Go Back   EQ2Flames Forum > General Discussion > General Gameplay

Reply
 
LinkBack Thread Tools
Old 06-30-2009, 01:33 PM  
L337 Poster
 
Diknak's Avatar
 
Character: Diknak
Guild: Conquest
Server: Butcherblock

Posts: 1,618
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

Quote:
Originally Posted by Yummy View Post
[a bunch of useless shit]
WTF!? Hiring this guy is one of the best things that SOE has done for this game. Sure, the gpu shadows are a little buggy and need some tweaks, but they are far better than CPU shadows.

And even if he does compare apples to oranges in this slideshow, it is still going to improve looks AND improve performance. This guy is slowly stripping shit from the CPU and putting onto the GPU. Changing a 4 year old game engine is not going to be an easy task, so you can get off your high horse of thinking you know what the fuck you are talking about and wipe the sand out of your pussy.

After he is finished with this project, he said that he is going to look into moving particle effects from the CPU. They are currently tied to animations, so if they are detached and put on the GPU, then that would open floodgates to new spell effects instead of the same shit rehashed over and over again.

NOT TO FUCKING MENTION that he actually listens to feedback on the official forums and responds to almost every single question. This guy is lightyears ahead of the rest of the SOE staff in regards to communication. Let this guy work in peace and go take your shit elsewhere. Thanks.
Diknak is offline   Reply With Quote
Old 06-30-2009, 01:36 PM  
Eats Babies
 
Character: Stivan
Guild: Strike
Server: Retirement

Posts: 2,344
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

Quote:
Originally Posted by Diknak View Post
Let this guy work in peace and go take your shit elsewhere. Thanks.

QFT

Can't wait for shadows 3.0 to go in.
__________________
www.wearestrike.com
stivan is online now   Reply With Quote
Old 06-30-2009, 09:24 PM  
Regular
 
dawy's Avatar
 
Character: gaeca
Server: runnyeye

Posts: 276
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

At first glance it looked awful but looking again it looks better..time will tell
dawy is offline   Reply With Quote
Old 06-30-2009, 10:08 PM  
L337 Poster
 
gungo's Avatar
 
Character: Gungo
Guild: Elysium
Server: Crushbone

Posts: 3,319
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

Quote:
Originally Posted by Kampfer View Post
What vid card you have in your new i7 system?

and what resolution are you at with 30fps in raid? just curious.

My old x2 4400+ system died and i'm on laptop currently but I ordered 4gb ram and motherboard and plan on picking up a Q9550 and OC'ing it. Wanted i7 but couldn't afford it + some work I gotta do on my boat this summer bleh. Fucking boats, Boat=Break Out Another Thousand

GTX260- graphics cards change to fucking quick to buy the top of the line. And i didn't have a good experience with SLI.

1680x1050
I didn't get a new monitor, but the one I have now is extremely good for gaming it's a 22in widescreen samsung with 2ms and 8000:1 contrast.

Last edited by gungo; 06-30-2009 at 10:15 PM.
gungo is offline   Reply With Quote
Old 07-01-2009, 06:57 PM  
Regular
 
Character: Taryn
Guild: Sovereignty
Server: Nagafen

Posts: 117
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

Quote:
My old x2 4400+ system died and i'm on laptop currently but I ordered 4gb ram and motherboard and plan on picking up a Q9550 and OC'ing it. Wanted i7 but couldn't afford it + some work I gotta do on my boat this summer bleh. Fucking boats, Boat=Break Out Another Thousand
My 9550 is OC'd to 3.4 on Air.

1 thing I wanted to point out is that I see people stating their FPS. It is all relative. 30fps is smooth to me but may not be to you. Also having 100-150fps compared to 60fps is probably no difference in terms of what the human eye can decypher.

I can turn on every single thing in game and play but I do stutter somewhat. I turn off all grass and turn down the shade because it has the largest impact on my machine.

I think that it is great that someone over there is really engaged in what he is doing and slowly, lil by lil going to improve the graphic quality and make our GPU more viable. I know my card is getting fat and lazy.
__________________
Taryn 80 Warlock
Tarin 80 Dirge
Thaylin 63 Fury
Zaith 58 Templar
Pippiestoy 45 Ranger
Entrepid 37 Defiler
What Dude?
ZaiTh is offline   Reply With Quote
Old 07-01-2009, 08:13 PM  
L337 Poster
 
kanolth's Avatar
 
Character: Age of Conan
Guild: Does Not Suck
Server: Anymore!

Posts: 1,059
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

The change from shader 2.0 to shader 3.0 means absolutely fuck all on its own merit. They have a TON of work to do to optimize everything using the new functionality.

What this allows the devs to do is do cool shit with new optimized functions, such as displacement mapping in textures which we see in a lot of new games. That alone is crazy optimization because it allows you to make flat surfaces seem 3D, cutting down on vertex operations(fast) at the increase of pixel operations(reeeeally fast).

