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Old 04-29-2008, 09:39 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

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Originally Posted by Laodaron View Post
Anyone who thinks that removing mundane stupid mechanics = easy mode is a complete idiot.

Buffs are mundane stupid mechanics. There is no strategy behind the bulk of them. The only penalty for dying is a time sink.
Actually Every raid my set up can and will vary. (as bard)...not that it means to much because most buffs are pritty weak.

Some general advice:
When you talk about a general change:
get out of your own class and look at the game.

When you want to talk about specific problems concerning your class do that in the class forums, or start a class specific "fix" threat for it.

(and by the way, WTF do the death mechanics have to do with buff mechanics??? ah, nm. I see your point.....ok, can agree with it)
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Old 04-29-2008, 09:55 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

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If they aren't going to allow for consolidating the group buffs, and the pet buffs (IE casting an offensive pet, or a defensive pet) the at least let Mages run while casting buffs. I sit for over 1 minute of constant casting after a wipe, while damn near every other class in the game runs around and casts buffs, or doesn't have any worth while to worry about.
I agree with this, make all classes able to cast on the run. And while they are making changes, instant cast or .5 sec would be a good thing too.

I am not confident that SOE will consolidate spells correctly. We will most likely lose choices, and even with consolidating debuffs and damage spells there will be problems.
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Old 04-29-2008, 10:06 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

I just want to see Kurns open up
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Old 04-29-2008, 10:19 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

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Originally Posted by Laodaron View Post
Anyone who thinks that removing mundane stupid mechanics = easy mode is a complete idiot.
Casting buffs is mundane, SOE should just make them all permanently on. Using CAs/Spells is mundane as hell too, why not just bundle all of them into autoattack so you don't have to go through that boring ass task of pressing buttons? And hell, why stop there? Toggling autoattack is so mundane, it should just automatically go on when you're in range of a mob.

And you know what? Walking around is mundane as fuck too. Any monkey can move around to the next mob, joust AOEs, etc, let's throw in an autopilot feature.

...Um, what's left in the game now? Logging in?

If you don't get my point, every fucking thing in every game ever created can be seen as "mundane" when you look at it singularly. This is why there should be an abundance of things to do, so you're never sitting around with your thumb up your ass, because THAT is the number one most mundane thing in a game ever.

Spell consolidation is the exact opposite of that. Yipee, hitting less buttons, that's more fun? Oh yeah, interacting with the game less is always more fun. Like when you're locked out of everything and sitting in QH with nothing to do, that's the high point of the game. No pesky buttons to press or anything!

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Consolidating buffs and pet spells is the only way that I would be able to salvage a tiny morsel of fun out of my Conjuror anymore. ~20 spells per death is ridiculous.
So the only thing you do on your Conj is die? Last I checked, dying is supposed to be something you don't want to do. So if you don't want to rebuff you could try... not dying? Crazy, I know.

And about this comment...
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The only penalty for dying is a time sink.
Hey dipshit, the ENTIRE GAME ITSELF is a timesink. Yeah, you're supposed to spend time playing it instead of beating it in a day and never playing it again. Go figure.
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Old 04-29-2008, 10:27 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

Hyperbole makes everyone dumber.
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Old 04-29-2008, 10:44 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

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Originally Posted by kenman View Post
Casting buffs is mundane, SOE should just make them all permanently on. Using CAs/Spells is mundane as hell too, why not just bundle all of them into autoattack so you don't have to go through that boring ass task of pressing buttons? And hell, why stop there? Toggling autoattack is so mundane, it should just automatically go on when you're in range of a mob.

And you know what? Walking around is mundane as fuck too. Any monkey can move around to the next mob, joust AOEs, etc, let's throw in an autopilot feature.

...Um, what's left in the game now? Logging in?

If you don't get my point, every fucking thing in every game ever created can be seen as "mundane" when you look at it singularly. This is why there should be an abundance of things to do, so you're never sitting around with your thumb up your ass, because THAT is the number one most mundane thing in a game ever.

Spell consolidation is the exact opposite of that. Yipee, hitting less buttons, that's more fun? Oh yeah, interacting with the game less is always more fun. Like when you're locked out of everything and sitting in QH with nothing to do, that's the high point of the game. No pesky buttons to press or anything!
Your taking what he said to the extreme end of the spectrum.

I think of the massive amount of buffs needed to recast, as locks on your front door. Imagine how annoying it would be if you had to open 20 locks every time you walked in, and close 20 every time you walked out.

It's completely unnecessary. While those locks may be different, they're essentially performing the same task. Now if you could consolidate those locks into 5, imagine how less frustrating/mundane walking in and out would be.

But with your definition of "fun" and "interactive" I guess the game would be better off if it added 'Left Leg' 'Right Leg' buttons. You have to click those buttons to move. Click too fast and you fall over, click too slow and you trip over your own feet. Doesn't get more interactive than that.
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Old 04-29-2008, 10:58 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

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But with your definition of "fun" and "interactive" I guess the game would be better off if it added 'Left Leg' 'Right Leg' buttons. You have to click those buttons to move. Click too fast and you fall over, click too slow and you trip over your own feet. Doesn't get more interactive than that.
That would be dumb just because it would penalize you for doing too well. Add in some sort of balance mechanic to counter tripping and have run speed with no cap, just as fast as you can jam on the buttons. That'd be alright.

That aside, the fact is rebuffing is basically the only "death penalty" left. And personally, I'd prefer full blown exp loss and corpse runs. Rebuffing is a fucking joke, crying about that is beyond pathetic.
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Old 04-29-2008, 11:05 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

You seem to be a big fan of mindless mashing of buttons...
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Old 04-29-2008, 11:15 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

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As a Pete Rose fan I know he was a gambler and I also know that some of his critics feel he cheated the game of baseball... and not in the literal sense.
Is it really cheating if you bet IN FAVOR of your team and then kick some serious ass in the game? If he sold his team short, that would be different.

I would be curious to go back and read people's opinions of Echoes of Faydwer at the time of its release here. I thought people had a generally high opinion of it? I like the content (other than the insanely fast 4-5 min respawns in Kaladim and Castle Mistmoore which seem artificial and tacked on).

But Kunark is boooring. Long, errand quests in a huge spread out land. I haven't even tried the heroic or raid zones and I get the impression I won't like them one bit.
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It's probably because they're an idiot who just thought they were knowledge.
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Old 04-29-2008, 11:17 AM  
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Default Re: EQ2 Devs, just a bunch of teasing B"*tards?

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Is it really cheating if you bet IN FAVOR of your team and then kick some serious ass in the game? If he sold his team short, that would be different.

I would be curious to go back and read people's opinions of Echoes of Faydwer at the time of its release here. I thought people had a generally high opinion of it? I like the content (other than the insanely fast 4-5 min respawns in Kaladim and Castle Mistmoore which seem artificial and tacked on).

But Kunark is boooring. Long, errand quests in a huge spread out land. I haven't even tried the heroic or raid zones and I get the impression I won't like them one bit.
It was well done, if you didn't raid(EoF that is). Raiding in EoF was pretty blah and overly done with the same mechanics used over and over again.
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