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10-09-2008, 10:18 PM
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Le'Rofl
Character: Calbiyum
Guild: Onyx
Server: Nagafen
Posts: 7,497
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Re: 6 boxing.. best group?
Boxing multiple toons makes it feel so much like work instead of a game.
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10-10-2008, 01:24 AM
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Unrest is Best
Character: Seolta
Server: UNREST
Posts: 241
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Re: 6 boxing.. best group?
Quote:
Originally Posted by Calbiyum
Boxing multiple toons makes it feel so much like work instead of a game.
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Boxing multiple toons makes it feel so much like work in a Chinese sweatshop instead of a game.
Ammended.
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My $$$->SoE '99-Present /boggle. SK since Beta.../fart
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10-10-2008, 02:02 AM
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NO YOU WON'T
Character: Aleraku
Guild: YMCA
Server: Blackburrow
Posts: 11,400
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Re: 6 boxing.. best group?
A better-designed MMO would have eliminated the incentive for it by eliminating the need, rather than other games which merely eliminate the means.
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Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
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10-10-2008, 04:13 PM
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Druids Grove
Character: Ladred
Guild: Crimson Tempest
Server: Kithicor
Posts: 1,219
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Re: 6 boxing.. best group?
Quote:
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A better-designed MMO would have eliminated the incentive for it by eliminating the need, rather than other games which merely eliminate the means.
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A better-designed MMO will encourage it, but through structured minions and mercs. So you could multi box without needing more accounts, and fully integrated into the UI.
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10-11-2008, 06:32 AM
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The Morning Sausage
Character: Meto
Guild: Fury
Server: Mayong
Posts: 1,839
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Re: 6 boxing.. best group?
You guys pay no fucking attention. For 6 boxing you need:
zerker
wizard
wizard
wizard
wizard
templar
Preferably in your own guild called something like 'Happy Friends' or something.
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10-11-2008, 06:40 AM
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NO YOU WON'T
Character: Aleraku
Guild: YMCA
Server: Blackburrow
Posts: 11,400
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Re: 6 boxing.. best group?
Quote:
Originally Posted by Ladred
A better-designed MMO will encourage it, but through structured minions and mercs. So you could multi box without needing more accounts, and fully integrated into the UI.
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Without buffs, you don't need to wait for certain classes to bend over for you. Without needing strict tanks and healers, you go as you are, whenever you want, without waiting through bullshit. Minions and mercs are still in-the-box thinking.
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Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
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10-14-2008, 01:49 PM
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Squishy does NOT mean useless...just check the Parse if you have questions.
Character: Khylan
Guild: Retired
Server: Crushbone
Posts: 415
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Re: 6 boxing.. best group?
I 6 box using guard, templar, warden, conjy, necro, trouby. It may not be the ultimate set-up but when it comes to ease, sending in pets with the necro, conjy for constant DPS, templar - warden for buffs/heals and trouby for utility and mezz if needed works fine for any instance out there right now.
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Khylan - 80 Conj
Abraahms - 80 Guard
Khylanius - 80 Trouby
We few, we happy few, we band of Casters; for he today that cast his spells with me shall be my brother; be he ne'er so vile, this day shall gentle his condition; and gentlemen in EQ2 now-a-bed shall think themselves accurs'd they were not here, and hold their manhoods cheap whiles any speaks that fought with us upon Raid Day.
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10-14-2008, 02:07 PM
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Stab Stabitty Stab Stab... yo Mama
Character: Staaby McStaberson
Server: Everfrost
Posts: 95
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Re: 6 boxing.. best group?
Assassin, Assassin, Assasin, Assassin, Assassin and an Assassin...
__________________
 "
" I stab you in the face! "
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10-14-2008, 05:21 PM
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Druids Grove
Character: Ladred
Guild: Crimson Tempest
Server: Kithicor
Posts: 1,219
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Re: 6 boxing.. best group?
Quote:
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Without buffs, you don't need to wait for certain classes to bend over for you. Without needing strict tanks and healers, you go as you are, whenever you want, without waiting through bullshit. Minions and mercs are still in-the-box thinking.
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Although I applaud your wish for no buffs and no tanks or healers, but that sort of game, in my opinion wouldn't be challenging, or entertaining.
The minion/merc system I'd like to see is a system where one person can control up to five other minion/mercs. The minions start at a certain level and cost. To level up a minion/merc you've got another cost. The initial abilties are cookie cutter. This one deals damage, this one heals. The abilities grow out from there and different types of each can be customized at purchase time. I want a ranged dps dude, I want a melee dps dude, I want a magic based ranged dps dude, I want a piercing melee dps dude. Each load out costs the same. Once the merc gets to a certain level you can add attacks, heals, and buffs to the mercs ability load out. Each of the mercs abilties are slotted, and can be enhanced by applying a loot item to the slot, very much like how abilties work in city of heroes. It would take a lot of work for a player to get his minion up to point where it can function as well as a real player character class.
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10-14-2008, 06:05 PM
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NO YOU WON'T
Character: Aleraku
Guild: YMCA
Server: Blackburrow
Posts: 11,400
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Re: 6 boxing.. best group?
That sort of game is just about every other game out there. Or are you saying EQ2 is better than them all?
__________________
Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
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