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05-05-2008, 05:37 PM
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Original Gangster
Character: Trumak
Guild: Confirmed
Server: Unrest
Posts: 1,180
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Re: Test Update Notes: April 30/08
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Originally Posted by Orochan
Again you spout off your false logic, seriously think before you post next time.
How you can support this change just shows how stupid you really are.
It's not even about this one single change, it's about the fact that SOE is slowly turning this game into easy mode. From crappy itemization at launch, countless "item revamps", to epic quest that were completed within 1-2 weeks, to this update ( combining cures and this chardok change, among others )
SOE is seriously taking any and all skill out of this game, and you know what I'm not against that ( per se ) If people honestly want an easy care free casual game, then hell yea play eq2. Just don't get mad when the people who have played since launch are upset because this current game is not what was advertised back then.
Eq2 is dying and it isn't because of lack of advertising, it's because this game tries to copy WOW and what SOE doesn't realize is if people wanted a "wow" experience they would just go out and by WOW. The sad thing is it even fails to copy WOW correctly, at least WOW has a decent solid end game.
LOL says the person who ASSumed that I didn't play the game anymore.
Ironic, and funny.
And btw, the sole fact that your arguing against me about this change, without showing any supportive facts or even general knowledge ( remember you didn't even know the concept of death in a game before I told you ) only shows how shitty of a player you must be. You don't see me getting on Ryilan do you? because he actually supported his opinion with solid ideas and facts.
You haven't said one intelligent thing this whole thread, every time you even try to argue against me or anyone else, you just highlight one part that you can tear into, and completely ignore every other sentence. That's bad form sorry mate.
The reason this change is pointless? Because it was already EASY to get into chardok but at least it required some WORK, now SOE took all the WORK out. Not only is this change frivolous, it is absolutely retarded, it's like taking one step forward and then falling on your ass and rolling back 5 steps.
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I fully support this change.
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05-05-2008, 07:28 PM
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Regular
Character: 7
Server: Blackburrow
Posts: 186
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Re: Test Update Notes: April 30/08
I don't think a there was ever so much as a peep on these boards when deep Chardok was nerfed from orange-con to yellow, yet now that there is easier access to a sokokar post the game is ez-mode.
Big deal, that post isn't hard to get anyways and now some players won't get turned down for group invites just because they never got the 2nd post.
Anyways, Chardok as a zone is a waste just like New Tunaria. Fucking gorgeous to look at, but not enough content to make it good for anything but holding a raid zone.
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05-05-2008, 07:59 PM
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Re: Test Update Notes: April 30/08
Quote:
Originally Posted by Orochan
more nonsense
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I won't go through your latest worthless wall of text and point out each fuck up you make, so I'll just hit the highlights for you:
EQ2 has always been a playground for casual players. Since launch. So shove that up your twat. If you've ever struggled with any aspect of EQ2 game play and patted yourself on the back for having done something difficult, then you are a fucking moron.
Somewhere in one of the gems you recently posted you said you no longer play. I don't ASSume anything, I'm just responding to your statements. (I'd look up your post on that for you, but I don't work for you so don't see the need.)
You did not tell me about the concept of death in a video game. Character death in a video game is meaningless, even more so in EQ2 where there are no substantial in-game penalties for failure.
You keep whining about pointless shit. Try whining about something that actually matters to game play for a change. Until then, you continue to fail.
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05-05-2008, 10:06 PM
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Apples
Character: Somewhere
Guild: Nowhere
Server: Anywhere
Posts: 1,275
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Re: Test Update Notes: April 30/08
Quote:
Originally Posted by Flaming Homo
I won't go through your latest worthless wall of text and point out each fuck up you make, so I'll just hit the highlights for you:
EQ2 has always been a playground for casual players. Since launch. So shove that up your twat. If you've ever struggled with any aspect of EQ2 game play and patted yourself on the back for having done something difficult, then you are a fucking moron.
Somewhere in one of the gems you recently posted you said you no longer play. I don't ASSume anything, I'm just responding to your statements. (I'd look up your post on that for you, but I don't work for you so don't see the need.)
You did not tell me about the concept of death in a video game. Character death in a video game is meaningless, even more so in EQ2 where there are no substantial in-game penalties for failure.
You keep whining about pointless shit. Try whining about something that actually matters to game play for a change. Until then, you continue to fail.
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Again you miss my whole point, gratz on not reading and trying to argue anyway. And obviously I did tell you about the concept of death because you actually thought I was referring to RL death lmao.
No seriously I know you were trying to be a smartass with that post but it really wasn't smart in anyway so I had no choice but to assume you were being serious.  Sorry.
And I can think of a handful of games where death results in a shit ton of loss, be it exp, gear, etc etc. Death in games is far from meaningless sorry, it's always been the number one way to put risk into video games. Thanks for letting me know what kind of games you like to play. ( Toon Town right? )
Eq2 is already easymode yes, but that's no excuse to make the game even more easier dumb ass. And like I also said before it's not about one small change, its about the numerous "small" changes they make that eventually add up.
Read more please.
