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06-13-2008, 10:23 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,732
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
Quote:
Originally Posted by Nurta
BTW the person who says they're still playing EQ1 you are WRONG. You can level to max in weeks now not months or years. It has been changed. I know many EQ1 vets who have returned to the game and have started over rather than dusting off their PoT characters. However 70-80 will slow down, to be expected though.
EQ1 is not immune to change, they've had as many expansions as EQ2 and yes much of what we see in EQ2 has been also included in part to EQ1.
Oh and I'd also like to point out that back in my day I can remember having groups outside the 72 person limit doing things like Rallos Zek. Ahh the boars the boars! I think we had 100 people once lol. Kind of crazy but those are the things you remember.
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Be careful though, if you get powerleveled to 70 in 2-days, it's an exploit and you are cheating and will just have your character deleted, but not your account banned!
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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06-13-2008, 10:28 AM
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Eats Babies
Character: Stivan
Guild: Strike
Server: Retirement
Posts: 2,345
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
In 2006, when i decided to play some EQ1.. my friend and his wife powerlevel'd me to level 70 in 7 days played time... It's not that hard to get to that point... but yea 70-80 is pretty rough.. from what i understand... eq1 is now just a dps fest like eq1.. with timed adds, ae's bla bla bla... same old shit
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06-13-2008, 10:50 AM
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Regular
Character: Manratten
Guild: Shadows n Dust
Server: Mistmoore
Posts: 383
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
That's all we do when we fight Trak and Byzola. We just pull the mob, turn him, and we just max DPS them til dead!! Heck, we do the Avatars the same way!! And Venril. And the Overking.
Want a look at how EQ2 compares. Ok, fine.
There is this zone, in which the first named you fight ports you at 75% to his spawn point, which has traps and adds. He does it again at 50% and 25%. He also places an uncurable effect on 1-6 people, that is much like a fast fused AoE bomb, and this crap can actually one shot non geared players.
The 2nd named hits reasonably hard, and puts up a 30 sec stoneskin. During which time, he summons hard hitting adds. If he is still alive, he does it again. (Can get alot of adds if DPS is slow) He also has some 'raidwide" AoE crap that tosses you all over the room. Like alot of 'raids', a mob early is actually harder than the boss....this is that guy.
The 3rd named isn't so bad, hits reasonably hard, and has a frontal. He is more the tank and spank mob that is "normal".
The 4th named hits hard, and puts some curable detrimentals on you that must be cured. Good DPS helps to minimize the time spent, and relieves pressure on the healer(s)/curers.
The 5th named is a trio. One of them is a PBAoE blasting machine, and the others are more single target DPS. This fight can be murder on people before they gear up, and don't have crowd control.
The 6th and last named is the boss. She puts up a shield every so often, and if you attack her and damage her at all during the shield time, she heals 10%...each time. She also puts curable detrimentals on people, and does some good spike damage every time the shield drops. Is a duration fight for awhile, but becomes much easier when everyone in 'raid' knows her script and is familiar with it.
Now....to see how this compares....this isn't a raid zone, this is a heroic instance. And, most people here bemoan it is too easy!!
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06-13-2008, 11:17 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,732
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
You are talking about mobs that are all killable without a healer or tank.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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06-13-2008, 11:33 AM
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Regular
Character: Manratten
Guild: Shadows n Dust
Server: Mistmoore
Posts: 383
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
Perhaps, hard to tell where you are going with this. Are you agreeing, or disagreeing, with what I said?
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06-13-2008, 11:44 AM
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<Customed Title Here>
Character: wish i could movem on SE
Guild: good riddance
Server: ex-Mistmoore-> Kithicor -> none SOE game some other time
Posts: 2,094
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
Quote:
Originally Posted by Manratten
That's all we do when we fight Trak and Byzola. We just pull the mob, turn him, and we just max DPS them til dead!! Heck, we do the Avatars the same way!! And Venril. And the Overking.
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wasnt aware that shadow n dust was killing bizola and trak let alone that they were flagged for VP. the mistmoore raiding scene has a new contender it seems.
doubt you know what you are talking about.
