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10-03-2008, 06:42 PM
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And this time, Don't Suck!
Character: Tool
Guild: Prophecy Reborn
Server: Mistmoore
Posts: 7,647
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Re: Nerf Rumors... or I think they are true.. but why?
Oh hush. you don't know any well played predators or sorcerers. You're just worried you'll have to put down the bag of cheetoes and use both hands.
-h *waits and sees*
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Geek Code Version 3.12:
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10-03-2008, 07:44 PM
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Regular
Character: Cavandish/Allforgrog
Guild: Immortal Fellowship
Server: Mistmoore
Posts: 149
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Re: Nerf Rumors... or I think they are true.. but why?
Quote:
Originally Posted by Hoss
Oh hush. you don't know any well played predators or sorcerers. You're just worried you'll have to put down the bag of cheetoes and use both hands.
-h *waits and sees*
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I do like cheetos, especially the red ones.
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80 Guard/80 Provi/140 AA <Retired>
80 Conji/80 Sage/400 tinker
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10-04-2008, 12:45 AM
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Regular
Character: Jovantis
Server: AB
Posts: 227
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Re: Nerf Rumors... or I think they are true.. but why?
LOL Talathion you fucking newb....
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10-04-2008, 01:56 PM
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Lulz
Character: Rhoslyn/Imtithal
Guild: Circle of the Greater Wyrm/Disciples of Chaos
Server: Befallen/Nagafen
Posts: 10,725
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Re: Nerf Rumors... or I think they are true.. but why?
Cheetos are gross.
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Rave Ghost says: "EQ2Flames on ED: Click here! And Part two! Some NSFW content present."
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10-04-2008, 02:59 PM
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Regular
Character: Duele
Guild: Azure Skies
Server: Antonia Bayle
Posts: 405
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Re: Nerf Rumors... or I think they are true.. but why?
Its funny that warriors are already getting worked about this nerf...most likely it is offset by some other abilities. In the end it might mean that Bezerkers will have better alternatives and won't be relying on tanking with a buckler.
As for the AA line itself...it has been OP'd since the AAs went live. Even after they nerfed it slightly it is still an OP'd line and the introduction of the Guard mythical removing the need to use a buckler with it was just over-kill...although it isn't the nicest thing about the Guards mythical.
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10-06-2008, 12:04 PM
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I'm about to do something insanely stupid...
Character: Akaran / Akasin / Aksiria
Guild: New Outriders
Server: Mistmoore
Posts: 89
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Re: Nerf Rumors... or I think they are true.. but why?
Ok, this annoys me. Every time I see someone talking about how "guardians are overpowered" the word "mythical" keeps popping up.
Here's the deal, Francis: Not every single blooming guardian on every bloody server has a freaking mythical. Some of us have the fabled. Some of us don't raid, or if we do, it's pugs. We group, we instance, we quest, we grind, we farm, but we don't all necessarily raid. Why? It doesn't matter. But that doesn't necessarily mean that Guardians are overpowered, but the damn mythical is. Nerf that then see how much of the rest of the class needs a workover.
Wish Sony would get that through their skulls before they talk about nerfing our dps or reducing our bonuses we get for using bucklers to begin with. *sigh*
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10-06-2008, 12:33 PM
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25 Star General
Character: Argyuile/Serpicos
Server: Unrest
Posts: 2,863
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Re: Nerf Rumors... or I think they are true.. but why?
Gaurds are OP because they are the only class that can Wear vangaurd plate.
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Quote:
Originally Posted by oddyophile
All thanks to Argyuile's ass.
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Essential guide for posting on Flames
I'm willing to entertain your idiotic notion of how reality works if it'll get you to the point faster - Black Mage
It's time to prove to your friends that you're worth a damn. Sometimes that means dying, sometimes it means killing a whole lot of people. - Dwight
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10-06-2008, 12:59 PM
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DPS not included.
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Re: Nerf Rumors... or I think they are true.. but why?
Quote:
Originally Posted by Akaran
Not every single blooming guardian on every bloody server has a freaking mythical. Some of us have the fabled. Some of us don't raid, or if we do, it's pugs. We group, we instance, we quest, we grind, we farm, but we don't all necessarily raid.
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This website would not be the best place to argue that point. Go to any class forum and the main points or guides in each one are raid makeups, strats, spell orders, ect.
While your point is a valid one it falls on def ears here. The official forums are that way -->
Good luck getting anyone to hear your complaint there as well. Just because the raiders seems to have a louder voice.
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10-23-2008, 02:12 PM
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Regular
Guild: Gay Communist Gun Club
Posts: 345
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Re: Nerf Rumors... or I think they are true.. but why?
Quote:
Originally Posted by Grog
Hmm i have a bad feeling about what i've read so far.
With all of the nice boosts to various class's DPS potential, nerfing guardian DPS may lead to some serious aggro problems. As being able to take hits better than anyone doesn't really matter if you can't manage to keep the mob's attention.
Not to say guards aren't OP compared to other tanks currently, but unless planned taunt bonuses are really uber, nerfing guard DPS to bring them more "in line" with the likes of crusaders will lead to many dead dpsers.
From the sounds of rumors, SOE seems to be adding more reinforcement/rescue type (+/- hate position) tricks to manage aggro. I guess if used properly group/raidwide this MAY be enough. As long as everyone actually uses them proactively and they aren't broken.
So it's wait and see at this point. Since taunts don't scale the same way personal dps and hate transfers do as raidwide dps increases. Slight taunt increases alone will not be enough for any fighter to hold aggro against the likes of a well played predator or sorcerer.
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The bruiser raid wide currently buffs taunts and detaunts by 20% and with the next expansion with AA its supposed to be a 10% hate reduction raidwide to all non fighters.
Maybee this is SOE way making the buff (and class) more desirable in raids.
Cause as you said, currently taunts are pretty much insignificant when it comes to holding aggro.
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Right turn Clyde.
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10-23-2008, 04:28 PM
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get off my ass!
Character: Lyger
Server: EQ2 what?
Posts: 1,661
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Re: Nerf Rumors... or I think they are true.. but why?
grats on the necropost, like we need people being reminded he plays our class.
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