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Old 10-12-2008, 06:48 AM  
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Default EQ2's Current State

Hey guys, I'm really just looking for some perspective on the current state of EQ2. I am interested in coming back to it, because I really did enjoy playing it a lot. I stopped playing at the end of EOF, never touched RoK. If I did decide to come back, would I be too behind progression wise? Would I still need a mana stone, flowing vessel, etc etc. Just all of the little stuff that is now over-looked by most, is it really needed at this point? Or is there just too much for a brand new account to get taken care of?
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Old 10-12-2008, 08:34 AM  
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Default Re: EQ2's Current State

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Originally Posted by Salorian View Post
Hey guys, I'm really just looking for some perspective on the current state of EQ2. I am interested in coming back to it, because I really did enjoy playing it a lot. I stopped playing at the end of EOF, never touched RoK. If I did decide to come back, would I be too behind progression wise? Would I still need a mana stone, flowing vessel, etc etc. Just all of the little stuff that is now over-looked by most, is it really needed at this point? Or is there just too much for a brand new account to get taken care of?
As far as catch-up goes, it's easier than ever.

First of all, they've dramatically (From what i hear) upped the XP for 1-70 in order to make it easier for people to catch up.

Second, with EoF and some major updates to existing zones (everfrost quests, itemization for many old world zones) the game is extremely solo-friendly from the perspective of XP, questing and even obtaining good loot.

RoK (70-80) is designed to level you up almost exclusively via solo (and some group) questing. This was a big complaint for a lot of people, because the questing just got really grindy and boring. People wanted the option of XP groups, but mob xp quite sucks. On the bright side, the zones in RoK are massive and have lots to explore and stuff. If you like that sorta thing, you'll love it.

Also, RoK added a new starting city - Gorowyn - and the 1-20 levels designed to be done in and around that area are much better than what was in-game previously. There is a progressive timeline that gets you to 20 quickly, easily and with good lewt.

As far as "Requirements", most people still carry manastone i think. Vessel is not really required, tbh, neither is manastone, lots and lots of good items at high level - and easily available. You can be very well outfitted from non-raid instances and quests and updated (And quite uber) mastercrafted gear.

Next expansion is planning to nerf the use of "outleveled" items, so that may further eliminate any need to get stuff like claymore (for healers) and certain other items that are considered "must-have".

Really the only thing most people are expected to have is their EPIC, which for most classes is a really long and pita quest involving several instances, groups and solo stuff. It yields a class-specific Fabled weapon which then can be upgraded to a mythical via raiding.

Hope that helps.
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Old 10-12-2008, 11:38 AM  
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Default Re: EQ2's Current State

lawl @ thinking any epic is long or pita.
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Old 10-12-2008, 12:22 PM  
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Default Re: EQ2's Current State

Any epic quest can be finished in a day, and any mythical updates can be had in a few hours.

The game is still active and some servers are pretty high population. If you're an instance grinder, Crushbone felt like it had 8,000,000 people who are into that crap.
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Old 10-12-2008, 04:14 PM  
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Default Re: EQ2's Current State

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Any epic quest can be finished in a day, and any mythical updates can be had in a few hours.
if you've got several capable slaves and end-game raiding guild, then yeah.

if you're unguilded and/or don't have a lot friends, it's a pita.

anything can be done quickly and easily if you have the perfect resources for it available 24/7.
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Old 10-12-2008, 04:52 PM  
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Default Re: EQ2's Current State

At the risk of instigating some major butthurt, I'm gunna say this.

The game is just a shell of its former self. Looks really good on the outside and what not, but if you play the game fanatically and are a serious min maxer then you're going back to the same old shit.

I wouldn't just ask opinions, but lurk around boards that are relevant to your interrests and find out what exactly is going on. I wouldn't pay 15 bucks to "test" anything because its hard to stop doing evercrack.
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Old 10-12-2008, 05:19 PM  
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Default Re: EQ2's Current State

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Originally Posted by arieste View Post
if you've got several capable slaves and end-game raiding guild, then yeah.

if you're unguilded and/or don't have a lot friends, it's a pita.

anything can be done quickly and easily if you have the perfect resources for it available 24/7.
qfe
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Old 10-12-2008, 06:03 PM  
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Default Re: EQ2's Current State

Its pretty much the same as you left.There hasnt been a huge influx of new players.
As for progression there isnt any.The same guilds that were on top are still on top
with some guilds disbanding and stating another top notch guild with the die-hards
they already know.
The chances of you finding a guild that is up and coming are slim as the server and
games PoP.Is low but you can try I guess.
If ya just want to play casual and maybe pay to get you Mythical than go for it.

Last edited by Valtyra; 10-12-2008 at 06:05 PM.
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Old 10-12-2008, 11:18 PM  
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Default Re: EQ2's Current State

Thanks for the updates guys, I really appreciate it. Still not sure if I am going to come back because honestly, I just don't know if I could get back into it. I would most likely be forced to make a zerker due to not being able to stand shitty tanks while I grind . Are all of the same grind spots still used such as Permafrost, PoF, RE, CT etc etc? or is T5-T6 grinding pretty much a desert?
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Old 10-12-2008, 11:20 PM  
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Default Re: EQ2's Current State

dont come back, you will be wasting your money..go buy a hooker or something or a fat bag
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