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Old 07-06-2009, 04:47 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by Pinski View Post
You are pretty dumb, aren't you? When I leveled from 70 to 80, I ended up with about 3 gear upgrades in the 2 days I played.

As for less mitigation? Mobs will resist less and be easier to hit, yes, but will mobs take more damage automatically just because you are now higher level? No they will not.

In fact, I bet if you were to go back and do a T8 raid with T8 gear with T8 spells at Level 90, you will in fact do less DPS than if you were Level 80 as a Mage due to the fact that you barely get resisted as it is against most mobs anyway. Now if you're a scout doing the same comparison, you could be really close to the same DPS because of your hit rate increasing due to the extra 10 levels.

Of course you add in Level 81-90 abilities, and you will probably do about the same DPS as a Mage, provided they are created with the idea that you should do the same DPS at Level 90 with Level 80 gear and Level 90 abilities that you were doing at Level 80 with Level 80 gear/abilities.

Now I'm 50/50 on this entire change, I think it's necessary, but the way they are doing it is very hard to understand how much penalty exactly you end up with, not to mention the bigger issue comes with how they are consolidate all crit types at the same time. This is what I'm really worried about, how everything will play together and if it will play nicely or not.
Actually mobs do take more damage when you are higher level then them. Its easy to test too go auto atk a grey npc then auto atk a white npc and you will notice your ave hit is higher.

Last edited by gungo; 07-06-2009 at 04:53 PM.
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Old 07-06-2009, 04:52 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Actually mobs do take more damage when you are higher level then them. Its easy to test too go auto atk a grey npc then auto atk a white npc and you will notice yoru ave hit is higher.
I am pretty sure that has to do with mit not mob level.
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Old 07-06-2009, 04:53 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Actually mobs do take more damage when you are higher level then them. Its easy to test too go auto atk a grey npc then auto atk a white npc and you will notice yoru ave hit is higher.
He actually agreed with you. He was saying that as a mage, at lvl 80 you can go hit any level mob in the game and your spells will still hit as if you were hitting a lvl 80+ enemy... level makes no difference as far as how hard your spells will land, resists do. If i were to go to Antonica and launch a ball of fire (dmg range 11-15k) at a lvl 20 wolf, more than likely my spell will land between the dmg ranges (depending on crit).
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Old 07-06-2009, 04:54 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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I am pretty sure that has to do with mit not mob level.
Npc's dont have mit.
In fact they dont have spell resists except for raid mobs which gained 5k spell resists during the resist revamp during ROK.

Mit debuffs give npcs neg mit which in turns increases damage taken.

This was changed way back in DoF? when players were crying that thier spells/CA's were not hitting for the amount listed. This was originally because npcs had mitigation that lowered the amount of damage taken. This no longer happens because Npc's effectively have 0 mitigation.

Last edited by gungo; 07-06-2009 at 04:58 PM.
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Old 07-06-2009, 04:56 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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He actually agreed with you. He was saying that as a mage, at lvl 80 you can go hit any level mob in the game and your spells will still hit as if you were hitting a lvl 80+ enemy... level makes no difference as far as how hard your spells will land, resists do. If i were to go to Antonica and launch a ball of fire (dmg range 11-15k) at a lvl 20 wolf, more than likely my spell will land between the dmg ranges (depending on crit).
I am not 100% certain but i believe your ave hit is higher even on spells although i agree it is within the specified range.
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Old 07-06-2009, 04:57 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

They don't have mit? What have brigands been dispatching all these years?
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Old 07-06-2009, 04:58 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

They've been making it negative.
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Old 07-06-2009, 04:59 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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They don't have mit? What have brigands been dispatching all these years?
Only resists for mages...

resists should have really been seperated into two categories, spell resists and spell mitigation.
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Old 07-06-2009, 04:59 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by gungo View Post
Actually mobs do take more damage when you are higher level then them. Its easy to test too go auto atk a grey npc then auto atk a white npc and you will notice your ave hit is higher.
Then I shall do this, and show you that you are wrong. Of course you also need 100% MC to do this, since yeah a lower mob does increase your crit chance, but it doesn't increase your damage.
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Old 07-06-2009, 05:01 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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They don't have mit? What have brigands been dispatching all these years?
You can go negative up to an additional 50% damage.

I explained it above this change was I think originally in DOF because people were complaining their spells and CA were not hitting for the listed value. Which happened because NPC's at one point had mitigation that was reducing the damage. So during that revamp SOE basically made all NPC's have 0 mitigation and increased thier hitpoints to compensate. The result change is your Ca's and spells will always hit for the listed amount vs an unbuffed npc.
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