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Old 09-28-2006, 04:30 PM  
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Default Re: Crafting is for pussies

Crafting itself is mind-numbingly boring to me, everytime I go in to craft something I want to jab a pencil in my eye. That is me. The last thing I wanted to do was make it to level 70 to craft level 20 stuff. If I wanted to craft level 20 stuff I would have stayed level 20 and no try to level. Do I do it for money? No I don't even craft for people anymore, it isn't worth my time.

Your playstyle is different and thats cool, someone has to craft, I find it boring though.

Crafting Tier3 stuff is about as fun as going back and doing old world heritage quests that you'll never use. I mean really at 70 why even do heritages other than for status? I would rather work on something that was in my level range and was a _challenge_. I think this is what is missing from crafting, there is no challenge to it, anyone can button mash (And it takes a special person to be able to button mash to 70). If crafting involved skill, and not caffiene and NoDoz it might be different, at least adventuring takes "skill." (Not much, but there is a big difference between noobs and people who know their class, but thats a totally different topic).

I have no want to craft, crafting was just made easier (not less boring, not less time consuming and actually, I must harvest more now to gain levels than i previously did). If it was a challenge and not something everyone could do, than hey i'd be all about it. What happened to the days when you walked by someone and you were like, "Wow that guy is a level 40 crafter, that is sweet!" Now most people have multiple crafting skills at level 70 (albeit on different characters). All I see when I say is that is "Wow, that person must be a helluva lot more patient than I ever was."

Give me a challenge with crafting, make it use skill, then I might consider crafting sub-par items. I never got into crafting so I could craft items much crappier than what was dropped. T5 was awesome..Why? Because the items meant something.

Just my opinion ;)
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Old 09-28-2006, 04:51 PM  
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Default Re: Crafting is for pussies

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I can't let it go Calthine. We were promised one thing, we spent 1000(s) of hours in reliance on that promise, then all of the rules were changed to destroy the value and community we had achieved working toward that promise.
You know, you can say exactly the same thing about the Combat Revamp and LU 13. Yet I still see you adventuring.

I enjoy tradeskilling enough to move forward with it. Sorry you don't. BTW... I'm still 90% a crafter.
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Old 09-28-2006, 04:59 PM  
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Default Re: Crafting is for pussies

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Originally Posted by Octilius View Post
Crafting itself is mind-numbingly boring to me, everytime I go in to craft something I want to jab a pencil in my eye. That is me. The last thing I wanted to do was make it to level 70 to craft level 20 stuff. If I wanted to craft level 20 stuff I would have stayed level 20 and no try to level. Do I do it for money? No I don't even craft for people anymore, it isn't worth my time.

Your playstyle is different and thats cool, someone has to craft, I find it boring though.

Crafting Tier3 stuff is about as fun as going back and doing old world heritage quests that you'll never use. I mean really at 70 why even do heritages other than for status? I would rather work on something that was in my level range and was a _challenge_. I think this is what is missing from crafting, there is no challenge to it, anyone can button mash (And it takes a special person to be able to button mash to 70). If crafting involved skill, and not caffiene and NoDoz it might be different, at least adventuring takes "skill." (Not much, but there is a big difference between noobs and people who know their class, but thats a totally different topic).

I have no want to craft, crafting was just made easier (not less boring, not less time consuming and actually, I must harvest more now to gain levels than i previously did). If it was a challenge and not something everyone could do, than hey i'd be all about it. What happened to the days when you walked by someone and you were like, "Wow that guy is a level 40 crafter, that is sweet!" Now most people have multiple crafting skills at level 70 (albeit on different characters). All I see when I say is that is "Wow, that person must be a helluva lot more patient than I ever was."

Give me a challenge with crafting, make it use skill, then I might consider crafting sub-par items. I never got into crafting so I could craft items much crappier than what was dropped. T5 was awesome..Why? Because the items meant something.

Just my opinion ;)
QFE

<bows before the wisdom of Octadood>
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Old 09-28-2006, 04:59 PM  
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Default Re: Crafting is for pussies

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Crafting Tier3 stuff is about as fun as going back and doing old world heritage quests that you'll never use.
Okay, I gotta ask. When was crafting ever as interesting and involved as a Heritage Quest? :smiley-wink:

And while we're at it, are you telling me that you were able to use every single item you ever received from an HQ? By your rationalle they are only worth doing for the equipment, not for the status, but if you did any you can't equip it kinda blows your example out of the water.

anyway, derail, sorry.

I do agree that they took the achievement out of crafting when they increased our XP by 300%. Although I disagree that I have to harvest more for levels, that's just not my experience with my lower level crafters.

You know, the recent TS-instancless playtest brought some interesting things to the forefront. The Dev's seem to think that adventurers and crafters need to be more of a unified community. And here's where LFG and my viewpoints merge: We USED to be a community. I used to talk to Adventurers of all stripes, all the time, all day long. Now my goods are much less desirable and Adventurers don't seek me out as much. They did it to us, and want to fix it. They see the T6 debacle (rare crafted greater than EVERYTHING) and backpedaled so far on it... that now they're afraid to make crafted too good or they'll piss off the adventurers again.

They nerf'd my community.

My kingdon for a freeking happy medium.
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Old 09-28-2006, 05:00 PM  
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Default Re: Crafting is for pussies

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Originally Posted by Calthine View Post
You know, you can say exactly the same thing about the Combat Revamp and LU 13. Yet I still see you adventuring.

