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12-28-2006, 10:39 AM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,648
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Re: EoF in Review
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Originally Posted by Aray
I dont like eof, adorns are over priced, instances are horrible-Oob for one, travel sucks unless ur a druid or sorcorer, the item sets are totally bullshit, cant even complete them yet, the legend ones i mean, and to top it off they killed AR!!
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Just expressing my counter-opinion again that I think EoF is, by far, the best thing EQ2 has released yet. EoF isn't perfect, but (gasp) neither am I! I think people need to look on the bright side of this expansion, rather than only looking at a few personally perceived negatives.
I'm still logged into EoF at least 6 hours every day, and I don't see that changing for at least the next couple months. No guild worldwide has defeated all existing raid content yet, so there is still stuff to work on, with more on the way.
I still have a lot of unfinished quests to do, and I'm having fun doing them. I admit this takes me a bit longer than many others, since I do all quests in the expansion twice, at the same time, while two boxing both my characters (70 defiler/70 SK).
Nobody can deny (I hope not anyway, and I'd be surprised) that EoF is a much better expansion than either DoF (by a mile here) and KoS. So you people that say you don't like EoF, if that's true, you must have absolutely hated the game prior to this, and I ask you, why did you bother to play 2 years if you couldn't stand the game?
What I see in EQ2 is progress. An increase in quality and fun on the scale of "this sucks" to "this is great". We are not on the right side of that scale still yet, but we definitely have a significant increase in quality and fun over previous EQ2 releases, and this gives me hope for the future of this game. In my opinion, EQ2 is worth sticking with.
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12-28-2006, 12:16 PM
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I BE PREZ-O-DENT
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,635
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Re: EoF in Review
I have to agree with the complaints to a degree, as well as the praise.
Travel is terrible. You either have to beg for a portal or hoof it through giant zones that have no direct routes anywhere (I've mentioned this before, I know) [edit: or you end up doing both].
A huge portion of the content is sub-60, which makes it pretty much worthless in my eyes. I can grind anywhere in the pre-EoF zones pretty fast, and pre-t7 gear doesn't really mean anything to me.
What that leaves is the following:
Lots of nice new raidable mobs, and what looks like a lot of time before they're all killed.
For the most part, badass new achievements (The necro stuff is kind of meh, but we were already uber. The SK stuff closes the agro gap quite a bit, though).
The miracles and blessings are quite awesome, especially the evil side.
So, while my review definitely leans towards favorable, it's definitely not my favorite batch of content so far, especially compared to KoS. Sure, it was broken at first, and a couple of zones were closed, and the clouds are bugged a lot, but it had a lot of great content, including class gear, achievements, great contested fights (Hurricanus and the cube/Ghazi don't count!), and sane mapping.
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Last edited by Morara; 12-28-2006 at 12:17 PM.
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12-28-2006, 12:22 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,648
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Re: EoF in Review
You know what I'd like to see, as a possible solution to all the transportation complaints?
Put druidish NPC at the druid circles, and a wizardish NPC at the wizard spires.
Allow me to pay that NPC 5 or 10 gold or whatever for a port to another circle or spire.
Make the coin requirement high enough so that druids and wizards won't bitch about getting nerfed.
But right now, over 90 percent of the time, I have to play "bell, boat and run" to get from Freeport to anywhere in the new expansion. This is too burdensome and time consumptive. It's nice that druids and wizards got new transportation abilities, but I don't play with any outside of raids, and giving those classes the exclusive transportation monopoly in EQ2 does me zero good.
I'd gladly pay 10 g per port, but I can never find a druid or wiz that is porting for money. Make these people compete with NPCs please.
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12-28-2006, 12:27 PM
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I BE PREZ-O-DENT
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,635
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Re: EoF in Review
Hell, just putting stable masters in more zones than just LFay would be a huge improvement.
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12-28-2006, 12:29 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,652
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Re: EoF in Review
Quote:
Originally Posted by LFG
Put druidish NPC at the druid circles, and a wizardish NPC at the wizard spires.
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My Fury, obviously, hates this idea.
I did find it amusing how in this expansion I got a nifty new root, combat changes that have helped my soloing and ports.
The only thing I really don't like is the complete lack of healing AA's. Just seems weird that a healing class gets nothing to boost their primary purpose.
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Quote:
Originally Posted by Trumak
MOTHERFUCKING IRREGARDLESS SON
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12-28-2006, 12:34 PM
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Goddess
Character: Kiara
Server: Kithicor
Posts: 944
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Re: EoF in Review
Quote:
Originally Posted by Panthera
The only thing I really don't like is the complete lack of healing AA's. Just seems weird that a healing class gets nothing to boost their primary purpose.
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* thwap * Don't even TALK to me about not getting healing boosts in AA's kkthx.
* grumbles *
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12-28-2006, 12:41 PM
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I BE PREZ-O-DENT
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,635
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Re: EoF in Review
Aren't druids already the fastest healers in the game? :O
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12-28-2006, 12:44 PM
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Gnorfling Dirzerksin
Character: Darammer
Server: Ex-Kithicor
Posts: 437
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Re: EoF in Review
Quote:
Originally Posted by Morara
Travel is terrible. You either have to beg for a portal or hoof it through giant zones that have no direct routes anywhere (I've mentioned this before, I know)
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There is no place in the expansion that I can't get to in about 5-10 minutes from my home in S. Qeynos, without a port. Every zone connects to at least two others; if you know how they connect, it's VERY easy to travel between them.
Hint: do the horsie quest in Lfay to dramatically cut down on travel times.
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12-28-2006, 12:51 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,648
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Re: EoF in Review
Quote:
Originally Posted by Darammer
There is no place in the expansion that I can't get to in about 5-10 minutes from my home in S. Qeynos, without a port. Every zone connects to at least two others; if you know how they connect, it's VERY easy to travel between them.
Hint: do the horsie quest in Lfay to dramatically cut down on travel times.
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I'm extremely familiar with the zone and transportation system myself, and agree that it's possible to get anywhere from Freeport in under 15 minutes.
However, I'm lazy and don't want to do that, and think the fact that druids and wizards can cut that 15 minutes down to 30 seconds is unreasonable, since I cannot.
I'd like to be able to run to the spires in Commonlands, pay an NPC a fee for a port, and save a lot of time I don't want to spend continuing to use this entire system manually. I prefer automatic. 
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12-28-2006, 12:53 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,648
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Re: EoF in Review
Quote:
Originally Posted by Morara
Aren't druids already the fastest healers in the game? :O
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Druids have it all now, perhaps nerfage is in order! =p
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