Quote:
Originally Posted by Mezelline
KoS? Pretty good expansion overall, probably 2nd up, however itemization was terrible and the content was all boring compared to RoK and TSO instances.
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Don't diss KoS, d00d!
How was itemization terrible in KoS compared to RoK or TSO?
Best items actually dropped off hardest mobs, in most cases.
GDOH and DON not, but most of the rest did.
Not to mention KoS Claymore, SoS, PoA, raids and Fallen Dynasty wipe the floor with RoK and TSO instances combined.
I mean... KoS had that certain something. Instances, contested dungeons, real contested Epics (not many, but enough, and more than since the introduction of Avatars), solo stuff, and you know what... The itemization wasn't all that bad.
Stats were fine on everything, no class was overpowered (except maybe brigs), summoners were useful, classes were in line with DPS and utility, it was all good man!
EoF was pretty good as well, with better raid zones and raid mobs IMO, and still good class balance.
Then came RoK; mythicals (and I love mine, but it destroyed the game on some lvl), DPS grew exponentially, Taunts grew linearly, some classes became needed too much in raids, some became useless.
Tell me a reason why you'd have an average necro or summoner over an average enchanter in the raid.
All these instances make the game too repetative, the gear in those instances ain't worth the pain (especially Ykesha's Outer Stronghold etc), I only ever really do Palace of Ferhzul.
Not to mention Claymore was both harder and more fun than the "mythical".
Raid mobs are either too scripted or too easy. Not to mention succeptible to lags and LD since EQ Stability is non-existent.
If you think KoS and EoF were boring, and RoK and TSO are fun you need your head examined IMO.