Quote:
Originally Posted by Manratten
Want a look at how EQ2 compares. Ok, fine.
There is this zone, in which the first named you fight ports you at 75% to his spawn point, which has traps and adds. He does it again at 50% and 25%. He also places an uncurable effect on 1-6 people, that is much like a fast fused AoE bomb, and this crap can actually one shot non geared players.
The 2nd named hits reasonably hard, and puts up a 30 sec stoneskin. During which time, he summons hard hitting adds. If he is still alive, he does it again. (Can get alot of adds if DPS is slow) He also has some 'raidwide" AoE crap that tosses you all over the room. Like alot of 'raids', a mob early is actually harder than the boss....this is that guy.
The 3rd named isn't so bad, hits reasonably hard, and has a frontal. He is more the tank and spank mob that is "normal".
The 4th named hits hard, and puts some curable detrimentals on you that must be cured. Good DPS helps to minimize the time spent, and relieves pressure on the healer(s)/curers.
The 5th named is a trio. One of them is a PBAoE blasting machine, and the others are more single target DPS. This fight can be murder on people before they gear up, and don't have crowd control.
The 6th and last named is the boss. She puts up a shield every so often, and if you attack her and damage her at all during the shield time, she heals 10%...each time. She also puts curable detrimentals on people, and does some good spike damage every time the shield drops. Is a duration fight for awhile, but becomes much easier when everyone in 'raid' knows her script and is familiar with it.
Now....to see how this compares....this isn't a raid zone, this is a heroic instance. And, most people here bemoan it is too easy!!
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heroic instance cleared the first go in withing 1~2 pulls of each mobs... requieres soooo much work. only drusella could be a pain in pug if they were dumb, but raiding doesnt involve random person, only person you are familliar with. if those person dont have a clue it s your fault for surounding yourself with idiots.
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Outside of a dog reading is man's best friend. Inside it s too dark to read...
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06-13-2008, 12:03 PM
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Regular
Character: Manratten
Guild: Shadows n Dust
Server: Mistmoore
Posts: 383
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
Epitaphe said:
Quote:
wasnt aware that shadow n dust was killing bizola and trak let alone that they were flagged for VP. the mistmoore raiding scene has a new contender it seems.
doubt you know what you are talking about
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Interesting. My guess is, between the two of us, one of us has killed Byzola and Trak everytime they have died on Mistmoore, and the other hasn't.
Which one of those two people are you? And, from that, which one of us, precisely, doesn't know what they are talking about?
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06-13-2008, 12:04 PM
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Visitor
Character: Druca
Server: Blackburrow
Posts: 33
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
I'll give you some insight from a casual eq2 player (I've done two eq2 raids with a pickup raid, and only duo'd instances with my wife) that's still a high end raider in EQ1.
First, everquest1 raiding, as far as scripting is by far the best out there (I had a roommate that played wow, the scripts were elaborate but basically easy to overcome the last I saw over a year and a half ago) in terms of difficulty to figure out and execute. Let me give you an example or two.
Lethar's Final Stand. This event starts off with a dragon (Lethar) and his mate (Selay). For the first 25% Selay is just a pretty blue dragon. Start of the fight Lethar has an ae in a frontal cone arc. There are adds that spawn and attack the raid. 4 different kinds that when killed respawn as the same or different type. 1 type of these adds are mezzable. There's also a non attackable non attacking add called Mirrorscale drake. This drake "reflects" Lethar's ae's in a different direction so the tank has to keep Lethar faced away from it while the raid keeps out of Lethar's frontal arc. This mob hits for around 8-10k damage (quad hits) and single target rampages(hits another tank hopefully~!) for around the same amount. While you are controlling adds positioning Lethar, you take him down to 75% now he moves. Adds despawn and respawn when he goes active.
