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View Poll Results: Did you ever actually loot the sub-tier, non-upgraded master you were trying to farm?
I farmed and looted it in a group 15 13.16%
I farmed it in a group but it dropped in a raid 3 2.63%
I tried to farm it but so far no luck 49 42.98%
Fuck that shit, broker 4 lyfe 47 41.23%
Voters: 114. You may not vote on this poll

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Old 06-12-2008, 01:10 PM  
Wizard of the Hood
 
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Default Re: How many people farmed a non-upgraded master and actually looted it?

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Originally Posted by Pinski View Post
how useless Manaburn is for a non-raider as well.
Blasphemy! Manaburn can be quite fun all around
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Originally Posted by Pink Poodle View Post
When people tries to sell Rhos drugs, Rhos just sniffs. Works every time.
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Old 06-12-2008, 04:08 PM  
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Default Re: How many people farmed a non-upgraded master and actually looted it?

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Originally Posted by Pinski View Post
Considering how useless Bladedance and Tortoise Shell are for a non-raider, and how useless Manaburn is for a non-raider as well.
QFE

Fuck tortoise shell
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Old 06-13-2008, 09:50 AM  
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Default Re: How many people farmed a non-upgraded master and actually looted it?

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Originally Posted by Illuminator View Post
I'm curious if people here think only a raider should be able to have things like Manaburn or Time Compression or Tashiana or Bladedance or Tortoise Shell or etc etc.
I suppose this is in response to my repeated "masters are fabled and should be treated as such" comments. And no, I don't feel that way about AA's.

I will stick by the M1 books = raid mob drops, though. It's much the same as my feelings about solo questlines providing legendary gear. It just skews progression. The "next level" of content becomes too easy because people are overgeared for their playstyle. It's about establishing a baseline, and that applies to your inventory window AND your spellbook.

Now, with that said and going back to AA's, a raid dropped item with 1 consumable charge of an effect that permanently allowed your character to gain an extra few AA's would be fine. I.e. raise the limit to 142 or whatever. Rare drops off of the final nameds in certain tough raid zones. Multiple re-use (if you have the DKP to spend on multiple copies of it =p).

There's just not enough developer consideration towards RvR in this game at the moment. They try to appeal to the lowest common denominator to sell subscriptions, but that erases much of the motivation for people to try to organize themselves and excel (i.e progress through raid content..)
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