They didn't need to do this to port some of the graphics processing from the CPU to GPU with Shader 2.0. If anything this is going to make new content look incredible and fast, with the old content being very much the same as it always was. And its going to make their current shader rendered objects(like PCs, NPCs, and shadows) look even better for less cost.

Why PCs and NPCs? Armor pieces can now be less complex geometrically, using displacement mapping to give it more 3D detail.

Looking forward to seeing if their graphics programmers and artists are to the challenge tbh.
kanolth is offline   Reply With Quote
Old 07-03-2009, 02:17 AM  
In Da Butt!
 
Septro's Avatar
 
Character: Septro
Server: The Bizzare

Posts: 54
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

logged back in to see what EQ2 has been up to and holy shit this Shader Model upgrade is about 4 years overdue.. seriously. I gave up when top of the line SLI rig ran like donkey-ass on a game that was over 4 years old.

But hey better late than never..
Septro is offline   Reply With Quote
Old 07-03-2009, 06:39 PM  
Ownd
 
Filth's Avatar
 
Character: Testicle

Posts: 492
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

Quote:
Originally Posted by ZaiTh View Post
My 9550 is OC'd to 3.4 on Air.

1 thing I wanted to point out is that I see people stating their FPS. It is all relative. 30fps is smooth to me but may not be to you. Also having 100-150fps compared to 60fps is probably no difference in terms of what the human eye can decypher.
Everything you said here is wrong. But you wont see more than 60 or 70fps EVER since your monitor doesn't likely refresh that fast. If it did, you would. There is no limit to the speed of your eye FYI. Thats just a fuck tard myth on the internet made up by stupid dick heads with cheap ass video cards.
Filth is online now   Reply With Quote
Old 07-04-2009, 12:09 PM  
Regular
 
Edwin Ahe's Avatar
 
Character: Darlock
Guild: Xanadu
Server: Runnyeye

Posts: 540
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

Quote:
Originally Posted by Filth View Post
Everything you said here is wrong. But you wont see more than 60 or 70fps EVER since your monitor doesn't likely refresh that fast. If it did, you would. There is no limit to the speed of your eye FYI. Thats just a fuck tard myth on the internet made up by stupid dick heads with cheap ass video cards.


Quote:
Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation.

In a film or television image, this looks natural because the human eye behaves in much the same way.

Similarly, in real-time computer animation each frame shows a perfect instant in time (analogous to a camera with an infinitely fast shutter), with zero motion blur. This is why a video game with a frame rate of 25-30 frames per second will seem staggered, while natural motion filmed at the same frame rate appears rather more continuous. Many next generation video games feature motion blur, especially vehicle simulation games. In pre-rendered computer animation, such as CGI movies, realistic motion blur can be drawn because the renderer has more time to draw each frame.
__________________
http://www.eq2flames.com/image.php?type=sigpic&userid=1761&dateline=1205254  148
"LFG" as "Community Relations Representative" in `08!
Edwin Ahe is offline   Reply With Quote
Old 07-04-2009, 04:49 PM  
Spleen...
 
Character: Meaghan Stormfire
Guild: Storms of Vengeance
Server: Lucan DLere

Posts: 232
Photos: (0)

Default Re: New Shader Model 3.0 for eq2 :)

Quote:
Originally Posted by Diknak View Post
WTF!? Hiring this guy is one of the best things that SOE has done for this game. Sure, the gpu shadows are a little buggy and need some tweaks, but they are far better than CPU shadows.

And even if he does compare apples to oranges in this slideshow, it is still going to improve looks AND improve performance. This guy is slowly stripping shit from the CPU and putting onto the GPU. Changing a 4 year old game engine is not going to be an easy task, so you can get off your high horse of thinking you know what the fuck you are talking about and wipe the sand out of your pussy.

After he is finished with this project, he said that he is going to look into moving particle effects from the CPU. They are currently tied to animations, so if they are detached and put on the GPU, then that would open floodgates to new spell effects instead of the same shit rehashed over and over again.

NOT TO FUCKING MENTION that he actually listens to feedback on the official forums and responds to almost every single question. This guy is lightyears ahead of the rest of the SOE staff in regards to communication. Let this guy work in peace and go take your shit elsewhere. Thanks.
QFE

I think this is the first EQ2 dev to EVER give me a direct response on their forums. I give him bonus points for that alone. But the shadow and shader work he's doing with EQ2's archaic engine is well over due and I'm glad to see someone addressing it. Some don't, but I do actually care how good the game looks. Otherwise you might as well have a bunch of colored cubes on a black landscape fighting other colored cubes. Hell, why even do that. Just go play a MUD at that point.

Last edited by Sulan; 07-04-2009 at 04:51 PM.
Sulan is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 11:26 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS