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03-13-2009, 02:42 PM
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Visitor
Character: gnollhunter
Guild: vindication
Server: oasis
Posts: 38
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Re: Best and Worst EQ2 Expansions

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Originally Posted by Fatchops
Good thread. My thoughts:
Best: KoS - Introduction of AA's. I liked the added layer of complexity and the significant boost it gave your toon to get AA's. Overland zones with plenty of quests, as well as contested dungeons with quests. Gave the choice of questing or group xp grinds to level. Challenging instances, at least until you got KoS gear. Halls of Fate was one of my favorite instances. Drake pit ftw. Lack of raid zones to start is my nitpick.
Second best: EoF - New lower tier zones for alts. Awesome contested dungeon in Castle Mistmoore, aside from the lag. Loping plains and Mistmoore catacombs were also fun zones. Lfay and Gfay were also nice looking zones, although I didn't particularly enjoy the content there. Enjoyable raids. Emerald Halls raid zone with trash that dropped ingredients to make player craftable fabled items. (Why isn't there more of this?)
Worst: RoK - I've never been so bored. Solo questing a guardian to 80 was enough to make me quit for almost a year. Horrible contested dungeon in KC that wasn't doable until 80, and gave virtually no XP. Bland instances. Almost all the encounters were single target. Raids sucked. SoH is an enjoyable raid zone at least, but VP makes me emo.
Second Worst: DoF - Shock of lu13 aside, the itemization, zones, and content left a lot to be desired. Introduction of dueling was fun for a while though.
Medium: TSO - Lack of a contested dungeon anyone? Only one overland zone. Anoying AA grind, but unlike the EoF aa's, the TSO aa's are useful. Fun, challenging raids. Plenty of multimob encounters. Lots of instances that range from easy to challening is also nice, although I'm bored with them now.
More contested dungeons!
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i dont know what kind of guardian you were/are palying, but i was tanking KC before lvl 75 hence, thats the lvl i was when i had to stop playing...back to the thread topic, i love KoS, the first day i got into 60-69 chat there was a pick-up raid for labs trash raid, and i have loved raiding ever since, i miss those days of labs pick-up raids, clamore quest line, killing taranax, SoS which everyone swaers they cant stand, but it was a great place to quest and farm... overall KoS is my favorite, DoF was the worst imo, i could not wait to stop gong to SS and clefts for xp, the only good thing i got out of there was my reinforcment M1, which was highly sought after till RoK came out... there are my thoughts, thx for reading
p.s. i was not a huge fan of EoF either
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03-13-2009, 02:46 PM
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Aggrowhore
Character: Comalv
Guild: Quit Again.
Server: Runnyeye
Posts: 503
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Re: Best and Worst EQ2 Expansions
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Originally Posted by kanolth
Your second comment however is entirely dumb. First there is nothing like that. Second, your raid force shouldn't have a minority of dumbasses being carried by the rest of the raid. These mechanics help weed that shit out and I for one am happy about that.
This expac is all about the healers. Curing, healing and crit mit is the basis of raiding in TSO. And once the healers have the hang of that stuff, it effects every raid positively in the end, because now you have proactive healers wgho have a heart attack every time one of their groupmates gets a noxious.
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Nothing like that? I count 10 TSO instanced nameds with said mechanic, maybe not 99% but there's like 18 nameds total (so far killed) in TSO instances, so it's what? 60%? I'm not saying they're hard or anything, as a matter of fact they're not even challenging, same discussion as for gear, there's just too many of them, it would have been fine if 1 or 2 mob per instance had them, but 1 out of 2 nameds it's just boring. Same goes for the stupid DS, yes your healers cure it or u use a pot, that's not the problem, problem is creativity on scripts is very low (altho i enjoy zarrakon a lot and it has both of these mechanics) and stuff gets boring really fast.
i fully support scripts that require everyone being 110% focused, as long as they're not copy/pasted with just a different icon on 50% of the mobs
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03-13-2009, 02:53 PM
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Unpatriotic Rotten Doctor Commie Rat
Character: Lessingz
Guild: Remnant
Server: Najena
Posts: 3,292
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Re: Best and Worst EQ2 Expansions
Best - TSO.
