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Old 07-18-2008, 04:26 AM  
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Default Re: Guild hall for antonica?

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Originally Posted by Cheddar View Post
Anyone know of the plans SOE has for these or are they simply going to be guild style homes for the housewives to spend their afternoons decorating and boring the fuck out of people by talking about chairs and shit in 70-79 channel.
Long in the making, much talked about with supposedly a lot of cool features and a hefty price. Yes, you are basically correct except that the housewifes are the hardcore raiding guilds waiting for a timer to reset.
I still hope that there will be visiting rights as in the houses that you can tour those marvels.
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Old 07-18-2008, 07:27 AM  
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Default Re: Guild hall for antonica?

Looking at files pushed to test-server.....

8966 staticobjects/guildhall/gh_loot_cm_coffin_mistmoore01
8967 staticobjects/guildhall/gh_loot_darathar_head_floor
8968 staticobjects/guildhall/gh_loot_darathar_head_wall
8969 staticobjects/guildhall/gh_loot_gnoll_head_floor
8970 staticobjects/guildhall/gh_loot_gnoll_head_wall
8971 staticobjects/guildhall/gh_loot_godking_anuk01
8972 staticobjects/guildhall/gh_loot_tarinax_head_floor
8973 staticobjects/guildhall/gh_loot_tarinax_head_wall
8974 staticobjects/guildhall/gh_loot_venekor_head_floor
8975 staticobjects/guildhall/gh_loot_venekor_head_wall
8976 staticobjects/guildhall/gh_loot_vox_head_floor
8977 staticobjects/guildhall/gh_loot_vox_head_wall
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Old 07-18-2008, 07:51 AM  
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Default Re: Guild hall for antonica?

So apperently there are trophies... suprise... But I wonder if we will have to go back and kill all the grey shit after it goes live to get the trophy even if we already killed the shit years ago.
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Old 07-18-2008, 08:33 AM  
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Default Re: Guild hall for antonica?

Like its hard to do. Most of t5 can be killed solo/duo. Only thing that I`ll never ever do again is Godking.
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Old 07-18-2008, 08:57 AM  
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Default Re: Guild hall for antonica?

It's not about if its hard to do, obviously it's not. It's simply a question on if we will have to go back to kill a bunch of old shit. I could see SOE doing that just totry to get people to go back to old content.
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Old 07-18-2008, 09:34 AM  
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Default Re: Guild hall for antonica?

Too bad it looks like there will only be one omni-hall for good or evil. I suppose it's way beyond the ability of the interns coding this stuff to have a unique hall set aside which would visually distinguish how much time/effort has been put into its upkeep. It would have been nice to be able to ride past a hall and say, "this is definately where "numero uno" kicks back to have a few beers", and be able to see their personal banners/name rather than just seeing generic_guild_hall_evil/good...
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Old 07-18-2008, 09:50 AM  
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Default Re: Guild hall for antonica?

Quote:
Originally Posted by Sudden View Post
It's not about if its hard to do, obviously it's not. It's simply a question on if we will have to go back to kill a bunch of old shit. I could see SOE doing that just totry to get people to go back to old content.
Even if they made heroic modes to go with them so they are level 80 content? or I guess 90 if the cap is rising again.

Quote:
Originally Posted by Yshbyn View Post
opinion n. A belief or conclusion held with confidence but not substantiated by positive knowledge or proof.
I believe that this is exactly what firamas wanted to say, no positive knowledge or proof but 8k posts worth of your opinion. May I call it worthless? I can't wait 'til you hit 10k posts, feeling empty, realizing all the wasted time of yours.
Sir, unless their are entrances to the new content close to where those forts are being built it is indeed "out in the middle of butt fuck no where" Why on earth would you swim out their, or take a boat to use a teleporter in your guild hall (if they even add those) when you can call to your home city, be bound at the docks and get anywhere in the game from there alot more easily.

Do you bash on illuminator just because everyone else does? That is called a mob mentality sir.

please see the following:
Mob

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Originally Posted by Xede View Post
actually theres reason its there....they are fortresses to protect that part of the coast. If you stand there and read the dialogue that is what they pretty much say.
Gotcha, so SoE devs are complete noobs. Those locations are horrible defensive points to repel invasion fleets. I'd of stuck them on the mainland at the top of the cliffs that over look each of those landing points.

What if the enemy has gnomes and invent submarines! they could completly bypass that island and any reinforcment from it would be cut off!
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Old 07-18-2008, 10:35 AM  
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Default Re: Guild hall for antonica?

That would be cool as hell to be able to do all the old world fights again, with a "heroic" mode to them scaled to max level. Make it creative though, Sony, instead of "click on the orb for 55x4 or 80x4 Darathar!" Maybe some relic loots for houses (along with stuff for guild halls) instead of underappreciated and transmuted fabled gear.
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Bro if thats your beer then your dick must be huge!
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Old 07-18-2008, 12:51 PM  
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Default Re: Guild hall for antonica?

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Do you bash on illuminator just because everyone else does? That is called a mob mentality sir.
Illuminator doesn't interest me one bit but a garbage, bully mentality of some known trolls on the board that has gone way overboard. Illuminator just trolled on the wrong boards.
Maybe I have a mop-mentality to naively hoping for some clean-up of this mess but certainly not a mob mentality
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Old 07-18-2008, 03:14 PM  
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Default Re: Guild hall for antonica?

Christ, I am so disappointed if these are not in the city. I'm not even in a real guild anymore but I have been looking forward to these coming out for a very, very long time. There's so much wasted real estate in both of the cities. I was hoping since they started adding the crafting tables, additional brokers, and bells around each city that they finally realized that people want to feel like their characters are actually in a living world, not something populated solely by ammo and bread merchants and low level quest givers.

Regarding the "defensive" roleplay idea... I thought that was kinda the reason both cities had huge massive walls around them. Sticking some random fort out in the middle of the ocean doesn't seem to make sense in that regard. "Oh lets give all our most uber and active citizens a place to hang out completely separate from the city, so if it should be attacked they would be easily distracted while protecting their own property, or blockaded in." Yeah, that makes sense.

I really am just so disheartened. I think the design looks pretty good, and the trophies are really just about time, but still... just way to miss the whole point.

Last edited by Miranni; 07-18-2008 at 03:18 PM.
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