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Old 07-06-2009, 05:04 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by gungo View Post
I dont think it is any better saying this but it wasn't until ROK that fyreflyte posted and said he didn't realize spell base damage increased proc damage.

This is it in a nutshell ... Do the Devs know what they are doing or not? I think for the most part they do, but overlooking something like this?

It should be something that gets noticed right away. Like if armor that was supposed to be green wasn't green and it was red, you'd notice that right away. Same thing if a proc says it does 1000 dam and it's doing 1200, you'd know right away.

They have that special wording on things like ... " can only be effected by direct means " for a reason.
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Old 07-06-2009, 05:07 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

thanks for explaining Gungo.

And yeah they do know what they are doing, but they are human and make huge mistakes from time to time.
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Old 07-06-2009, 05:12 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by Crabbok View Post
thanks for explaining Gungo.

And yeah they do know what they are doing, but they are human and make huge mistakes from time to time.
I can accept huge mistakes from time to time. Problem is this is all the time, every time and the huge mistakes are caused by either inattentiveness, being overworked or just not knowing the game. I don't know which it is but it strains credulity to consistently say they didn't know/realize when site like this exist and hardcore players point it out before it's a problem.

If you want to say they know what they are doing, you have to say they are fuckups right behind it.
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Old 07-06-2009, 05:15 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

I can tell you that Fireflyte was most definatley overworked. We can expect improvements in that department, due to him having an extra person doing loot now, and them not taking 90% of their time cretaing clas-specific set gear.

I really hope loot is awesome next expansion.

But no matter, people will still complain... this is, after all, eq2flames!
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Old 07-06-2009, 05:25 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by Crabbok View Post
I can tell you that Fireflyte was most definatley overworked. We can expect improvements in that department, due to him having an extra person doing loot now, and them not taking 90% of their time cretaing clas-specific set gear.

I really hope loot is awesome next expansion.

But no matter, people will still complain... this is, after all, eq2flames!
Oh no doubt, I defended him when he went "lazy" with RoK however, it still doesn't excuse the situation that created the need for gear scaling. Why are we capping stats? Why was there such an explosion of stats that made looking at them almost pointless? That's not being overworked, that's a flaw with the core philosophy itself. So now here comes the treadmill to let them get away with making the same mistake every tier.
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Old 07-06-2009, 05:57 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

So ... lets be clear then? What they are really doing is giving mobs 81+ resists? Who knows?

Here is where the problem lies in all this .... A players perception of their character. If you give players the feeling that they are getting weaker as they level up they won't be happy.

With the old spell damage problem it wasn't just a feeling it was a cold hard number staring you in the face ... you would ding level and your spell info would change to reflect your spell doing less damage.

It sounds like we won't see this change on our spell info or character sheet stats but when we fight mobs we will see a decrease in numbers and people will see those numbers and not like it one bit.

I can understand having to gear up in a new expansion but making the gear I am wearing now become weaker to make room for new T9 gear with the same stats just doesn't make sense.

Is the T9 stuff going to be exactly what the T8 stuff is stat wise?
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Old 07-06-2009, 06:46 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by Crabbok View Post
I can tell you that Fireflyte was most definatley overworked. We can expect improvements in that department, due to him having an extra person doing loot now, and them not taking 90% of their time cretaing clas-specific set gear.

I really hope loot is awesome next expansion.

But no matter, people will still complain... this is, after all, eq2flames!
Fyreflyte posted some thread asking what T8 set bonuses should be. Pretty much every Dirge says leave it the same it's fine. He then proceeds to swap the Focus: Percussion of Stone on the BP with Focus: Speech of Sacrifice for the 2 set.

The entire Dirge community says this change is terrible, swap it back, it makes no sense. No one even uses Speech and your 2 set bonus for it fucking sucks.

4 or 5 months later, he finally swaps it back. Not to mention, EQ2 hasn't gone an expansion without an itemization revamp.

I'm not sure where all this newfound confidence is coming from.

Edit - ALSO THERE IS STILL +FOCUS ON THE BARD GEAR WHEN IT DOES NOTHING!!!
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Old 07-06-2009, 07:05 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by Sylvanking View Post
So ... lets be clear then? What they are really doing is giving mobs 81+ resists? Who knows?

Here is where the problem lies in all this .... A players perception of their character. If you give players the feeling that they are getting weaker as they level up they won't be happy.

With the old spell damage problem it wasn't just a feeling it was a cold hard number staring you in the face ... you would ding level and your spell info would change to reflect your spell doing less damage.

It sounds like we won't see this change on our spell info or character sheet stats but when we fight mobs we will see a decrease in numbers and people will see those numbers and not like it one bit.

I can understand having to gear up in a new expansion but making the gear I am wearing now become weaker to make room for new T9 gear with the same stats just doesn't make sense.

Is the T9 stuff going to be exactly what the T8 stuff is stat wise?
No, the stats are going to go up. The only thing that will be downscalling when you level will be the blue stats like +crit and such. So at 90, it might say +1 crit chance instead of +3 when inspected at 80.

Basically, anything that is % based will be scaled as you level, since there is no where to go once you hit 100% crit chance. Your INT, STR, STA, proc damage, etc will going up in numbers like they always have from tier to tier.
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Old 07-06-2009, 08:49 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

Ok so the question is this then ....

At lvl 90 with lvl 80 gear on that had me at 100% crit chance, it will now show lets say a 77% crit chance.

Will I still be critting at 100% on lvl 80 mobs?

If the answer is 'No' and I do in fact become weaker to only proc 77% on lvl 80 mobs just because I leveled up then there are huge problems with this.

Someone already said this I think but this adjustment needs to happen on the mob side of things. Making gear degrade will look bad, no one wants to see that. It's partly a perception issue.

Why is this even neccessary I have to ask? Character progression should not be so reliant on gearing.

If the game is going to cap at lvl 100 why can't we just accept the fact that at around lvl 80 you start getting close to capping certain % based stats and by lvl 100 you may be capped at 100% on everything?
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Old 07-06-2009, 11:40 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by gungo View Post
You can go negative up to an additional 50% damage.

I explained it above this change was I think originally in DOF because people were complaining their spells and CA were not hitting for the listed value. Which happened because NPC's at one point had mitigation that was reducing the damage. So during that revamp SOE basically made all NPC's have 0 mitigation and increased thier hitpoints to compensate. The result change is your Ca's and spells will always hit for the listed amount vs an unbuffed npc.
There is no way to really tell, but I am pretty confident you are wrong, mit seems to scale by level, so to me it would seem that 0 mit for a level 80 would be a different value then would be 0 mit for a level 90. It isn't above reason that the 0 mit point would move at each level especially if you are claiming the damage numbers move depending on level. Essentially you are claiming dmg numbers move but we never see it, but we do see mit numbers move when you level. It would also make more sense, avoid scales exactly like that why wouldn't resists and mit? I'll take the stuff we can see over the stuff we cannot TBH.
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