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06-28-2009, 04:53 AM
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some newbie
Character: Fenix/Ryki
Guild: Bane
Server: Blackburrow
Posts: 698
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Hopefully they can improve on the nonsensical value system they implemented then as well.
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06-28-2009, 06:31 AM
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Regular
Server: Everfrost
Posts: 115
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
hmm well guess we could shut off our xp at lik 99.99% of level 90. Keep older T8 gear till we get some better stuff?
lol ya I hear ya that would be ridiculous.
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06-28-2009, 07:17 AM
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Regular
Character: Quit
Guild: long
Server: ago
Posts: 471
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Gear from the new expansion will be superior to the current stuff anyway due to some new procs that will be overpowered as hell to get you to upgrade all your stuff, then once you are done with that it will get nerfed into oblivion...
Rinse repeat from overloaded heal, they never learn.
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Quote:
Originally Posted by Pink Poodle
Oh so it's like Scientology!
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Quote:
Originally Posted by Edwin Ahe
It`s worse. It`s a Sony! (C) 
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Quote:
Originally Posted by Vainamoinen
Actually, can we just rename the AB sub-forum "Rate-a-Retard" and this one "Rate-a-Retard Worldwide"?
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06-28-2009, 01:49 PM
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Templar/Dirge/Warden
Character: Yadri/Karith/Oakmiser
Server: Vox/Kithicor
Posts: 472
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
How it worked before, on beta TSO, was that as you level, the gear you have that is lower level then you will start to give you less of the displayed values.
A level 80 wrist slot item with 6 heal crit will give 6 heal crit at 80, 4 at 85 and 2 at 90. That is just a general example, and I'm not sure it's 100% accurate.
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06-28-2009, 01:57 PM
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Lil Newbie
Guild: Dracos Argent
Server: Butcherblock
Posts: 6
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
It looks to me that this gear scaling system is almost identical to the one they have in WoW.
As an example of how it works; Say your current gear raises your crit by 60%. Lets say that number is 100 crit. At level 81 that 100 crit may only be worth 59% crit. At level 90 that 100 crit may only be worth 45% crit. At level 90 you might need 175 crit to get back to the 60% you were at when lvl 80.
As it stands something needs to be done with crit/da on gear. Damn near everyone(raiders) is fully capped on thos stats.
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06-28-2009, 11:47 PM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,949
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
this shit was in TSO beta, was already discussed and tested back then, and yes it's identical to the way WoW does it. it was postponed due to some testing issues.
i think it's a legitimate way to approach itemization. yes, there will always be a few "wowza" items from each tier with amazing effects. there should be no reason those items remains amazing after a whole new tier is implemented though. if you don't force your players to seek upgrades every tier, you find it harder to balance encounters, because the subset of "holy shit" items has to be included in the calculations/tweaking of new raid content.
corollary to that: guess how people feel about "needing" to go back to do grey content to get those holy shit items down the road? when you're going after green or grey epic content to outfit yourselves, you may be doing it with good intentions (bettering your character), but it's a cheap experience. it doesn't instill confidence in the playerbase that the devs know what the fuck they're doing with itemization.
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06-29-2009, 12:20 AM
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Regular
Server: Everfrost
Posts: 115
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by firamas
this shit was in TSO beta, was already discussed and tested back then, and yes it's identical to the way WoW does it. it was postponed due to some testing issues.
i think it's a legitimate way to approach itemization. yes, there will always be a few "wowza" items from each tier with amazing effects. there should be no reason those items remains amazing after a whole new tier is implemented though. if you don't force your players to seek upgrades every tier, you find it harder to balance encounters, because the subset of "holy shit" items has to be included in the calculations/tweaking of new raid content.
corollary to that: guess how people feel about "needing" to go back to do grey content to get those holy shit items down the road? when you're going after green or grey epic content to outfit yourselves, you may be doing it with good intentions (bettering your character), but it's a cheap experience. it doesn't instill confidence in the playerbase that the devs know what the fuck they're doing with itemization.
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Bloodthirsty Choker anyone?
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06-29-2009, 12:22 AM
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L337 Poster
Character: Deson
Guild: Unbound
Server: Lucan
Posts: 4,605
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by firamas
this shit was in TSO beta, was already discussed and tested back then, and yes it's identical to the way WoW does it. it was postponed due to some testing issues.
i think it's a legitimate way to approach itemization. yes, there will always be a few "wowza" items from each tier with amazing effects. there should be no reason those items remains amazing after a whole new tier is implemented though. if you don't force your players to seek upgrades every tier, you find it harder to balance encounters, because the subset of "holy shit" items has to be included in the calculations/tweaking of new raid content.
corollary to that: guess how people feel about "needing" to go back to do grey content to get those holy shit items down the road? when you're going after green or grey epic content to outfit yourselves, you may be doing it with good intentions (bettering your character), but it's a cheap experience. it doesn't instill confidence in the playerbase that the devs know what the fuck they're doing with itemization.
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Neither does introducing a mechanic only made necessary because the devs decide to go wild and max everything. We complained since RoK launch that they went nuts with itemization and instead of nerfing they institute treadmill nerf like exists with mit right now.
Every expansion includes new effects so far. If you don't go nuts allowing people to cap everthing, you have a lot you can do without obsoleting old gear.
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Quote:
Originally Posted by Locke
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06-29-2009, 01:35 AM
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Guild: Team ILMMWPFE
Posts: 5,893
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Due to the extreme lack of foresight they've always shown in regards to itemization this new system, much like the diminishing returns curve will do nothing because all of the SF gear will be so amazing that even soloers will be maxxing everything you could possibly max.
Also, the BC choker was amazing because it was base damage and at the time nothing offered base damage, plus its crazy powerful. Now tons of shit offers base damage.
Outside of a few items, people wear current tier stuff anyway so I don't see what this whole complicated system really even does.
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Team ILMMWPFE for life. Never think you're more important to me than I am; I care about myself more than I'm capable of caring about others.
Last edited by Gaige; 06-29-2009 at 01:37 AM.
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06-29-2009, 05:20 AM
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Willie James Huff
Character: Selvik
Guild: Ascendo Tuum
Server: The Bazaar
Posts: 160
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
HOLY SHIT A NEW EXPANSION IS COMING OUT AND I HAVE TO GET NEW GEAR? I MIGHT AS WELL FUCKING QUIT NOW!
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