|
View Poll Results: Should the game allow you to independently mentor to any level at will?
|
|
Yes!
|
 
|
20 |
33.33% |
|
No!
|
 
|
40 |
66.67% |
 |
|
02-23-2007, 01:49 PM
|
|
|
Brought to you by Carl's Jr. Carl's Jr, Fuck You I'm Eating.
Character: Antarafein/Kajar/KFizzle
Guild: Fellowship of Heavenly Fire
Server: Nektulos
Posts: 945
|
Re: Self-mentoring, please!
I voted yes...mostly because i get bored doing the same shit all the time, and because honestly, i dont care if i get tons of phat loot, thats why i'd fucking be doing it. I've got a buncha guildies with multiple accounts and they farm things ALL the time ... they take their level whatever into the begining of the zone, park it and then go around with their 70 hunting. I'm not hating on them, but rather i want to get in on the act and not have to friggen double box because it would slow my comp too much (and because i'm too fucking cheap to buy another account).
So my stance is, its already being done ... either fix it (maybe at least make them have to drag the toon around and like you cant just mentor someone at a zone in and they have to be near you, like it is with looting and such, if your not in the area you dont get the pop up box and the ability to loot the item), or for all i care, let the inmates run the asylum.
__________________
|
|
|
02-23-2007, 01:53 PM
|
|
|
I took the red pill :(
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 7,463
|
Re: Self-mentoring, please!
Quote:
Originally Posted by Gaige
Why have TLC if you could go to any dungeon in the game, walk past all the grays, find a safe spot, self mentor to where the named barely cons green, kill it and loot it and then rinse/repeat wherever you want.
|
When have I ever been stopped from doing this very thing?
Why am I going to kill a named over and over again when, beyond the AA, I get a lowbie legendary lore item (or even no-trade!) that sells for a fraction of what T7 loot can pull in? Then we come back to the master spell loot tables, fucking everything up for everyone.
Oh yeah that's right... people still have this shit stain on their brain that makes them think heroic mobs should drop the best fabled items in the game.
A world of opportunity opens up when you get rid of that, and a world of abuse fades away to nothing.
__________________
80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/126 Troubador, 73/107 Coercer, 60 Paladin
An enchanter epic weapon without subjugation is like a Buckeyes T-shirt without the colors scarlet and gray.

