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Old 02-15-2007, 08:06 PM  
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Default Illucide's idea to combine TS classes - please post in support of this GREAT idea!

Illucide has floated a "trial balloon" on the SoE forums, and asked for community feedback on whether the weaponsmith class should be combined with the armorsmith class, and the woodworker and carpenter classes combined also.

I strongly advocate a "yes" response to this question. This is unquestionably in the best interest of this game, and I respect Illucide greatly for asking for community feedback on this question.

The post is here:

http://forums.station.sony.com/eq2/p...47694&#3942525

FYI, I'd be personally worse off if this happens, since I have both a 70 weaponsmith and a 70 armorer. But I don't care - this is better for the game.
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Old 02-15-2007, 08:14 PM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

I'd say its another step in the "casual" direction. Being able to outfit yourself completely with one tradeskill profession. As primarily an adventurer I'd like it.
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Old 02-15-2007, 08:16 PM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

in games current state would be a good idea, but id rather they just made each tradeskill class viable, with fabled and legendary rare compoenents and recipes scattered around. and NOT as easy as the tinkerer 'blueprints' - like a very rare drop off wuoshi for example.
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Old 02-15-2007, 08:33 PM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

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Originally Posted by Niber View Post
I'd say its another step in the "casual" direction. Being able to outfit yourself completely with one tradeskill profession. As primarily an adventurer I'd like it.
The weaponsmith class has never been viable - and never will be as a standalone class.

IMO, this is a great idea.
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Old 02-15-2007, 08:41 PM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

It doesn't really do anything but shift problems. Even quests/rare crafted recipes wont address the issue fully. Classes should not depend on "gimmicks" to survive. If he does it it will certainly relieve recipe/leveling pressures but, crafted weapons still won't be worth crap and they still won't have a long term viable product. In this respect, Woodworkers are much the same. The very best thing he can do is just redo the whole system keeping in mind the current crafting vision. I posted what I personally want on those forums but really I just want to see classes actually have a purpose all round with room to grow and the proposal just doesn't do anything.
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Old 02-15-2007, 08:45 PM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

I'd say no thanks. How about fixing these classes (ie: giving them more options, etc) instead of just combining them in hopes that it fixes some things? This would have been a good idea one, two years ago. Too little, too late IMO. Bad change at this point. Whats next, merging the scholars down into "scholar" ? Then merging them down into artisan? Then removing tradeskills all together? I don't have a woodworker (well, mine is like level 24) nor do I care to, thats why I chose carpenter.
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Old 02-16-2007, 05:36 AM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

If it's even possible for a TS class to be "overpowered" then the Armourer/Weaponsmith would be it. Ok, so mastercrafted weapons and to an extent armour isn't viable at T7 to the majority of players since it's so easy to get better quested or dropped items, but at lower tiers it's absolutely viable and usually the best most players can get.

Like someone already said, being able to equip yuorself fully in armour, weapons and a shield is far too much.

Let's just fix the classes instead of taking the easy road, shall we? Either that or stop pussy footing around and just remove crafters all together. It's obvious to everyone the developers have no love for crafting.

(And no, I'm not anti-crafting. I have 2 T7 Jewelers, a Sage and a Provisioner.)
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Old 02-16-2007, 05:43 AM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

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Originally Posted by Cupcake View Post
If it's even possible for a TS class to be "overpowered" then the Armourer/Weaponsmith would be it. Ok, so mastercrafted weapons and to an extent armour isn't viable at T7 to the majority of players since it's so easy to get better quested or dropped items, but at lower tiers it's absolutely viable and usually the best most players can get.

Like someone already said, being able to equip yuorself fully in armour, weapons and a shield is far too much.

Let's just fix the classes instead of taking the easy road, shall we? Either that or stop pussy footing around and just remove crafters all together. It's obvious to everyone the developers have no love for crafting.

(And no, I'm not anti-crafting. I have 2 T7 Jewelers, a Sage and a Provisioner.)
I was the 4th weaponsmith to 50 gamewide, and the 1st to 60. Weaponsmithing has never been viable in game at the highest tier, except at the beginning of T6 before Cobalt was nerfed.

Saying that mastercrafted weapons aren't viable to "the majority" of players is misleading, because they aren't viable to *any* players. The entire craft has been a big fat huge waste of time - it's been a joke. Since the first week of KoS, you've been able to purchase a vastly superior legendary weapon on the broker for less than the price of a xegonite cluster. You can get a 62 dmg weapon on the broker for 10 g, the best mastercrafted you can make is 58 dmg.

Just because mastercrafted is better than available drops in T1 thru 4 doesn't mean the idea is bad and shouldn't be implemented. Any suggestion that a max level crafter should make shit for noobies because what he can make for max level players isn't fit to vendor is horseshit. The only people that suggest that haven't tried it.

I've been living with this bullshit in game almost 3 years now. I've explained and re-explained this shit until I'm blue in the face. For the reasons Illucide stated in what he wrote, weaponsmithing wilil NEVER be, can NEVER be, viable in this game.

Do you want to fucking pretend for another 3 years that this can somehow be magically fixed? It cannot.

Good grief, just finally fix this bullshit by doing what armor and weaponsmiths have been begging for the last two years - combine the fucking classes.
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Old 02-16-2007, 06:13 AM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

Weaponsmiths compete for one or 2 slots per toon, pet tier. This should never have been a tradeskill class and the weapons should be spread across tailors, armourers and woodworkers. (Hopefully with the armourers getting the tank weapons, tailors the mage stuff etc..).

But as for merging my carpenter with some other class. No. And ill vote no and shout and scream against the whole thing because this bit of it is unjustifiable.
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Old 02-16-2007, 06:22 AM  
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Default Re: Illucide's idea to combine TS classes - please post in support of this GREAT idea

My point is, they created more classes than they ever should have, they bit off much more than they could chew when this game was released, EQ2 designers and marketing wrote checks that development has never been able to cash.

And the story I've heard for this entire game has been denial. That is, up until today when Illucide made a post to float the idea of what players would think if a few TS classes were combined, classes that should never been launched as standalone classes to begin with.

This will never be fixed, can never be fixed, until a few of the TS classes are combined. You are fooling yourself if you think SoE is going to quadruple the staff or more to make EQ2 tradeskills right finally - it will never happen.

The response of "don't combine them, fix them" is a naiive pipedream. I want to live in reality, with a working system. The only way that can happen is by combining some of the tradeskill classes that aren't viable as standalone classes. It's better to have something than to argue and bitch forever about having nothing while demanding something that can never be delivered.
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