Quote:
Originally Posted by Illuminator
I think mentoring up could be huge for eq2, combined with combat xp increases. The key is to get more players actually playing together; ideally you want nobody to legitimately have an excuse that they can't find a group. Right now I run through lower tier zones and I see solo players AFK'ing in the middle of nowhere; most of them seem like they slow to a halt from the boredom of playing alone.
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I agree whole-heartedly. EQ2 is suffering from player decline, part probably due to AoC, part probably from cabin fever and/or burnout. While I still enjoy playing may alt Illusionist, I have been solo 90% of the time lately. Putting on a LFG tag doesn't do much of anything either, can spend a whole night with it on and nary a tell for a group. Part of my problem probably is that I am kind of in that limbo stage at lvl 64. Not many people have much of a reason to do SoS anymore and I am on the low side to do the EoF instances. At least 70-80 won't be too hard.
It would be nice if sony would do something to help out their player base. Either side-kicks ala City of Heroes, re-vamp some mid lvl quest lines, add some interesting mid-lvl instances, release a new (worth-while) adventure pack, release a new quest and/or raid series where you have to be mentored or at lvl to do and that scales to your group's party (so as to not be a cake-walk if you have lvl 80s mentored), merge some servers, or etc. Anything dealing with lower lvl content would have to have rewards desirable to lvl capped players. Maybe nice appearance items, upgrades to existing items, weapon/armor dye, a really nice weight redux bag, mount appearance or stat upgrades, and the list goes on. It's really not hard thinking up rewards that are useful but not game-breaking.
Like Illuminator said, give us no reason to complain about not being able to find a group.
On a side note about side-kicks / mentoring up. It would almost have to be that you get no disco xp/AA and cannot get quest updates, otherwise there would be too much room for abusing the system. But to balance out the benefits, there would have to be some kind of xp bonus.