Go Back   EQ2Flames Forum > General Discussion > General Gameplay

Reply
 
LinkBack Thread Tools
Old 12-29-2006, 12:52 PM  
I BE PREZ-O-DENT
 
Morara's Avatar
 
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag

Posts: 5,635
Photos: (0)

Default Re: EoF in Review

Quote:
Originally Posted by LFG View Post
SoE needs to put in bells, NPCs, or whatever, and take the transportation monopoly away from the druids and wizards, much like they killed interdependence in crafting long ago. I don't want to have to rely upon a single class for a need like this or be greatly inconvenienced.
That, and they need to make the spires to KoS work on the way up like they do on the way down.
__________________
Morara is offline   Reply With Quote
Old 12-29-2006, 02:55 PM  
LFG
Administrator
 
LFG's Avatar
 
Character: Retired
Guild: Onyx
Server: Nagafen

Posts: 9,648
Photos: (351)

Default Re: EoF in Review

Quote:
Originally Posted by Morara View Post
That, and they need to make the spires to KoS work on the way up like they do on the way down.
I agree. Even better, put in a quest for a KoS and EoF gate spell.

I remember from being in KoS beta having a "Call of Tenebrous" spell, that allowed me to gate directly to the Tenebrous spires from Freeport.

I never understood why they took that out.

My preference would be to treat these gate spells like a big deal, and make earning them part of a super hard quest. They would provide a major convenience, so they shouldn't be given away and made trivial.
__________________

LFG is offline   Reply With Quote
Old 12-29-2006, 03:00 PM  
I BE PREZ-O-DENT
 
Morara's Avatar
 
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag

Posts: 5,635
Photos: (0)

Default Re: EoF in Review

KoS isn't terrible (even with the irritating spire wait), since getting from overland zone to overland zone isn't a huge haul (and you can generally train it).

Plus, if you have the Splitpaw stone, you can just call there, run to the griffon tower, and fly to Thundermist Village.
__________________

Last edited by Morara; 12-29-2006 at 03:01 PM.
Morara is offline   Reply With Quote
Old 12-29-2006, 03:04 PM  
Goddess
 
Character: Kiara
Server: Kithicor

Posts: 944
Photos: (0)

Default Re: EoF in Review

It's a no win situation for them. If they did it the way you're suggesting, people would complain about the quests etc.

They'd then start to complain about how only wizards and druids should have the ports because "that's how it was in EQ1" and have to deal with all THAT bs.

I'd guess they did it the way they did as a part nostalgia, to bring back a little of the feel of the old world along with Faydwer, which also has a feel of old world about it.

I don't really think it takes a horribly long time to get around (unless I'm leading... then we end up in Canadia...) and while there is a bit of convenience to the ports that wizards and druids can do, it isn't a make or break feature.

No matter what they do, someone is going to complain about it and pitch hissies.

Making it harder (for those who appreciate challenge) will only set off the gimme everything on a silver platter players who are currently dominating MMOs (thank you gateway games!).

I really think they've tried to find a happy medium.
Kiara is offline   Reply With Quote
Old 12-29-2006, 03:06 PM  
I BE PREZ-O-DENT
 
Morara's Avatar
 
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag

Posts: 5,635
Photos: (0)

Default Re: EoF in Review

I'd like to see a developer with the balls to cater solely to raiders, and see how it turns out.
__________________
Morara is offline   Reply With Quote
Old 12-29-2006, 03:07 PM  
Internets Winner
 
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen

Posts: 1,652
Photos: (0)

Send a message via MSN to Panthera
Default Re: EoF in Review

Quote:
Originally Posted by LFG View Post
I agree. Even better, put in a quest for a KoS and EoF gate spell.

I remember from being in KoS beta having a "Call of Tenebrous" spell, that allowed me to gate directly to the Tenebrous spires from Freeport.

I never understood why they took that out.

My preference would be to treat these gate spells like a big deal, and make earning them part of a super hard quest. They would provide a major convenience, so they shouldn't be given away and made trivial.

It doesn't need to be any more difficult than Call of Ro.

Since getting ports, I've actually finished quests in TT since I can just port to Antonica right next to the spires.
__________________
Quote:
Originally Posted by Trumak View Post
MOTHERFUCKING IRREGARDLESS SON
Panthera is offline   Reply With Quote
Old 12-29-2006, 03:39 PM  
Enhance your calm
 
Rinion's Avatar
 
Character: Rinion
Server: Zul'jin

Posts: 3,529
Photos: (38)

Send a message via AIM to Rinion
Default Re: EoF in Review

Quote:
Originally Posted by Kiara View Post
It's a no win situation for them. If they did it the way you're suggesting, people would complain about the quests etc.

They'd then start to complain about how only wizards and druids should have the ports because "that's how it was in EQ1" and have to deal with all THAT bs.

I'd guess they did it the way they did as a part nostalgia, to bring back a little of the feel of the old world along with Faydwer, which also has a feel of old world about it.

I don't really think it takes a horribly long time to get around (unless I'm leading... then we end up in Canadia...) and while there is a bit of convenience to the ports that wizards and druids can do, it isn't a make or break feature.

No matter what they do, someone is going to complain about it and pitch hissies.

Making it harder (for those who appreciate challenge) will only set off the gimme everything on a silver platter players who are currently dominating MMOs (thank you gateway games!).

I really think they've tried to find a happy medium.
Do both. btw, can warlocks port to? they should be able to...shouldn't they?

but ya again, do both. what comes naturaly to the arcane and nature attuned should have to be worked hard for by others.
__________________
"Before one can identify anything as "gray", one has to know what is black and what is white. In the field of morality, this means that one must first identify what is good and what is evil. And when a man has ascertained that one alternative is good and the other evil, he has no justification for choosing a mixture. " Ayn Rand
Rinion is offline   Reply With Quote
Old 12-30-2006, 03:18 PM  
Regular
 
Character: Raelyn
Server: Permafrost

Posts: 297
Photos: (0)

Default Re: EoF in Review

The problem with EOF travel isn't getting to EOF but the way the zones themselves are handled. I don't think anybody would mind it as it is if they added the horse carriers in each zone like they have in LFay. Walking to Klak is just boring as hell and a huge waste of time.
Jayad is offline   Reply With Quote
Old 12-31-2006, 02:58 AM  
Regular
 
Character: Atris

Posts: 357
Photos: (0)

Default Re: EoF in Review

the reason there was a Call of T. in Beta, was so that people could access the content they were testing easier. therefore more 'testing' was able to occur, why they took it out, meh... cos they are SoE.
Stork/Atris is offline   Reply With Quote
Old 12-31-2006, 06:13 AM  
D'Haxor D'Fuckxor D'Suckxor
 
Traxor's Avatar
 
Character: Traxor
Guild: I Quit
Server: I Play Warhammer Now

Posts: 553
Photos: (0)

Default Re: EoF in Review

/whinny_bitch on

EoF sucks ass, necro's get lifeburn , and conjurors get bubble , and necros get pet immunity with just a health cost , and conjurors get some retarded ass unabate which is useless in my opinion.

/whinny_bitch off

F u soe
__________________

"We hold these truths to be pretty fucking obvious, that all gamers are NOT created equal, that they are endowed by their creator with certain unalienable gaming abilities, that among these are The Ability to Raid, Curse in Forums, and an Advanced Precise Understanding of how this game works."
All of Us
Traxor is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 07:07 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0