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Old 07-16-2009, 04:59 PM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

Just keep posting emofag
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Old 07-16-2009, 05:32 PM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

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Originally Posted by Jinkuro View Post
nerdrage is funny to me
So you're saying that it is pointless to care about the direction that the game is moving toward? People spend 4 years developing characters and they should just not care what happens to the game? Sorry, but you are in the wrong place if you think that is ever going to be the case. I'm sure that SOE thought that players thought this way when they decided to introduce the NGE to SWG.

I really enjoy this game, but I hate the direction that they have moved in for the leveling process. It used to be very group oriented, but now it is solo until 80 before you group. Myself and several others expressed our concerns about the risk vs reward during leveling and they revealed 4 new things at fanfair that address this issue that will be coming out in the next few GUs. Be a naysayer all you want, but feedback works and is vitally important for any business to succeed.
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Old 07-20-2009, 10:34 AM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

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I'd rather lag my way through a sweet contested crawl with camps and trains and interaction and dynamism, rather than go by the numbers through an instance I've run before and it's all the same.
Yes, yes, a million times yes. There's something quick and easy about instanced heroic content that just feels dirty at the end of the day. I don't get any real personal satisfaction out of it. I just put on some music and grind mindless content to get gear.

Working your way around Sebilis in EQ1 (when it was first released), with the danger of the mass aggro, the trains, the constant threat of wipes, the friendly "wave as you go past" community that you got sometimes from a camped group, the thrill of being deep deep in the dungeon and knowing you were seconds from a wipe at any time, feeling of eerie seclusion knowing that you were so deep that there were 30 mobs stacked you between any other group in the zone and yours (and there was no "leashing", they'd have to fucking fight to get to you)... all of that added up to a dynamic, immersive experience. This was before VOIP too, so communication and coordination was spotty sometimes. I miss the whole damn lot of it. =)


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Originally Posted by SlotorDembeats View Post
Just reroll on a pvp server and you won't need to worry about anyone camping a spot you want.

Suppose that's not an option though. I wonder what sos was like on the pvp servers.
Enemy players don't show up on /who, so you didn't zone in and instantly know how crowded the zone was. It was a matter of getting close enough to get a group on track, and then ambushing them as they were on a mob. Preferably everyone would go invis and then your rogue would smuggle, and you'd hope the enemy group didn't have both see invis+stealth totems up. Contested dungeons on red servers in EQ2 often end up just being a clusterfuck of clumsy ganks and frustration. I limited my experience there to late night solo farming on my brigand... I could kill any single mob in the zone, I could roll bot groups, and occasionally had some exciting PvP when another farmer wandered through.
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Old 07-20-2009, 10:56 AM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

Yeah the whole instance thing is paint-by-numbers bore fest after you run the zone once or twice and know how to finish it.

At that point you're trying to figure out how to run it FASTER to end the repetitive process quicker.

I'd take more zones like KC - still an old favorite to go and solo in.
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Old 07-20-2009, 11:31 AM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

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Get a life
cool story, bro.
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Old 07-20-2009, 12:14 PM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

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If you care enough about a game to get your panties in a twist about content coming out next year.....your ego is tied to eq2. Sorry your life sucks, not my problem.
Clearly you've never raided. Raiding requires planning ahead. Knowing what drops in what zones. Knowing what classes and AA setups you need. And knowing what's coming in September or November or February may have relevance on decisions being made now.
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Old 07-20-2009, 12:28 PM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

Contested dungeons are good if they have something to make you keep coming back to them. After your quests were done in Chardok how many people keept going back, same with Sebelis.

KoS had a really nice mix between the two and I think something like that would be nice.

But, I swear during KoS people were complaining about the contested dungeons. Saying that there was always too many people in them and all the mobs were taken, names were never up, and people could not get quests done. I remember everyone crying for more instance content, so now we have almost all instance content.

Now people are complaining about how everything is instance lol. just seems funny. But hopefully they can get a good mix of the two. The Hole better be HUGE and have incentive to keep comming back for the majority of the xpac.
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Old 07-20-2009, 12:55 PM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

will they have the big door at the bottom that leads to absolutely no where?
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Old 07-20-2009, 01:35 PM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

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Originally Posted by Batu View Post
Contested dungeons are good if they have something to make you keep coming back to them. After your quests were done in Chardok how many people keept going back, same with Sebelis.

KoS had a really nice mix between the two and I think something like that would be nice.

But, I swear during KoS people were complaining about the contested dungeons. Saying that there was always too many people in them and all the mobs were taken, names were never up, and people could not get quests done. I remember everyone crying for more instance content, so now we have almost all instance content.

Now people are complaining about how everything is instance lol. just seems funny. But hopefully they can get a good mix of the two. The Hole better be HUGE and have incentive to keep comming back for the majority of the xpac.
Lol this is absolutely true. Kos i remember SoS being so packed people were fighting for spawns.

The difference is now SoE can instance even contested zones like sebilis. So while sebilis gets instanced at 50. I am hoping the hole is large enough were 100 people can be there without it people fighting for every spawn camp. More then likely though it will still instance at like 50 people and you will still see Hole 1, Hole 2, Hole 3 and on crushbone/antonia bayle probably up to Hole 5.
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Old 07-20-2009, 01:38 PM  
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Default Re: EVERQUEST II SENTINEL'S FATE - next expansion

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Originally Posted by gungo View Post
Lol this is absolutely true. Kos i remember SoS being so packed people were fighting for spawns.

The difference is now SoE can instance even contested zones like sebilis. So while sebilis gets instanced at 50. I am hoping the hole is large enough were 100 people can be there without it people fighting for every spawn camp. More then likely though it will still instance at like 50 people and you will still see Hole 1, Hole 2, Hole 3 and on crushbone/antonia bayle probably up to Hole 5.
SoS and PoA had instancing added in pretty quickly after the launch of KoS. Just the limit required to instance them was set way too high, much higher than what could actually fit into it.
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