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04-17-2008, 05:57 PM
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ShadowKnight Barbie
Character: Zehl / Katayira
Guild: Hello Kitty Vibrater League
Server: Unrest
Posts: 198
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Re: Does everyone really hate it?
Here is my take so listen up dammit! (j.k.. i dont care if you listen).
If you want to like/love the game you will see all the beautiful and postive things about it... friendship, pretty characters, the fun of harvesting rares & decorating houses, some fun quests and raids, teamwork in raids, great quested loot, lore, etc.
If you want to hate the game (or if you are simply a whiner about everthing in RL and game) you will see everything wrong with the game and every single quest, mob, instance, tradeskill, is too hard or too easy, never just right (and why do you pay $15-30 a month for your account still).
There are many things great about the game (or it would have zero subscribers by now), and many that need much improvement that SOE ignores or doesnt have time or staff to fix it, some which ruin the game for certain classes. They have improved and changed many things based on player request over time (go go whiny scouts!!! :P)
It will never be all new and shiny again, so I can't see feeling wowed by eq2 ever again by any new expansion, zone, feature, item.
I find the game visually pretty, many fun quests, many tedious annoying not as fun quests.
I hate time sinks like trash mobs in raid zones with no loot tables, but I love all the house items in game and I can't get enough.
Many raiders hate that questers can get great gear by quests & instances, I could care less. I'd like to play casually and have great gear without devoting my life as a 2nd job to raiding. Raiding is old. Each mob is hard till you get the strat down, then its easy. Of course many would say my guild sucks if I think any of the mobs in game are hard. /shrug
I wouldn't play any other MMO right now, and I don't find any of the upcoming ones that appealing. A D&D based world with customization and many races and classes was great for me. (however the McFarlane-Shilling company's mmo with R.L. Salvatore writing the lore may just be something I will want to play if it ever comes out).
I'm bored with eq2 currently, I stay around with my 3 accounts because I have made many great friends (and many have quit), and I like having raiding there sometimes, though I'm always fighting burnout these days. I harvest, I tradeskill, I raid, for how long I don't know.
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People who make political or religious statments or game demands in their sig files are fucking morons.
Zehl Ice'Fire
80 SK/80 Provis/trans DE fashion whore of Unrest
Katayira: 80 DE Inquisitor of Abomination/80 Alchemist/Tinkerer
Deyala: 72+ Brigand/80 Carp/Tinkerer
Nadien: 80 Dirgerat/80 Tailor
And: Turalina 80 jewler, Kissy 80 woodworker meower
www.neitherland.com /or/ myspace
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04-17-2008, 06:30 PM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 909
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Re: Does everyone really hate it?
Quote:
Originally Posted by Ravanos
since we are on the debate of casual vs hardcore. let me ask you "hardcore" ... this is not a competitive game (in most cases) how does some casual running around with a few fabled items from heroic instance hurt your game?
Does Joe noobcake running around with a fabled dagger from CoA ruin your fun that much that you have to complain about it? and if it does WHY?!?!
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This is still not the issue.
The issue is still with difficulty vs. the reward you get/should get.
If the hardest thing you could do in the game would require you to do it alone, I don't think more than a few griefers would have an honest problem with it giving one of the, or even the best reward for its item type.
Hell, the entire SoH loot discussion really has little to do with Casual vs. Hardcore even, but is just about difficulty within the playstyle called raiding.
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Last edited by Uyaem; 04-17-2008 at 06:32 PM.
Reason: for clarification
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04-17-2008, 06:47 PM
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Regular
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Re: Does everyone really hate it?
Quote:
Originally Posted by Uyaem
This is still not the issue.
The issue is still with difficulty vs. the reward you get/should get.
If the hardest thing you could do in the game would require you to do it alone, I don't think more than a few griefers would have an honest problem with it giving one of the, or even the best reward for its item type.
Hell, the entire SoH loot discussion really has little to do with Casual vs. Hardcore even, but is just about difficulty within the playstyle called raiding.
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it has everything to do with the issue, why do you give two shits what joe noobcake and his guild are doing and what they are getting for it. the reason for you to Kill trak should not be "omg lootz" but "holy fuck we just beat the hardest mob in the game". I mean dont get me wrong rewards are nice as well but to me those are just bonus.
I wish i could find a guild more like myself, i hate using strats that are off forums like this one, half the fun is figuring out the fight. I loved when my guild went into shard of hate the first day, i was in my glory working with others in my guild to figure out the fights
thats what the game should be about not this greedy "omg phat lootz" bullshit we have now.
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04-17-2008, 07:00 PM
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Regular
Character: Kenman
Guild: Quit
Server: Quit
Posts: 403
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Re: Does everyone really hate it?
And if you kill an incredibly difficult raid mob that you slaved over for weeks only to open the chest and see a really shitty item worse than something you got from soloing ages ago, how much fun do you have? Because to me, that's a big FUCK YOU from SOE to anybody even remotely skilled at the game, and it sucks out all the fun whatsoever.
Almost the entire point of the game is to PROGESS a character. You start out pitiful and weak, you work you way up to the level cap, then you progress and get better and better gear. Without anything to progress to, the game becomes completely and totally pointless.
If you can just /claim a full fabled set plus your mythical, what point would there be to play at all? After you kill everything once there's no reason to ever kill it again. Awesome way to keep people playing.
