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  1. #1
    'Benevolent Execrator'
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    Default Trivial content and risk

    Is this game beyond redemption for you?

    I'm talking about things like:

    Virtually non-existant death penalty
    XP gain too fast
    Combat speed too fast - yellow heroics in most zones die too fast
    Zero tension in most group situations due to low risks
    Poor/zero raid progression and accompanying itemisation
    Rewards not equalling risk

    Now, I understand that many of these things have been done to aid the more casual player - SoE have selected their target audience based on WoW's success. I am not part of that target audience.

    The raid game is all that's keeping me here and now that our guild has DT on farm, that leaves only Chel to challenge a guild without the play hours to challenge for contested.

    So, for me, EoF will be last chance for this game to grab my attention again, for SoE to add some challenge and depth I feel the game misses for high playtime players. Note I say high playtime, not hardcore. I have friends that don't raid that consider the challenges here trivial.

    So, in answer to my own question, the answer is probably (cop out answers ftw). If EoF provides challenging content for lvl 70 players (all playstyles) then the game will retain me longer. However, given the stated plan of producing expansions with more polish at around 9 month intervals, will EoF have the depth of content to hold my attention that long? Doubtful.

    So how do the posters here feel about the current state of the game?

    Pro.

  2. #2
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    Default Re: Trivial content and risk

    Quote Originally Posted by Pronoia View Post
    Is this game beyond redemption for you?

    I'm talking about things like:

    Virtually non-existant death penalty
    XP gain too fast
    Combat speed too fast - yellow heroics in most zones die too fast
    Zero tension in most group situations due to low risks

    Poor/zero raid progression and accompanying itemisation
    Rewards not equalling risk


    So how do the posters here feel about the current state of the game?

    Pro.
    I'm not a raider, but I did want to point out the discrepancy of your statement. You are saying there is hardly any risk and then saying that the rewards are not worth it?

    I watch my hubby raid all the time and he's forever getting drops that impress the hell out of me (of course, I am easily impressed), but he's really not complaining about it.

    I agree that the game has been dumbed down beyond belief, but on the other hand, I can log in for a hour, help out a friend or finish off a couple of writs in that amount of time and feel like I've accomplished something. I seem to recall, logging into EQ1 and going LFG for an hour or more before you could even begin to get started, let alone get that feeling of accomplishment.

  3. #3
    'Benevolent Execrator'
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    Default Re: Trivial content and risk

    To take your last point first:

    I agree that this game is now very friendly for low play-time players. That's not me and with each passing update, the game is moving further away from a style of play I enjoy. I can't change this, not even a few hundered protestors could change it - WoW has forever changed the way these games are designed, built and played. Now, based on the success of WoW, we can only assume that's what the majority of current MMO players and adopters want - it suxx to be me :6:

    As to rewards not equalling risk, some examples to hopefully clarify my meaning :

    The hottest topic regarding this at the moment is probably relic farming in the labs. Relic armour, while not the be all and end all of raid gear is still extremely good in a number of slots for a number of classes. It is 2 group farmable. No x4 raid required to obtain gear that many raiders use throughout their entire T7 raid careers.

    Another example are the items that drop from the x2 crab in the FD adventure pack. They are superior to many items dropping from mobs requiring 4 full groups to defeat.

    Then there's the cases where some of the toughest fights in the game (generally contested mobs) drop gear inferior to that dropped in instances. I'm not in a guild capable of getting enough online to tackle contested as they pop but I believe that those encounters should drop the best gear in game bar none.

    Finally, there are the legendary drops available from group instances - note instances, not even 'contested' groupable, named mobs, that are superior to most/all equivalent raid drops (CoP anyone?).

    Those are the types of things I talk about where risk (what little there is of it)does not equal reward.

    Pro.

    Pro.

  4. #4
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    Default Re: Trivial content and risk

    Quote Originally Posted by Pronoia View Post
    Is this game beyond redemption for you?

    I'm talking about things like:

    Virtually non-existant death penalty
    XP gain too fast
    Combat speed too fast - yellow heroics in most zones die too fast
    Zero tension in most group situations due to low risks
    Poor/zero raid progression and accompanying itemisation
    Rewards not equalling risk

    Now, I understand that many of these things have been done to aid the more casual player - SoE have selected their target audience based on WoW's success. I am not part of that target audience.