Don't find yourself fixing things out of fear that you should have fixed out of love.
|
|
|
02-23-2007, 02:03 PM
|
|
Character: Arangor
Server: Splitpaw
Posts: 387
|
Re: Self-mentoring, please!
Quote:
Originally Posted by KFizzle
So my stance is, its already being done
|
Do you realize how many more people would be doing this if they allowed you to self mentor? It's not like everyone has toons at perfect levels to be able to mentor to whatever they want and run a dungeon.
Think about it this way...
How many level 70s are there active on any server? On 2nd thought, how many level XXs are there that would farm in lower level zones given the chance.
How many of those level 70s two-box their alts in several different zones?
How many of those levels 70s that don't do this would do it if SoE basically encouraged it?
The lower level zones will be flooded with shit. You'll get all the newbie level 70 morons that can't do anything at their own level running around beating on things that die in two seconds.
I'm all for having more content to enjoy, but this is not the way.
I wouldn't even mind if they entire mentoring mechanic was removed from the game, let alone if they made it ridiculously easy.
|
|
|
02-23-2007, 02:06 PM
|
|
Character: Gaige
Guild: Chaotic Legion
Server: Kithicor
Posts: 2,910
|
Re: Self-mentoring, please!
Quote:
Originally Posted by Nurglitch
You can already do that, just get a second account or have a friend's alt stand at zone in while he's at work or whatever and you can mentor/un-mentor whenever you want.
|
Which is lame and bitched about by everyone except farmers. The point is at least doing it that way involves multiple accounts and/or an alt up and down the level spectrum.
Its a lot more hassle than *poof* I'm lvl 35, *poof* I'm lvl 70, *poof* I'm lvl 15.
|
|
|
02-23-2007, 02:15 PM
|
|
|
Brought to you by Carl's Jr. Carl's Jr, Fuck You I'm Eating.
Character: Antarafein/Kajar/KFizzle
Guild: Fellowship of Heavenly Fire
Server: Nektulos
Posts: 945
|
Re: Self-mentoring, please!
Quote:
Originally Posted by Arangor
Do you realize how many more people would be doing this if they allowed you to self mentor? It's not like everyone has toons at perfect levels to be able to mentor to whatever they want and run a dungeon.
|
lol yeah ... i totally realize that ... and if ya saw ,i was basically saying i dont care i just want to be able to do it myself without having to two box.
__________________
|
|
|
02-23-2007, 02:18 PM
|
|
|
endless waltz
Character: Madcap
Guild: T7M
Server: Mistmoore
Posts: 2,305
|
Re: Self-mentoring, please!
mentoring, its purpose, and all that it implies dictates that you should not be able to "mentor" yourself.
the game wasn't designed for farming.
__________________
|
|
|
02-23-2007, 02:23 PM
|
|
Character: Arangor
Server: Splitpaw
Posts: 387
|
Re: Self-mentoring, please!
Quote:
Originally Posted by KFizzle
lol yeah ... i totally realize that ... and if ya saw ,i was basically saying i dont care i just want to be able to do it myself without having to two box.
|
lol fair enough, you're just gonna have to deal with the shit tons of other people doing it too. There's tons of things I'd love to do, but I know if I were able to do it thousands of others would too.
Once again I think it's just the HC eq2 community that are flat out bored with the game, and will suggest something so ridiculous to give them a reason to keep their account active.
|
|
|
02-23-2007, 03:10 PM
|
|
|
I took the red pill :(
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 7,463
|
Re: Self-mentoring, please!
Quote:
Originally Posted by kyros
mentoring, its purpose, and all that it implies dictates that you should not be able to "mentor" yourself.
the game wasn't designed for farming.
|
Get rid of the mentoring mindset then. Call it delevelling. What I've found while working an R&D job is that not every discovery limits its derived benefits to the single task you have at hand. When Thomas Edison invented the light bulb, do you think he was thinking about lasers? When the telephone was invented, do you think the inventor envisioned the World Wide Web?
The game is actually very much designed for farming, more so than any non-MMO RPG I've ever played. Regardless of how you or I actually feel about that. This is an idea for a separate thread if you are so inclined.
What this delevelling option generally does is open the game's content to everyone 100% of the time.
Quote:
Originally Posted by Arangor
lol fair enough, you're just gonna have to deal with the shit tons of other people doing it too. There's tons of things I'd love to do, but I know if I were able to do it thousands of others would too.
|
Tons of other people are already doing shit at whatever tier they're presently stuck at. If you say a zillion players will suddenly find themselves pwning RoV all at once, then you're speaking highly of RoV! lol Unless you're accidentally implying that the playerbase will grow by leaps and bounds, and that's not something we hate either!
Quote:
Originally Posted by Arangor
Once again I think it's just the HC eq2 community that are flat out bored with the game, and will suggest something so ridiculous to give them a reason to keep their account active.
|
So every big improvement is merely a fruit of flat-out boredom?
__________________
80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/126 Troubador, 73/107 Coercer, 60 Paladin
An enchanter epic weapon without subjugation is like a Buckeyes T-shirt without the colors scarlet and gray.

Don't find yourself fixing things out of fear that you should have fixed out of love.
|
|
|
02-23-2007, 04:23 PM
|
|
|
L337 Poster
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 4,698
|
Re: Self-mentoring, please!
If it was implemented, it would have to be severely limited, like changing your level (be it up or down) once a month. As said above, you can just run into RoV or anywhere else with no agro, go straight to the nameds, drop your level, and kill it with all the benefits.
I'd rather less focus on low level content, be it making it available to all, or adding more (fuck you, EoF), and more focus on adding more high end content and getting it tweaked.
For all the bitching about KoS, it was my favorite expansion since Velious in EQ1, because it did just that. It wasn't perfect, but it upped the high end content and the things added were worth doing.
|
|
|
02-23-2007, 04:33 PM
|
|
|
Request a new title
Character: Marll/Zerque
Guild: Dissolution
Server: Befallen
Posts: 5,646
|
Re: Self-mentoring, please!
Or how about once you mentor yourself to said level, you are stuck at that level for a week with a two week cooldown, or something like that. It would prevent people from really exploiting anything, cause seriously folks, who is gonna sell that level 32 Bruiser masters for tons of plat? But it would be negative enough for people to not really exploit it.
And seriously, farmers are alrady farming, this mechanic would not add ANYTHING new to the game in terms of farming.
|
|
|
| Thread Tools |
Search this Thread |
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|