Quote:
Originally Posted by Manyak
Looking back, the only thing i wouldn't want from t5 is the mechanics. I dont want to cast breeze over and over 1000000 times a fucking raid, thank you.
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Quoted for fucking emphasis. Being a chanter in T5 sucked more than anything. Not only did you have to continually cast crack every 15 seconds for ever, but it acted as a heal over time so every single tick on every single toon created massive agro. This meant that if anyone body pulled anything, clarity would tick and the chanter would die....and would have to start the cycle all over...
Scene: Spirits of the Lost
Time: after midnight
Cast: chanter on their second set of backups, randomraider who hasnt died all night.
Randomraider tells you "Dude, wheres my clarity?"
You tell Randomraider "OMGSTFU I JUST DIED FOR THE TWENTY-FUCKING-FIFTH TIME AND YOURE AT FULL-FUCKING-POWER 3 MINUTES INTO THE FIGHT. KISS MY ASS!!!"
Yeah, I can do without that.
Beyond the mechanics, I honestly cannot believe that people liked the 4 daily instances. Zone in, Kill mob in 5 minutes, 20% chance (if that) at a master chest, then spend 20 minutes moving to the next target, rinse repeat. That shit sucked. When Spirits and Splitpaw came out and we actually had real raid zones, that kicked ass. Of course, unless you were a chanter (see above).
On the other hand, I will echo basically everyone else about contested. t5 kicked SO MUCH ASS for contested encounters. I loved logging in and having the guild MotD tell me to check 5/6 contested that were due at any time. Even after they fixed /poke, I loved running down to check Hand and Nagalick. I loved racing other guilds for even the most trivial contested like Xiggald in CT.
I honestly think we may have a shot at convincing SOE to up the levels of t5 contested, at least some of them. I say we start a movement!!