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01-20-2007, 11:04 AM
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Fucking SICK of spell resists
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 8,261
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Re: Questions for the Community Summit
If you are going to ask about plat selling websites, you absolutely have to explicitly ask about GMWorker to dissuade them from responding with a blanket statement. GMWorker is the website name mentioned in every plat-selling tell spammed to players. You have to ask them, "Why aren't you going after the GMWorker website?"
FWIW Master II spells aren't the answer, fabled spells don't need to be any more powerful than they are, the issue merely requires SOE to have the balls to say they fucked up, and fabled spells should only be dropping from the same place as fabled gear.
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80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/128 Troubador, etc.

HA HA fuck you, Roger. And don't vote for Obama.
Last edited by Illuminator; 01-20-2007 at 11:09 AM.
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01-20-2007, 11:08 AM
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King of the Ellipsis...
Character: Lounge (retired)
Server: Mistmoore
Posts: 1,558
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Re: Questions for the Community Summit
Quote:
Originally Posted by Silver
I agree that the benefit from a Master I spell outweighs pretty much any single piece of raid gear that you can get in the game. Due to the fact that everyone and their mother already have 90% of their T7 master I spells I'd like to ask if SOE would consider implementing Master II spells dropping on raids only, and only from Named Epics on raids. You could have these drop on epic x2 so that more casual players could still have a chance to obtain them, but they don't need to be dropping on heroic content that can easily be soloed, and all epics that drop Master II's would need to have a 5-7day respawn time whether they be instanced or contested. This could definitely help with making things a little more "progressive".
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I would like to see master II's, but also non artifact mythical items, that look nothing like any other gear, that would have their own flavor, maybe have some gear based on lore... etc etc...
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01-21-2007, 10:22 AM
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Visitor
Character: Silver
Guild: Unguilded
Server: Oasis
Posts: 94
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Re: Questions for the Community Summit
Quote:
Originally Posted by Illuminator
If you are going to ask about plat selling websites, you absolutely have to explicitly ask about GMWorker to dissuade them from responding with a blanket statement. GMWorker is the website name mentioned in every plat-selling tell spammed to players. You have to ask them, "Why aren't you going after the GMWorker website?"
FWIW Master II spells aren't the answer, fabled spells don't need to be any more powerful than they are, the issue merely requires SOE to have the balls to say they fucked up, and fabled spells should only be dropping from the same place as fabled gear.
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I agree with you that Master I's are powerful enough as is, but eveyrone and there mother has almost all their masters by now which in essence kind of makes them obsolete as an actual reward from raiding. So there are basically three solutions that I can see SOE taking to solves this problem in a way....
1) Take away all master I's from everyone and make them start dropping only from raids....(not going to happen)
2) Raise the level cap to 80 and make all masters from 70-80 drop only from raid content...(over a year away at the very least)
3) Add Master II's into the game which are marginally better than master I's, have those only drop from raid content, and design the adventure pack or following LU's that add new raiding zones to incorporate the assumption that guilds will have people geared with at least 1-2 of these per person. (more likely to happen and a faster solution) [although waiting a year and making 70-80 masters only drop from raids is a good idea as well. Also means they wouldn't have to add Master II's at all.
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01-21-2007, 11:23 PM
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Lil Newbie
Character: Glide
Guild: Nexus
Server: Najena
Posts: 9
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Re: Questions for the Community Summit
This is self serving but
"Lockeye posted on 12th Dec 2006 that bards were being looked into. Can you update bards as to exactly what changes you are considering and a timeline for those changes?"
And on the plat seller thing, maybe something about why the changes made aren't working.
"You released a series of measures with great fanfare last year to combat plat sellers. Can you explain why we're now seeing more spam than ever before? Bulk mail through the in game system and /tells from level 1 characters on the Isle of Refuge are still an ongoing problem"
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Glide, Troubadour of Nexus
Apparently I'm a scout!
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01-23-2007, 11:06 PM
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Character: Pantz
Guild: s.o. to the fucking n.
Server: I'm baaaaaaack
Posts: 970
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Re: Questions for the Community Summit
Forget it saw the test notes...
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Last edited by Lord Pantz; 01-23-2007 at 11:15 PM.
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01-24-2007, 12:03 AM
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Visitor
Character: fizbang
Guild: club fu
Server: black burrow
Posts: 32
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Re: Questions for the Community Summit
I'd like to address some issues regarding illusionists and thier utility in raid situations. No one can deny they have undeniable well rounded buffs but in comparison to thier couonterparts they certainly fall way shy of the mark. I personally didnt pick a utility class for dps nor do I believe that that was the vision of the devs (remeber the live update that normalized the procs).
In special regard are our ancient spells. Spell shield reflects nothing of epic mobs even class spells are not reflected anymore and unlike most class spells we get a percentage to reflect anyways its worthless now. Furthermore our swarm pet spell was damn near unusable to begin with (an oh shit mt went down spell) but had its very select uses and has in fact saved my raid a few times. We got the nerf bat when you decreased all swarm pets across the board. Our pets were doing near to nothing in damage and they still do but triple down arrow that grab instant agro?! WTF are we supposed to do with them no other class has the special trait of grabbing agro like ours so it doesnt matter as much to them they are now absolutely fukin worthless!
