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Old 05-01-2008, 11:53 AM  
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Default Re: Test Update Notes: April 30/08

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Originally Posted by Orochan View Post
I'm sorry you suck so much cock that you can't get kill or train past the mobs to get to the soko post in chardok, I'm also sorry you play an MMO but are so anti social you don't have any lower level friends, or are too shy to ask a lowbie to mentor, and I'm finally sorry that you think this game is worth defending atm.
Is this what you're like on crack? Sorry, but I don't have time to decode whatever whining you've done in this one, but I'm sure it's just more whining.
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Old 05-01-2008, 11:57 AM  
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Default Re: Test Update Notes: April 30/08

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Originally Posted by Ruckus View Post
I turned my lowbie assassin into a woodworker, just so I could make throwing weapons for my swashy. I've since grinded him to 80, and the idea of making a new tradeskiller to fill this role makes me .
It looks like both woodworkers and weaponsmiths will be making thrown ammo. So you're still good.
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Old 05-01-2008, 01:39 PM  
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Default Re: Test Update Notes: April 30/08

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Originally Posted by Giot View Post
Priests
Cure Noxious, Elemental, Trauma and Arcane have been consolidated into one spell called Cure

Lol very simple to cure now. Should make for a very interesting Byzola fight haha.

Giot
One would hope that they will make some change to Byzola's script, but they probably won't.
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Old 05-01-2008, 02:09 PM  
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Default Re: Test Update Notes: April 30/08

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Originally Posted by Widem View Post
these kind of comments piss me the fuck off. this isnt some timeline of averages, just because you feel you were underpowered for x amount of time doesnt make the solution being overpowered for x amount of time. I'm pretty usre everyone agreed Coercers needed to be looked at, even Pinski, but overall balance is necessary.
What pisses me off is people without any fucking sense of humour, take a look at the end of my post ^^
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Old 05-01-2008, 02:55 PM  
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Default Re: Test Update Notes: April 30/08

http://forums.station.sony.com/eq2/p...415617#4637385

"I don't see how the new cure really changes this. If you want to primarily cure noxious then that will go but so will any arcane, elemental and traumas. The few cases where you don't want to cure something we are looking into but otherwise gameplay stays the same just with one button instead of 4." Aeralik
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Old 05-01-2008, 03:44 PM  
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Default Re: Test Update Notes: April 30/08

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Originally Posted by Flaming Homo View Post
Is this what you're like on crack? Sorry, but I don't have time to decode whatever whining you've done in this one, but I'm sure it's just more whining.
Not really, I gave you a pretty straightforward response. I didn't expect a decent reply from you though, and I was right, I just got a bunch of words piled up in a piece of shit paragraph trying to form some sort of insult.

Your sentence doesn't even make sense.

Is this what you're like on crack? - WTF does crack have to do with eq2? I'm sorry but I don't know any crackhead that plays eq2.

Sorry, but I don't have time to decode whatever whining you've done in this one, - Ahh the whining argument, Look if your just gonna shrug off every complaint as whining then just stfu, I brought up pretty decent points that most people agree on ( I.E not many people are too fond of the cure change ) Just because you finally get to get into deep chardok, doesn't mean your any less shitty of a player. I bet your one of those people who thinks it's ok that fableds drop off heroic nameds too.

It's called risk vs reward.


but I'm sure it's just more whining
- Didn't you already conclude I was whining in the previous sentence? Damn talk about short term memory.

GG mate, try better next time.
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Old 05-01-2008, 07:30 PM  
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Default Re: Test Update Notes: April 30/08

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Originally Posted by Veedub View Post
The single cure is pretty fucking retarded. So what's going to happne with AA cure enhancements for wardens, templars and mystics?
yeah have any of you above classes made a test copy and seen what your aa lines with the cures are like now?
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Old 05-01-2008, 09:45 PM  
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Default Re: Test Update Notes: April 30/08

Crusader
The Paladin and Shadowknight squires should no longer look differently after zoning.


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Originally Posted by Tyirul View Post
Absolutely fucking groundbreaking. Bravo.
LoL agree 100% ... now i see where the developers time goes to... and what 3 years at that on this fix ?
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Old 05-01-2008, 11:06 PM  
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Default Re: Test Update Notes: April 30/08

But Cauldron Hollow epic zone is still broken.

2x raid tries to zone in, gets split into 2 groups. Solution is 2 players group, go in, break group, then each invites 5 more, they zone in, then once all 12 are in, form raid.

If you die, you res outside zone. Main mob hangs out at the entrance. I consider that borked too, but that's just my opinion.
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Old 05-02-2008, 02:39 AM  
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Default Re: Test Update Notes: April 30/08

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Originally Posted by Snark View Post

Wizard
The Surging Tempest line should now work as a dot with a triggered knockdown. This will make the spell work with Freehand Sorcery and Harmonization
*with tears in his eyes*

Finally... i can't believe it... *cries happily*

Regards, Mandragore.
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