I love failure conditions (if they're not buggy, mind you). No more crappy scrubs (read: chanters and bards) being able to hide among 20 great players. The CC is maybe a bit overdone, but the focus on Cure Curse really made a hell of a difference for scripting. Heroic content is kick ass (apart from Guk), and Moors was a failure for most, as expected. The shard system works great, and makes people go to dungeons all the time (compare that to ROK dungeons).
Worst - ROK.
I had no problem with the solo quest lines (2 weeks solo questing per character is too much for 1 year of gameplay? Cmon), but the retardedness of VP really annoyed the shit out of me. The 2nd and 3rd wing were entirely useless... and Kluzen and Ekron too. Druushk and Nexona, the 2 cock blockers, are the only worthwhile fights. This sort of mechanism is the shittiest crap I've ever seen in EQ2. And the poor coding on otherwise well designed fights (VS nox AOE, OK bugs, etc) were annoying as hell.
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alone she sleeps in the shirt of man
with my three wishes clutched in her hand
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03-13-2009, 03:05 PM
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L337 Poster
Character: Diknak
Guild: Conquest
Server: Butcherblock
Posts: 1,618
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Re: Best and Worst EQ2 Expansions
Quote:
Originally Posted by mafoe
Best - TSO.
I love failure conditions (if they're not buggy, mind you). No more crappy scrubs (read: chanters and bards) being able to hide among 20 great players. The CC is maybe a bit overdone, but the focus on Cure Curse really made a hell of a difference for scripting. Heroic content is kick ass (apart from Guk), and Moors was a failure for most, as expected. The shard system works great, and makes people go to dungeons all the time (compare that to ROK dungeons).
Worst - ROK.
I had no problem with the solo quest lines (2 weeks solo questing per character is too much for 1 year of gameplay? Cmon), but the retardedness of VP really annoyed the shit out of me. The 2nd and 3rd wing were entirely useless... and Kluzen and Ekron too. Druushk and Nexona, the 2 cock blockers, are the only worthwhile fights. This sort of mechanism is the shittiest crap I've ever seen in EQ2. And the poor coding on otherwise well designed fights (VS nox AOE, OK bugs, etc) were annoying as hell.
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I don't think anyone is saying that it took too long, but the fact that gaining levels shifted from a group experience to a single player experience. Imo, it is a bad design for you to have to gain 75+ levels before you interact with other players. For example, I just did some of the greyed out EF quests on my main and got as much AA xp as I would have if I completed 12 heroic, even leveled shard quests. Heroic quests should be worth 3x the AA that they are worth now.
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03-13-2009, 03:11 PM
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Mythical Count: 8
Character: Iakhovas
Guild: Ruin
Server: Zikel (Aion)
Posts: 534
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Re: Best and Worst EQ2 Expansions
Quote:
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Druushk and Nexona, the 2 cock blockers, are the only worthwhile fights. This sort of mechanism is the shittiest crap I've ever seen in EQ2.
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i like the way it was done. making guilds really work hard to get these two mobs down and unlock the rest of the mobs/mythicals. made it so once you killed these 2 hard mobs, you could finally get your reward.
yes some of the other mobs sucked, just because they were boring and easy.
but i enjoy the silverwing fight, and the phara fight is alright. and milyex after they changed it is a decent fight.
you cant have a raidzone with as many nameds as VP and have all the nameds be of nexona/druushk caliber difficulty/interest.
and you cant have a raidzone which is the gatekeeper for mythicals have NO nameds of nexona/druushk caliber.
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03-13-2009, 03:13 PM
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Mythical Count: 8
Character: Iakhovas
Guild: Ruin
Server: Zikel (Aion)
Posts: 534
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Re: Best and Worst EQ2 Expansions
its the same as, for instance, deathtoll... all the other nameds are jokes except cruor/tarinax.
the only reason nexona/druushk are so early in the instance for VP is because if they were at the end, everyone would have their mythicals by the time they got there.