Pick whichever of the above lfg ya like but when i see damn near every illusionist i know heading for the greener side it just makes me sad.
Fizbang
P.s
Id gladly sacrifice my dps abit for more raid utility thats what i thought i was gonna be when I rolled the class a true support class not buff everyone and mash buttons. One other thing that drives me fukin insane is the under 30% thing for volatile magic. Running around in circles drives one god damn insane!
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01-24-2007, 12:10 AM
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Short Fuse
Character: Valanthex
Server: Oasis
Posts: 858
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Re: Questions for the Community Summit
Quote:
Originally Posted by fizbang
I'd like to address some issues regarding illusionists and thier utility in raid situations. No one can deny they have undeniable well rounded buffs but in comparison to thier couonterparts they certainly fall way shy of the mark. I personally didnt pick a utility class for dps nor do I believe that that was the vision of the devs (remeber the live update that normalized the procs).
In special regard are our ancient spells. Spell shield reflects nothing of epic mobs even class spells are not reflected anymore and unlike most class spells we get a percentage to reflect anyways its worthless now. Furthermore our swarm pet spell was damn near unusable to begin with (an oh shit mt went down spell) but had its very select uses and has in fact saved my raid a few times. We got the nerf bat when you decreased all swarm pets across the board. Our pets were doing near to nothing in damage and they still do but triple down arrow that grab instant agro?! WTF are we supposed to do with them no other class has the special trait of grabbing agro like ours so it doesnt matter as much to them they are now absolutely fukin worthless!
Pick whichever of the above lfg ya like but when i see damn near every illusionist i know heading for the greener side it just makes me sad.
Fizbang
P.s
Id gladly sacrifice my dps abit for more raid utility thats what i thought i was gonna be when I rolled the class a true support class not buff everyone and mash buttons. One other thing that drives me fukin insane is the under 30% thing for volatile magic. Running around in circles drives one god damn insane!
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This makes me wonder. I started playing near the end of DoF. Was Spellshield EVER useful?
EDIT: Other than reflecting Matron's Enfeeblement.
EDIT #2: And Illus>Coercers anyday.
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Sleep: Who needs it?
Last edited by Valanthe; 01-24-2007 at 12:23 AM.
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01-24-2007, 07:04 AM
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mostly harmless
Character: Tokamak
Guild: Quit
Server: EQ2 > soe
Posts: 365
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Re: Questions for the Community Summit
Quote:
Originally Posted by Calthine
I doubt we're gonna get an answer to that one. I do know that part of the issue with those and writs was that the Tradeskill database was, more or less, a total mess. Theoreticly the TS revamp cleaned that up and will make it easier for stuff to get done in a timely manner from here on out. The secondary Tradeskills came in pretty cleanly (ie: minimal bugs), so that bodes well.
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Yeah I know I shouldnt ever expect an explanation to this, its just that it still rankles. Ho hum at least my house looks boss.
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01-24-2007, 07:41 PM
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Visitor
Character: fizbang
Guild: club fu
Server: black burrow
Posts: 32
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Re: Questions for the Community Summit
Yep valanthe spell shield was freakin insane in t 5 it actually reflected class spells as stated. Anyone remember the mt having spiregaze tool raid mobs in that zone. And owning is a relative term valanthe. Coercers have much more raid utility that isn dps related mem wipe and hate gain bieng the 2 primary that come to mind.
I dont think illusionist ow2n coercers over all in the least as things are now. However, out new aa abilities do tend to bridge the gap a bit. The fact that all of our ancient spells except savante are not tweaked at all and pretty much worthless does tend to concern me abit. The volatiole magic thing is sheer ridiculousness. MAKE THE GOD DAMN THING PASSIVE ALREADY!!
FIZ
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01-25-2007, 10:31 AM
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Visitor
Character: Silver
Guild: Unguilded
Server: Oasis
Posts: 94
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Re: Questions for the Community Summit
Hmm after killing Mayong again last night I just wanted to emphasize the question of changing the loot system!!!!
I'm sick of getting the same shit every fucking time we kill a mob. The 1st time we killed Mayong we got Templar BP, and alter of Quellious, and another BP.
2nd time we kill Mayong what did we get??? Another Templar BP and another Alter of quellious. I'm glad it worked out this way since we have 2 templars and 3 people using quellious, but shit we never get anything new!!
We've gotten 3 bruiser helms now, 2 coercer helms, 3 Templar gloves (From D'morte) lats pair rotted. About 6-7 Zerker pieces, hell our zerker alts are better geared than our MT guardian now. They need to make this shit into Archtype class molds at the very least.
Even if you're guild has only 24 players it would take 12 weeks (3 months) to get a full set of gear on every player if you ALWAYS got exactly which drops you needed from the bosses. In a guild of 30-40 with servers having like 6 common drops that keep dropping repeatedly and everything else being ultra rare getting 7/7 will take well over 6 months maybe even a year.
-no offense to SOE, but zones like EH are boring as fuck after about 2-3 runs through the 12hrs of killing trash, 6months of that shit to get a mediocre set bonus and a nice bonus on my pants is really just going to push a lot of people out of the game imo.
We've lost like 6 players from our guild who have completely quit the game since the Launch of EoF.
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