    .
    Only problem is wow's audience doesn't get "reward not equalling risk" "poor raid progression and accompanying itemization" or "zero tension in most situations due to low risks" Problem with eq2 is they just flat don't know what the fuck to do or who to target, it's just an inferior mmo.

  5. #5
    Ten Ton Hammer

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    Default Re: Trivial content and risk

    Welcome to MMO hand holding..where any dumbass can play because the devs will be with you every moment to show you how.

    It's not going to change. The bulk of the gaming market atm is casual players and everyone wants to be uber whether they can actually earn it or not.

    If something does pose any risk or challenge to players, it'll be nerfed, I can promise you that.

  6. #6
    'Benevolent Execrator'
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    Default Re: Trivial content and risk

    Well, I haven't got anything against WoW as such - I've not tried it so would be a moron to try and pass judgement. But is it as good across all situations as you seem to be saying? If it is, then surely it's the MMO holy Grail and I can't believe that just out or principle :P

    I really really hate to say it, because it's so overused right now, but I am looking forward to at least trying Vanguard and see if strikes the gaming difficulty I'm seeking. If it doesn't, I might just be so tired of EQII that I'll try WoW. Biggest problem is leaving friends behind that want to stick with a game I'm having little fun playing.

    Pro.

  7. #7
    Anger Level: RED
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    Default Re: Trivial content and risk

    Quote Originally Posted by Pronoia View Post
    . Biggest problem is leaving friends behind that want to stick with a game I'm having little fun playing.

    Pro.
    I feel ya there.

    edit: I cry for those people everynight while listening to Kenny Rogers greatest hits.

  8. #8
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    Default Re: Trivial content and risk

    I have to agree with your post.

    I turned off my Tradeskilling account 2 months ago and hoped SOE would revamp the items and make them useable again. That account still lays there with 2 level 70 toons on it. Meaning that in T6 and T7 crafted items would be of competitive aginst drops again. I remember when a full set of crafted T6 gear was the bomb. Farmers were not spewing there WTS this rare or this master , or seeing selling loot rights to this item or that update in the zone.

    When I was on Lavastorm server we didnt have a ton of farmers but there were a few. But I never saw loot right selling until Lava was merged with Nek. It was crazy!!! Every Friday, Saturday, and Sunday you could buy all kinds of itmes offered. Just have plat and not be locked out of the zone and its yours.

    Now the new thing is guilds and raid forces clearing a zone to the last boss mob and selling spots in the raid for the update for killing the Boss of the zone.

    I guess what im getting at is that I did decide to terminate my main account and I will leave the game when its turned off. Im not going to WOW or anywhere else for that matter. Just giving up. I made a Ranger alt about 3 weeks ago looking to go back and play the zones I left be hind a year ago. Well In 3 weeks he is level 50 and Im not having the fun I thought i would.

    Nothing fun left but the friends i made. I will hate to leave them but life goes on.

  9. #9
    Better Than You
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    Default Re: Trivial content and risk

    Quote Originally Posted by Loolee View Post
    I'm not a raider, but I did want to point out the discrepancy of your statement. You are saying there is hardly any risk and then saying that the rewards are not worth it?

    I watch my hubby raid all the time and he's forever getting drops that impress the hell out of me (of course, I am easily impressed), but he's really not complaining about it.

    I agree that the game has been dumbed down beyond belief, but on the other hand, I can log in for a hour, help out a friend or finish off a couple of writs in that amount of time and feel like I've accomplished something. I seem to recall, logging into EQ1 and going LFG for an hour or more before you could even begin to get started, let alone get that feeling of accomplishment.

    Rewards not equalling risk is better worded as Rewards not equalling effort. It takes much more effort to kill Chel'Drak or The Matron, then it does to farm relic, but the reward just isn't there.

    When contested mobs drop worse loot then instances, then you have a problem. When easy instance mobs drop the best loot for that slot in the game then you have a problem (Warrior shoulders in labs, or Crusader version from Bonemire cube).

    The problem is that we should want to kill contested mobs because of the loot they drop and not just for the reason that they are contested , and it is the only form of competition we have in the game.

  10. #10
    'Benevolent Execrator'
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    Default Re: Trivial content and risk

    I agree with you point in 'rewards not equalling effort ' as opposed to 'rewards not equaling risk'. I had considered making the distinction myself but tbh, couldn't be arsed :122:

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