes em worthwhile to have we dont even need more now

and since i play an Illusionist atm aswell I dont agree to the Volatile Magic change that just makes it bloody easy mode and fucking boring no matter how much the dmg boost remains , that makes it as easymode as it can be and shouldnt happen

every other change is fine but those two things need to be rethought
__________________

Q : This is the afterlife and Im god.

Picard : No Im not dead as I refuse to believe the
afterlife is run by you , the Universe is not so badly designed.


Rhymez is offline   Reply With Quote
Old 04-15-2008, 04:22 PM  
Regular
 
Flipmode's Avatar
 
Character: retired
Guild: retired
Server: retired

Posts: 220
Photos: (0)

Default Re: Coercer changes

Quote:
Originally Posted by Rhymez View Post
Tashania - This will change to be extremely hard to resist and apply to all magical damage types. This should make it something you use on pull to help land debuffs with the new raid resists.

this is fucking joke unless the amount does get nerfed it debuffs it shouldnt go live
Brigs getting less and less stuff makes em worthwhile to have we dont even need more now

and since i play an Illusionist atm aswell I dont agree to the Volatile Magic change that just makes it bloody easy mode and fucking boring no matter how much the dmg boost remains , that makes it as easymode as it can be and shouldnt happen

every other change is fine but those two things need to be rethought

The tashiana change is fine, IMO. It makes it more like it was in EQ1 and it is the end of an AA line so you have to actually take it as a coercer.

If you think it took skill to sprint under 30%, think again. All in all these are the biggest changes and enc class has received in EQ2 thus far.
Flipmode is offline   Reply With Quote
Old 04-15-2008, 04:34 PM  
Regular
 
Rhymez's Avatar
 
Character: Zauriel
Guild: Unity
Server: Splitpaw

Posts: 548
Photos: (0)

Default Re: Coercer changes

I didnt say its hard to keep the power there
I just said it gimps it down
but my main point is that Tashani shouldnt be more powerful than brigand debuffs
__________________

Q : This is the afterlife and Im god.

Picard : No Im not dead as I refuse to believe the
afterlife is run by you , the Universe is not so badly designed.


Rhymez is offline   Reply With Quote
Old 04-15-2008, 04:36 PM  
Sha La La La Lee
 

Posts: 7,149
Photos: (0)

Send a message via ICQ to Pinski Send a message via AIM to Pinski Send a message via MSN to Pinski Send a message via Yahoo to Pinski
Default Re: Coercer changes

It's pretty hard if you're a Coercer unless you never cast Channel or mana flow.
__________________
Picked her up on a Friday night, Sha la la la lee, yeah
I knew everything gonna be alright, Sha la la la lee, yeah
Sha la la la lee

I asked her 'where do you wanna go?', Sha la la la lee, yeah
Well we went someplace, I don't know, Sha la la la lee, yeah
Sha la la la lee
Pinski is online now   Reply With Quote
Old 04-15-2008, 04:38 PM  
Regular
 
Flipmode's Avatar
 
Character: retired
Guild: retired
Server: retired

Posts: 220
Photos: (0)

Default Re: Coercer changes

Quote:
Originally Posted by Rhymez View Post
I didnt say its hard to keep the power there
I just said it gimps it down
but my main point is that Tashani shouldnt be more powerful than brigand debuffs
Tahiana ISNT more powerfull than a brig debuff. Maybe if you combine it with the coercer debuff line it gets close but still not more than the brig debuff. Dont start whining and ruin any positive changes that coercers may receive please. This class needs a boost more than any other class in the game atm.
Flipmode is offline   Reply With Quote
Old 04-15-2008, 05:10 PM  
Finally decided to bite the bullet and get AOC
 
Virulence's Avatar
 
Character: Virulence
Guild: ?? AOC
Server: PvP FFA, dont be a pussy

Posts: 377
Photos: (0)

Default Re: Coercer changes

maybe trying to read too much into this, but my sense is Illusionists will be getting a slight decrease in dps while Coercers will be getting a massive increase and the end goal is equalization of the 2.
__________________
Virulence is offline   Reply With Quote
Old 04-15-2008, 05:15 PM  
Perma AFK from here.
 
Character: ---
Guild: ---
Server: ---

Posts: 115
Photos: (0)

Default Re: Coercer changes

Amen to that,

I really look forward to more ideas Aeralik, keep it going buddy!
Sharpcharm is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 12:14 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0