Now, Selay joins the fight, she hits for 7-8k and does an AE gravity flux and Shadowsteps(ports about 100-400' in a random direction) the tank. She can not be taken more than 400' from lethar or she leashes, mem blurs and all hell breaks lose. Continue to control adds, cure your main tank and keep him alive on Lethar, while keeping Selay's tank(s) and Lethar's rampage tank alive while curing the ae off of raid members to slow or unlucky with Lethar's ae's. DPS Lethar down to 50% at which time he moves again, Selay with him, and the adds despawn then respawn.
50-25% Same as the previous 25% but now with 2 more hate list based ae's. These select random people on the hate list and hit them with one or both of these AE's. One buffs your HP's and mana by 20k and one is a delayed 24-30 second deathtouch trigger spell. One needs cured, the other needs not to be cured so you can survive its deathtouch trigger. Be quick on heals for the people that got the buff ae, or they'll reach low health aggro and selay will get lose and cause havoc. Continue to posistion lethar while getting cured of now 2 different ae's and constantly watching your hp's to know when to not call for a cure. All this time dealing with 2 raid mobs putting out tons of dps on 3 or more tanks in melee and bombarding your raid with DoT's and DD AE's.
25% Selay goes inactive. deal with the same smaller adds continue to posistion lethar and get cured of the DT trigger AE and heal those that take massive damage etc. Deal with the 1800 every 6 sec Dot that you've been dealing with the whole event and dps lethar to dead. Oh his DT trigger spells get quicker the longer this fight takes. And can go off once about every 18 seconds if you take to long. He has about 20 million hitpoints. And at this point in progression your raids lucky to do about 30-40k dps. So if everything goes perfectly and you don't lose people or have low dps class turnout you're looking at a 10ish minute fight. (not counting the 1 min breaks where the script explains some lore).
That's the boss of an expansion from about a year and a half to two years ago. Insane fight. Only fight in that expansion thats a real challenge outside of the "can your tanks take 20k hits yet?" fight on the flagging raid before that zone. The next raid zone in linear progression in EQ1 is Solteris. Its 8 group missions and some hails to get flagged for this one(real easy to flag returning people for thank god.) First fight is a dps test, but not an insane one. Kill 9 mobs with about 3-5 million hp's each in 5 minutes. Some of these mobs are weak to slashing or blunt, or strongly magic resistant, or only able to be hit reliably with one type of spell resist while being nearly immune to most forms of melee. Loot 9 items and hand them to 3 different npc's. Trick is these items give different npc's immunities or strength's against certian types of attacks/spells. You can do the first part of this event right up until the hand in and get your asses kicked in teh second part.
DPS makes stuff easier in EQ1 it is only required to a certian point of being able to beat the last boss of the previous expansion to be able to hang within the new expansion. EQ group content makes baby jesus cry from boredom. No really tough scripted group encounters, but they hit really hard and drop augments /boggle.
Sorry for the book, but I want to clear up a lot of the misconceptions I read about old eq players talking about current and semi current eq raids. Its just not true, the last "tank n spank" was in TSS expansion. The buried sea and Secrets of Faydwer offer some really challenging fights and heavily scripted content for raiders up until the final zone which seems to just fall over if you tickle it.
I play eq2 for the group content and to have fun with my wife when we're not raiding/running raids in eq1. If everquest 1 had a leveling path and quest layout like EQ2 it'd basically make a huge comeback in my opinion. But it hangs up on the kill 1800 of this specific mob type to get faction up. And take 5 days of 8 hour grind sessions to gain 5 levels once you're at the top end. (this in raid gear, group geared people take much longer if not in high dps or moderate dps heavy healing groups).
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06-13-2008, 03:05 PM
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The Benevolent
Character: KiL
Guild: Out in the hot flordia sun...
Server: Where ever I may roam.
Posts: 329
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Re: Raiding in EQ2 (in contrast with WOW and EQ1)
Quote:
Originally Posted by Pitty
If they redid the Eq1 engine, including all art, animation textures, i.e brand new engine i would probably play it
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cougheq3cough
__________________

EQ - Blitzgore of Tarew Marr - retired
EQII - Kiljoi of Blackburrow - on hiatus
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