Edit : And ya I prolly said before I didn't play anymore, well I technically don't because all I can do anymore is log on and talk to ppl while hanging out doing nothing in SS before getting bored so in that regard ya I don't really play, but occasionally I'll log on for an hour or two on my alts and quest or w/e. But hey I guess you caught me lol.
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Last edited by Orochan : 05-05-2008 at 10:09 PM.
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05-06-2008, 02:27 AM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 695
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Re: Test Update Notes: April 30/08
Quote:
Originally Posted by Flaming Homo
And, by the way, there are no risks in video games.
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Of course it's referring to difficulty.
You have to be pretty stupid to take the word "risk" literally there.
EDIT: And grats me for not realising the thread had moved on long since. 
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Last edited by Uyaem : 05-06-2008 at 02:36 AM.
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05-07-2008, 02:01 PM
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Re: Test Update Notes: April 30/08
Quote:
Originally Posted by Orochan
Again you miss my whole point, gratz on not reading and trying to argue anyway. And obviously I did tell you about the concept of death because you actually thought I was referring to RL death lmao.
No seriously I know you were trying to be a smartass with that post but it really wasn't smart in anyway so I had no choice but to assume you were being serious.  Sorry.
And I can think of a handful of games where death results in a shit ton of loss, be it exp, gear, etc etc. Death in games is far from meaningless sorry, it's always been the number one way to put risk into video games. Thanks for letting me know what kind of games you like to play. ( Toon Town right? )
Eq2 is already easymode yes, but that's no excuse to make the game even more easier dumb ass. And like I also said before it's not about one small change, its about the numerous "small" changes they make that eventually add up.
Read more please.
Edit : And ya I prolly said before I didn't play anymore, well I technically don't because all I can do anymore is log on and talk to ppl while hanging out doing nothing in SS before getting bored so in that regard ya I don't really play, but occasionally I'll log on for an hour or two on my alts and quest or w/e. But hey I guess you caught me lol.
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You must have one amazingly fucked up life to get so worked up over character death in a video game.
What are the penalties for character death in EQ2?
- a very brief time-out
- a very temporary stat reduction
- have to recast buffs
- repair bill
Oh my motherfucking jesus christ goddamn! That's unbearable!
But of course, your's is the opinion of someone whose greatest achievement in EQ2 is getting into Chardok.
Anything else you want to cry about like a spanked little school girl?
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05-07-2008, 02:15 PM
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Apples
Character: Somewhere
Guild: Nowhere
Server: Anywhere
Posts: 1,275
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Re: Test Update Notes: April 30/08
Quote:
Originally Posted by Flaming Homo
You must have one amazingly fucked up life to get so worked up over character death in a video game.
What are the penalties for character death in EQ2? - a very brief time-out
- a very temporary stat reduction
- have to recast buffs
- repair bill
Oh my motherfucking jesus christ goddamn! That's unbearable!
But of course, your's is the opinion of someone whose greatest achievement in EQ2 is getting into Chardok.
Anything else you want to cry about like a spanked little school girl?
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Dude, read more. I never said it was hard to get into chardok, that's why this change makes no sense, because it makes an already easy task, that's gonna be that much easier. I.E it's a pointless change.
Second wtf did I say eq2 death was meaningful? I said I could think of a handful of games ( i.e games OTHER then eq2 ) where death actually means something. Your the one who said death in games is meaningless, which is far from true sorry. In eq2 yes, but eq2 is not what I was referring to.
Your doing exactly what I said in a previous post, you just take out one small thing, and focus on that as your argument, and completely ignore everything else that was said, including the argument as a whole.
Oh motherfucking jesus christ god damn! Learn to fucking read kid.
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05-07-2008, 05:20 PM
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Re: Test Update Notes: April 30/08
Quote:
Originally Posted by Orochan
Dude, read more. I never said it was hard to get into chardok, that's why this change makes no sense, because it makes an already easy task, that's gonna be that much easier. I.E it's a pointless change.
Second wtf did I say eq2 death was meaningful? I said I could think of a handful of games ( i.e games OTHER then eq2 ) where death actually means something. Your the one who said death in games is meaningless, which is far from true sorry. In eq2 yes, but eq2 is not what I was referring to.
Your doing exactly what I said in a previous post, you just take out one small thing, and focus on that as your argument, and completely ignore everything else that was said, including the argument as a whole.
Oh motherfucking jesus christ god damn! Learn to fucking read kid.
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If the change is so unimportant, why do you keep whining about it? Are you upset because your mommy hasn't changed your nappy and that's making you grouchy?
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05-07-2008, 05:52 PM
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Visitor
Character: Feldon
Server: Butcherblock
Posts: 92
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Re: Test Update Notes: April 30/08
Flaming Homo,
Christ you are a waste of screen space.
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The 240 seconds between mob respawns in Castle Mistmoore makes me want to drown kittens. Why does it need to be so fucking fast?
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05-07-2008, 06:11 PM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 695
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Re: Test Update Notes: April 30/08
Quote:
Originally Posted by Flaming Homo
If the change is so unimportant, why do you keep whining about it?
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Maybe it's just the tendency behind the idea of this that he finds appalling.
But that would require seeing the picture now, wouldn't it.
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