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Old 01-25-2007, 11:07 AM  
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Default Re: Questions for the Community Summit

Here are the questions I would ask if I had the chance:

"Given that the spells from the Bloodlines expansions have been brought back into fold with EoF Achievements and are clearly meant to be used at end-game, are there any plans to add in Master I or Master II versions of these spells?"

"At one of the stratics chats, one of the developers said that you were trying to establish that "Qeynos=! good and Freeport=! evil". This conflicts with almost everything in the game. Qeynos citizens are only able to worship "good" gods, Qeynos is referred to as the "Good" city when creating a character, etc. Do you have plans to change the way these things work in game to support your new "Qeynos=! Good" philosophy?"
(This is based on a stratics chat that is less than a month old, I forget the name of a dev, but I can look it up.)

"Currently, quests and live events are exactly the same regardless of your city alignment. For example, as someone from Freeport, you still had to help "save" the frogloks as opposed to enslaving them further and preventing them from being unlocked. Are there any plans to have Quests "branch out" based on alignment?"

"What is the long term plan for EQ2 level cap? Can we expect future expansions to focus on increasing the level cap or on adding content for the current cap and alternate advancement methods as was the case with EoF?"

"With static content being chewed through at an increasingly alarming rate, are there any plans to add dynamic content such as randomly generating areas/quests/mobs/raids to the game?"

"I've been staring at a really cool concept pic of a character riding an armored rhino into combat for almost 3 years now, when is this finally gonna make it into the game?"
(ok, that question is a joke...)
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Old 01-25-2007, 12:48 PM  
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Default Re: Questions for the Community Summit

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Originally Posted by Valanthe View Post
EDIT #2: And Illus>Coercers anyday.
O RLY?
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Old 01-25-2007, 06:08 PM  
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Default Re: Questions for the Community Summit

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Originally Posted by Illuminator View Post
O RLY?
That's an IMO thing, take it as you will.
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Old 01-25-2007, 06:24 PM  
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Default Re: Questions for the Community Summit

I think they're pretty equal from what i've seen.

Really depends on if the illusionist is mezzing when appropriate and not breaking other's mezz.
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Old 01-25-2007, 06:31 PM  
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Default Re: Questions for the Community Summit

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I think they're pretty equal from what i've seen.

Really depends on if the illusionist is mezzing when appropriate and not breaking other's mezz.

If we're talking raid situations, there's all of 3 or 4 non-contested encounters where mezz can be used effectively. Gnorbl, warder, pre-EoF Tari. (I haven't raided EoF yet, so if there's more, I don't know about them)

Edit while I'm thinking of it: In addition, when it comes to mezzing, for some reason right now Illus are FAR superior to Coercers, apparently. I've seen Petgroup complaining about it constantly. I think it has something to do with the mez AAs we got.
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Old 01-25-2007, 09:24 PM  
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Default Re: Questions for the Community Summit

Well, I'll say for sure double attack and that 50% increase in refresh timers along with haste makes illusionist silly buffers in dps melee grp. I never was in a melee grp befiore this tier. With the haste cap increase and double attack we do amazing things for a dps melee gr and since synergism is raid wide the one xtra slot we have open afer buffing haste etc. Can be thrown on an agro whore (Every little bit helps right lumi).

FIz

The reason we basically are better on mez is that ours are fasterr casting and we have one extra mez than them vs there one extra stun i think.

Last edited by fizbang; 01-25-2007 at 09:25 PM.
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Old 01-26-2007, 11:55 PM  
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Default Re: Questions for the Community Summit

In prep for the board transition I'm going through alot of old posts and found another good one-

After the 2005 post-DoF community summon, it was stated that necro rez should be scaling by quality and if it wasn't bug it. Is it still a bug after well over a year?
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Old 01-29-2007, 09:02 AM  
PANTS! PANTS! PANTS!
 
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Default Re: Questions for the Community Summit

Some of the top guilds have been clearing Emerald Halls for a couple weeks now. Several guilds are working on Gardener Thigren. The only thing wrong with this is that the Segmented Rumbler is yet to be beat. Which means guilds are getting really lucky with it not spawning or everyone is yelling the encounter. What are your plans for this encounter and when can we expect a change?

Mayong Mistmoore without the items from Wuoshi that prevent the delevel is currently easier than several names in EH. But rewarded items like these flower petals or the stakes from EH lead one to believe that MMIS is the final zone in the intended raid progression. So this leads me to 2 more questions.

1) Is Mayongs difficulty going to be raised because currently both unicorns, and Gardener Thigren is more difficult than he is?

2) Are the items awarded from EH intended on being get of jail free cards for your next trip to MMIS because of your long track to the end of EH, or was the intent of placing them here that you have to have them in order to have a good chance against Mayong?

The reason I ask is most guilds that are killing Mayong are 1st or 2nd pulling him now as it is... so the reward of some anti delevel flower petals from EH seems trivial unless the intention is "hey guys those next 2 bps are on us!"
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Old 01-29-2007, 11:54 AM  
PANTS! PANTS! PANTS!
 
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Default Re: Questions for the Community Summit

I forgot selfish questions!!!

1) The malicious assault / shortsight brigand AA does not work. Are you aware of the issue and when is it going to be fixed and how will it work on those cut and paste range AEs thats on every difficult mob in eof, cheldrak and matron.

2) IS THERE A QUEST RELATED TO THE 'FROM DAUGHTER TO FATHER' COLLECTION REWARD (LIKE STORMHAMMER AND SNUFFING THE KIREKNIGHT) OR NOT GOD DAMMIT!
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Old 01-30-2007, 09:09 PM  
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Default Re: Questions for the Community Summit

With the upcoming change to allow imbued items be adorned, is the system still dead? If not, can we see it expanded to other items/sets? Combined with the adornment change, this could give crafted a marked increase in value without changing much else in game.
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