I enjoy tradeskilling enough to move forward with it. Sorry you don't. BTW... I'm still 90% a crafter.
Far from it. The majority of classes were made better off rather than worse off by LU 13. That isn't true for my SK, who still sucks the same before and after, but each of my other toons is better now than before.

I know these things, because I adventure
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Old 09-28-2006, 05:17 PM  
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Default Re: Crafting is for pussies

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Originally Posted by Calthine View Post
Okay, I gotta ask. When was crafting ever as interesting and involved as a Heritage Quest? :smiley-wink:

And while we're at it, are you telling me that you were able to use every single item you ever received from an HQ? By your rationalle they are only worth doing for the equipment, not for the status, but if you did any you can't equip it kinda blows your example out of the water.

anyway, derail, sorry.

I do agree that they took the achievement out of crafting when they increased our XP by 300%. Although I disagree that I have to harvest more for levels, that's just not my experience with my lower level crafters.

You know, the recent TS-instancless playtest brought some interesting things to the forefront. The Dev's seem to think that adventurers and crafters need to be more of a unified community. And here's where LFG and my viewpoints merge: We USED to be a community. I used to talk to Adventurers of all stripes, all the time, all day long. Now my goods are much less desirable and Adventurers don't seek me out as much. They did it to us, and want to fix it. They see the T6 debacle (rare crafted greater than EVERYTHING) and backpedaled so far on it... that now they're afraid to make crafted too good or they'll piss off the adventurers again.

They nerf'd my community.

My kingdon for a freeking happy medium.
Sorry if my post wasn't clear, I was just making the point that Crafting T3 was as fun as me going back and adventuring to do a heritage quest. I did use crafted items, back when they were good, they are no longer good. It started ~ in T6 with some of the gear (at least for my main an inquisitor).

As for heritage quests I used them as an example because they were worth doing in T5 and even in T6, now the only one worth doing is Manastone. I say this because they nerfed the status to be lower than they once were (that's fine I can finish a heritage quest in an hour or two when it used to take 8ish). But why do them now? I can get just as much status doing writs in Bonemire in the same time it takes me to complete a heritage (more if I have to wait for a named spawn). Making it no fun and worthless to me except for a cool hanging sword on the wall or a pair of boots on my floor of my 5s a week inn room.

I think its important to note pre-KOS these were worth doing, huge amounts of status, nice exeperience, but I'm in damn Tier 7, I don't want to work my ass off to get to level 70 adventure level to go back and do level forty quests, its not NEW content, nothing done in the heritage quests was content I couldn't have experienced otherwise, so why would I go back and revisit content I did 2 years ago? (I don't feel the same about some of the world event quests like Icy digs (which that is more derailment) but at least if I went back to experience Icy digs, at least it was content that I _HADN'T_ experienced (same zone but new mobs, with HQs and crafting this isn't the same)

In T7 When we first started raiding i wore the resist jewelry that they put in, but honestly, Weaponsmiths / Armorsmiths got screwed with the revamp to tradeskills, at least the jewelry is somewhat useful to beginners, alchemist sages and jewelers can all make adept IIIs, tailors can make new hex dolls, and some of their cloth gear isn't *terrible*, but weapons that dropped at the beginning of t7 and late t6 were better than crafted, same with the armor.

In Tier 5 almost EVERYONEs gear was made up of legendary crafted before they started raiding or saw fabled drops off names. This is the difference crafting for armor / weapons was made damn useless with the tradeskill revamp, at least the made the amount of combines in line with the actual stats of the items now =/

I would like to see TX Legendary in line with TX Mastercrafted and worse than TX fabled (Where X is insert any number) But SoE doesn't want their system to be that way? Sorry I don't want to waste all my time in game to make items I deem worthless ;)

Hope that makes my point about crafting previous tiers as well as doing previous tier things.

Edit: Further clarification on heritage
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Old 09-28-2006, 06:03 PM  
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Default Re: Crafting is for pussies

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They nerf'd my community.
Nerfed it? Hell, they killed it.

May it rest in peace. :smileysad:
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Old 09-29-2006, 12:26 AM  
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Default Re: Crafting is for pussies

Calthine, I'm think I'm finally committed to stop complaining about crafting, and can finally move on to just complaining about raid loot full time.

Please, take over this forum and turn it into something lol. Let me know if you need anything.

Thanks :smiley-happy:
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Old 09-29-2006, 12:33 AM  
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Default Re: Crafting is for pussies

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Originally Posted by LFG View Post
Calthine, I'm think I'm finally committed to stop complaining about crafting, and can finally move on to just complaining about raid loot full time.

Please, take over this forum and turn it into something lol. Let me know if you need anything.

Thanks :smiley-happy:
/blink blink

Heh, yeah, pull the other one, it's got bells on. And you really don't want me over here. I'm way too carebear.
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Old 09-29-2006, 12:26 PM  
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Default Re: Crafting is for pussies

It atleast is bearable now that we can turn the useless junk we have recipes for in for writs.

The only reason not to remove crafting at this point is because people need something to do ingame while waiting for friends to log on. It is a shame that most crafted gear is worthless. (I can't say that, really since the npcs will buy it for slightly above cost.) If they aren't willing to allow crafters to be rewarded for all of those hours of that inane instance music with the ability to make decent gear, they could at least come up with more useful, even disposable items for them to make.
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