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03-13-2009, 03:28 PM
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Meh
Character: Overhaul
Guild: Death Proof
Server: Butcherblock
Posts: 35
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Re: Best and Worst EQ2 Expansions
For me,
Best: KoS. Although the loot kind of sucked, the zones looked fantastic. Everything seemed worthwhile and everyone was on the same page with quest knowledge. If you got bored you could harvest endlessly and sell well throught the tier, and farming SoS never got old. Guilds stayed together well for the most part. It was a great time to be in a casual guild.
2nd Best: Tso. There is always something fun to do, although the content lacks a soul. That is of course if you have already went through the hell which is RoK.
Worst: RoK I wanted to kill somebody when I figured out that I had to solo quest to get to 80. I fucking hate questing! I was so looking forward to 12 hour heroic grinding when this expansion came out and was severly disapointed. On top of that, Mythical madness ripped casual guilds apart. Now that like everybody has their epic you see casual guilds starting to come back together again. The only high point is that the raids were thrilling and I think VP is a masterpiece.
2nd Worst: EoF I could give a damn how wounderful Freater Gaydark looked. If you could'nt find a druid to port you to a zone or were'nt a tinkerer you had to wander through endless crap surrounded by yet even more crap all the while tripping over crap. The highlight of EoF was that you could still farm SoS, which I did religiously outside of raids.
Last edited by TyrAnthraxus; 03-13-2009 at 03:32 PM.
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03-13-2009, 03:39 PM
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Unpatriotic Rotten Doctor Commie Rat
Character: Lessingz
Guild: Remnant
Server: Najena
Posts: 3,292
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Re: Best and Worst EQ2 Expansions
Quote:
Originally Posted by Diknak
I don't think anyone is saying that it took too long, but the fact that gaining levels shifted from a group experience to a single player experience. Imo, it is a bad design for you to have to gain 75+ levels before you interact with other players. For example, I just did some of the greyed out EF quests on my main and got as much AA xp as I would have if I completed 12 heroic, even leveled shard quests. Heroic quests should be worth 3x the AA that they are worth now.
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I am fne with playing solo, as I said. It turns me on to do meticulous questing and efficiency ponderings while considering the best route to finish the next 7 quests .p And I hate to do quests with a group because I cant multitask well and usually one guy in the group misses an update and you gotta run back / redo it etc for one dolt.
Quote:
Originally Posted by Ranx
i like the way it was done. making guilds really work hard to get these two mobs down and unlock the rest of the mobs/mythicals. made it so once you killed these 2 hard mobs, you could finally get your reward.
yes some of the other mobs sucked, just because they were boring and easy.
but i enjoy the silverwing fight, and the phara fight is alright. and milyex after they changed it is a decent fight.
you cant have a raidzone with as many nameds as VP and have all the nameds be of nexona/druushk caliber difficulty/interest.
and you cant have a raidzone which is the gatekeeper for mythicals have NO nameds of nexona/druushk caliber.
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Yes, you can. You can do anything. If it's creative and has a shred of common sense, it'll be better than VP by lightyears. There is no defending VP, honestly. It's full of shit. IMO people (on first pulls) wiped more on Elder Ekron than on Phara Dar. Wtf is dat shit.
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alone she sleeps in the shirt of man
with my three wishes clutched in her hand
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03-13-2009, 04:09 PM
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Mythical Count: 8
Character: Iakhovas
Guild: Ruin
Server: Zikel (Aion)
Posts: 534
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Re: Best and Worst EQ2 Expansions
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IMO people (on first pulls) wiped more on Elder Ekron than on Phara Dar.
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so?
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03-13-2009, 04:12 PM
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LOAD "*",8,1
Character: Elvanshalee
Server: Crushbone
Posts: 294
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Re: Best and Worst EQ2 Expansions
Quote:
Originally Posted by Ranx
This happens every time the level cap raises. i saw it happen to my gear when DoF came out. i saw it happen to my gear when KoS came out. i saw it happen to my gear when RoK came out. happens all the time. hell i saw it happen when EoF came out and the level cap wasnt even raised.
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Not quite... Right now, when you kill high end stuff, you get max level gear.. Gear wasn't like that in T5. You had a level requirement to wear, but it was still way better than anything else you could get in that tier. With the changes, they converted the mitigation and effectiveness of what we thought was 'level 50 gear' cause we killed level 58's to get it, to level 40 gear. No other expansion did that.
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