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04-02-2007, 12:10 PM
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Nobody
Guild: Blackberries
Server: Unrest
Posts: 8,451
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
They'll make heroic mobs contested for quests, but not raid mobs. Odd how they do things.
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04-02-2007, 12:37 PM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 2,135
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Quote:
Originally Posted by Ishbu
And this is why you will always be a small time player. You just dont get it.
If they make the rewards from this piece of shit quest better or even comparable to what drops off the avatars/contested mayong, it is as good as saying, fuck everyone who plays this game we have no desire to every make it any better. Are you really asking for this game to just go to more shit than it already is? Are you?
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No what i am saying is the epic quest should be difficult and rewarding. If it is neither difficult or rewarding then it is as you say a piece of shit. And in that sense the game is just going to be mroe shit then it is already.
The quest and item has to be worth doing or it is pointless. I am not saying it should the be the best item in game, but it should be comparable to the SHARED avatar loot table IF It REQUIRES a raid AS challenging as the avatars.
If it is not then the quest is pointless for me or you to do. BUT if it is comparable then it becomes worth doing for us. While at the same time NOT making the avatars pointless. Since its ONE non repeatable quest.
The reason i said to add in a new epic event after woushi, after mayong and in the new thex castle raid instance was to suggest this quest be a difficult raid quest for high end raiders. I am suggesting the quest series and reward be equivilant as such and require guilds to clear every major instance zone in EoF (and the new encounters) to get this one item.
Last edited by gungo; 04-02-2007 at 12:39 PM.
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04-02-2007, 12:48 PM
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Ten Ton Hammer
Server: Kithicor
Posts: 1,605
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Quote:
Originally Posted by Ishbu
If they make the rewards from this piece of shit quest better or even comparable to what drops off the avatars/contested mayong, it is as good as saying, fuck everyone who plays this game we have no desire to every make it any better. Are you really asking for this game to just go to more shit than it already is? Are you?
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I wouldn't complain about that kind of loot, but if the challenge is on par with the avatar/contested mayong, then you've excluded most of the players and that would be a foolish decision in my mind. Why is the average player going to continue this quest knowing they have to kill Tarinax 2 unnerfed?
The net has to be cast wide or most people won't care and will continue to grind out what they've been doing.
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04-02-2007, 12:51 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,459
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Quote:
Originally Posted by gungo
The quest and item has to be worth doing or it is pointless. I am not saying it should the be the best item in game, but it should be comparable to the SHARED avatar loot table IF It REQUIRES a raid AS challenging as the avatars.
If it is not then the quest is pointless for me or you to do.
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No quest reward should be comparable to contested loot. This quest is pointless, in terms of loot only, to high-end raiders. These quests are designed to give the less than elite a nice item. If you are in that top 10% game-wide than you shouldn't look to a quest to upgrade your gear. If you are in a guild capable of taking down contested's, no quest reward should ever be adequate.
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Quote:
Originally Posted by Trumak
MOTHERFUCKING IRREGARDLESS SON
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04-02-2007, 01:04 PM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 2,135
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Quote:
Originally Posted by Panthera
No quest reward should be comparable to contested loot. This quest is pointless, in terms of loot only, to high-end raiders. These quests are designed to give the less than elite a nice item. If you are in that top 10% game-wide than you shouldn't look to a quest to upgrade your gear. If you are in a guild capable of taking down contested's, no quest reward should ever be adequate.
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I guess what i am asking for is a high end raid quest with high end raid rewards. Something only acomplished by requiring the clearing of every major instance and a few additional encounters that are avatar level in difficulty. True it is purely a selfish reason and would exclude the majority of raiders, but it would only add to high end raiders enjoyment by completeling a long seriers of quests requiring a long series of raids and being rewarded with an actual useful item.
In your senese no if they make this quest w mobs not avatar difficulty and not requiring the clearing of ever major named and instanced then it should be a generic fabled item. And in that sense would make it useless for the top end guilds on servers. But thats not necessarily what i would prefer.
Last edited by gungo; 04-02-2007 at 01:07 PM.
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04-02-2007, 01:09 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,459
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Quote:
Originally Posted by gungo
I guess what i am asking for is a high end raid quest with high end raid rewards. Something only acomplished by requiring the clearing of every major instance and a few additional encounters that are avatar level in difficulty.
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I hear ya but it would be a waste of dev time to create something only a handful of players would or even could accomplish.
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Quote:
Originally Posted by Trumak
MOTHERFUCKING IRREGARDLESS SON
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04-02-2007, 05:01 PM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,212
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Quote:
Originally Posted by Panthera
I hear ya but it would be a waste of dev time to create something only a handful of players would or even could accomplish.
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then dont label it an epic quest named it "watered down run click crap and wast your time doing green instances then after all the noobs do the easy part make it hard so they can complain and instead of fixing the quest you nerf the game"....if the epic quest isnt as hard as killing the hardest stuff well then its not really very epic.
that might be able to be condensed, that would be really hard to put in the quest window
Last edited by Widem; 04-02-2007 at 05:03 PM.
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04-03-2007, 11:02 PM
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Jesus hates me
Character: Vormulac
Guild: Shattered Moon
Server: Kithicor
Posts: 332
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Thex castle is supposed to be part of this quest, thex castle was hinted at being a raid zone. Probably why the delay on release of the rest of the quest. Thex castle is probably nowhere near rdy. They are buying time is all.
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04-03-2007, 11:30 PM
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Shooter of Arrows
Character: Drodin
Guild: Rapture
Server: Blackburrow
Posts: 566
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Im guessing Thex castle will be somewhat like Silent City based on how this quest line has gone so far...
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04-04-2007, 02:40 AM
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Regular
Character: Atris
Guild: Eidolon
Posts: 344
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Re: Swords of Destiny Timeline - The Huge Mistakes Made
Quote:
Originally Posted by Ishbu
I seem to remember lyndro in some interview saying that they would be adding in a questline that would lead further into detail of the story behind mayong mistmoore and his involvement in new tunaria.
Using whatever he said (im sure someone can find it) I just went on the assumption this questline would go into thex castle whenever that is released, we would find out how mayong and the queen are dating or having a baby or something(thus all the vampires in new tunaria, plus this was said in some other questline i did, maybe flowing cape of the dark lord?), and then we culminate by kiling mayong in Inner Sanctum.
Thats just my guess based on previous questlines and whatever else. Who knows, maybe this will never amount to more than a lore quest and then I would just be pissed that it was in any way, shape, or form connecting itself with the claymore line.
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Also, sad but true, 1/2 the claymore line was end teir shit, lotta legendary fighter resist shit, Mages usin the 2ndary proc, healers usin the wand over princes sometimes *shrug* i see mages still usin wand of 2nd life... epic weapons pwn contested ones in the face... It shouldnt be, but they do (not for all classes i know)
I'll bet you are right it ends with Mayong, Funny thing is, Castle Thex is gonna be harder then MMIS, sad, but true. At least I hope CT is harder then MMIS....
Last edited by Stork/Atris; 04-04-2007 at 02:46 AM.
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