Quote:
Originally Posted by Baali
As a comparative example lets examine the Demetrius Crane encounter from SoH and Kalecgos from Sunwell, the first bosses respectively from the most recent raid zone in each game.
Demetrius talks a big game and likes to knock folks around, and has a bit of a memwipe.
Step 1: Dogpile the wall behind him.
Step 2: Loot.
No, I’m not kidding.
Pile everyone in your raid - casters, healers, EVERYONE - into the corner next to the door right behind Demetrius. Keep your backs to the wall. Don’t range the fight. Everyone targets through Demetrius. If you lose hate, don’t worry - the tanks are right there to retaunt. Now just go absolutely nuts on your DPS and you win. That’s it. No crazy AE’s to really worry about, no adds at 20%, no triggered events. Just dogpile and you win.
Now lets take a look at the Kalecgos encounter as a point of comparison:
Arcane Buffet: Deals a small amount of arcane damage and leaves a stacking debuff that increases arcane damage taken. The debuff may stack up to 50 times and is undispellable.
Frost Breath: Deals damage to players in a cone in front of Kalecgos and reduces their attack speed by 75%. Dispellable.
Wild Magic: Randomly buffs / debuffs players with one of the following: +100% Healing, +100% Cast Time, -50% Physical Hit, +100% Melee / Spell Critical Damage, +100% Threat, or -50% Mana / Rage / Energy Costs.
Spectral Blast: Damages a random player, does AoE damage to players standing near him, and creates a spectral rift that may be used by any player. The target of this spell gets teleported to the alternate dimension automatically. Will never hit the main tank or anyone afflicted with spectral exhaustion.
Spectral Realm: Debuff placed on players who enter the spectral realm. Lasts 60 seconds, after which the player will be returned to the normal realm.
Spectral Exhaustion: Debuff acquired upon returning to the normal realm; prevents the player from using a rift again for another minute.
Kalecgos should be defeated very shortly after defeating Sathrovarr as otherwise the arcane debuff will overwhelm the raid. Kalecgos is tauntable, and tanks must switch when one tank has too many debuffs.
This encounter is really two encounters that occur in parallel. The raid first engages Kalecgos' dragon form, but before long he will spawn portals allowing players to enter an alternate dimension. There they will find Kalecgos' humanoid form battling Sathrovarr. Players must defeat Sathrovarr before defeating Kalecgos' dragon form.
The key to this fight is to properly balance the raid across the two dimensions and manage debuffs accordingly. Prior to engaging, assign teleport groups. If one member of a group gets teleported, the rest of the members should follow that person through the rift. This helps minimize confusion during the encounter.
Tanks and healers must react quickly on teleports so the groups can alternate smoothly. Upon switching realms, a tank must take over tank duty on Kalecgos or Sathrovarr, and the healers must quickly start healing the current tank so that the previous group of healers can enter the rift. Remember to keep track of the health of Kalecgos and Sathrovarr respectively as the two must die at approximately the same time.
This is a fair example of the difference in raid content between the two games. . .
|
Yeah, because Kalec is unique. Sorry, he isn't. Go do Naxx.
You want a unique and interesting raid boss? Try C'thun.
I can't say whether that's a fair comparison or not, because I don't know about any of the EQ2 raid bosses. But I highly doubt that this is the strategy on every boss, is it? And to be honest, Kalecgos is not complicated. You posted the description off of some website, explaining his abilities and the raid strategy. Here's how the fight goes:
1) Everyone runs in at once. Hots/MD on the tank. People move to assigned locations and spread out.
2) Group rotations are called when portals come up. Groups take the portals. Tanks rotate in and out of portals to make sure Kalec and Sath are both tanked at all times.
3) Mages watch decurses and decurse people at appropriate times.
3) At 15% health Kalec and Sath are evened out, then taken to 10%. Burn them down and kill them together.
Did I mention this is one of the more complicated fights in TBC? It's a fucking retard check, which is why it has a lot of shit to do. Post the strategy for Brutallus. Wait, let me:
1) Healers: heal the tanks and burns.
2) DPS: DPS.
3) Tanks: taunt from one another according to timers/stomps.
I think a sentence you used describes this fight: "No crazy AE’s to really worry about, no adds at 20%, no triggered events. Just dogpile and you win."