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Kenman, 70 Berserker
Last Time Played: November 18, 2007

Woot!
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04-17-2008, 07:04 PM
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Guinness /drool
Character: i came back to
Guild: EQ2 because
Server: i am daft
Posts: 528
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Re: Does everyone really hate it?
the reason high end raiders care about the better loot comming from easier zones is because it makes the harder zones with the not so good loot completley redundant we dont care what you have we care how hard it was for you to get it
im really shocked some people dont understand this
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04-17-2008, 07:09 PM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 909
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Re: Does everyone really hate it?
Quote:
Originally Posted by Ravanos
it has everything to do with the issue, why do you give two shits what joe noobcake and his guild are doing and what they are getting for it. the reason for you to Kill trak should not be "omg lootz" but "holy fuck we just beat the hardest mob in the game". I mean dont get me wrong rewards are nice as well but to me those are just bonus.
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Analogy: Say the best stuff in the game is from around level 40. There would be no point to have level 41-80, except to have more content/stuff to do. But the higher level implies progression, and with that comes new abilities, new gear, etc etc, in short, you character changes, progresses.
Now of course regardless of this, you might want to do that content just for the sake of doing it. Once. And why would you want do it again? What would keep people, and by people I mean the masses, what would keep them playing?
So in general I'd say EQ2 has a fair number of subscribers, because for a portion of the game, this progression/advancement is in place, given, and (more or less working). People oppose the fact that once you hit the level cap, this is not given, but instead you have additional content, that is actually a step back.
What people keep bitching about is twofold:
- You have players that have "seen it all", for those the new content is actually a "step back"
- You have players that haven't "seen it all" yet, and probably never will because there's easier, more effective ways to make their toon better, in the end making good dev time go to waste because of lost content/barren zones.
I can't speak for everyone who like me thinks that SoH etc. in their current form are a mistake. I do however resent the accusation that this opinion stems from elitism or whatever people want label it per se. Personally I try to see the big picture, and it's in the interest of everyone who loves this game that many people have the possibility to stick with this game.
Freebies for everyone are not the long term solution for the player base. Having things to do, crave and aim for is. New zones, levels, items, crafts, classes ... need to last long enough until there's more new stuff, ruining linear progression is the shortcut to boredom.
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04-17-2008, 07:11 PM
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Visitor
Character: Cipactli
Guild: Guile
Server: Kithicor
Posts: 68
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Re: Does everyone really hate it?
Quote:
Originally Posted by Ravanos
since we are on the debate of casual vs hardcore. let me ask you "hardcore" ... this is not a competitive game (in most cases) how does some casual running around with a few fabled items from heroic instance hurt your game?
Does Joe noobcake running around with a fabled dagger from CoA ruin your fun that much that you have to complain about it? and if it does WHY?!?!
see i guess thats where im different than most raiders, i could give two shits what X guild just pwned. I care what my guild is doing and how we are doing it. I guess i dont have the ego issues some do where they need to be gawked at by others in order to feel important.
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sadly, i think you are pretty wrong here.
it IS a competetive game, PvE or PvP. people want to have the best shit, better than others.
i can understand, to a certain level. but some people obsession is a bit much. if you don't care about getting better gear, you're not human. that's where the competition comes into play.
people say risk vs reward...fuck that. really, what RISK is there in EQ2...NONE. besides dying a virgin :P
but, to give the same rewards to people who don't dedicate the time, organization, or knowledge is pretty god damn stupid. throw em a bone, sure (i.e. chicken foot charm, thugga jewelry).
i'm not a raider, it is AWESOME to get a few fabled items, even kick ass legendary...but i would have no problem if a raider had gear way better...and vice versa, somewhat.
the causal should get a bone thrown their way, but the raider should also have something to strive for, usually it's loot, or WW 1st's. and they SHOULD get better gear than casuals, just based on the fact it takes more to do a raid than it does to run CoA. organization, gear, strats, etc...
that's where all the hating and competition comes to play.
i guess i could have summed it up by asking if you spent 12 hours at work, and steve spent 6, would you be pissed if you both got paid $100?
on the flip side, should you be pissed if you both got $20 as a christmas bonus from your company, just to let you know they appreciate you?
Last edited by T-Assassin; 04-17-2008 at 07:18 PM.
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04-17-2008, 07:15 PM
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Fucking SICK of spell resists
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Re: Does everyone really hate it?
Quote:
Originally Posted by kenman
And if you kill an incredibly difficult raid mob that you slaved over for weeks only to open the chest and see a really shitty item worse than something you got from soloing ages ago, how much fun do you have?
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Then you have to ask yourself: Do you like raiding? Or do you just like items?
If the latter, then ask yourself this: Would you suck an elderly man's dick for $1000?
So people here want compensation for things that, from what they're saying, they evidently don't like doing. Do these players want everyone to be miserable and remain miserable just so they can be the few to have more "stuff" to hoard?
Last edited by Illuminator; 04-17-2008 at 07:17 PM.
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04-17-2008, 07:18 PM
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Guinness /drool
Character: i came back to
Guild: EQ2 because
Server: i am daft
Posts: 528
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Re: Does everyone really hate it?
lol on that logic you and the care bear club want to suck it for free
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