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07-09-2009, 10:42 PM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
No one here has done any actual testing with this system. This is all conjecture. This is highly speculative "theorycraft", to borrow a WoW term. We don't even have exact equations to pretend we can make spreadsheets out of, we just have some hearsay from devs and a bunch of ranting and raving from a few people.
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07-09-2009, 10:56 PM
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L337 Poster
Character: Deson
Guild: Unbound
Server: Lucan
Posts: 4,732
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by firamas
No one here has done any actual testing with this system. This is all conjecture. This is highly speculative "theorycraft", to borrow a WoW term. We don't even have exact equations to pretend we can make spreadsheets out of, we just have some hearsay from devs and a bunch of ranting and raving from a few people.
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Funny post since you're right here in the mix ranting and raving in support of a system you haven't seen.
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Quote:
Originally Posted by Locke
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07-09-2009, 11:17 PM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
I find it more realistic, in the absence of specific data, to support a generality than to deny its viability. It's easier for me to say "in general, this idea makes sense as a concept" than to dismiss it outright.
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07-09-2009, 11:21 PM
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L337 Poster
Character: Deson
Guild: Unbound
Server: Lucan
Posts: 4,732
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by firamas
I find it more realistic, in the absence of specific data, to support a generality than to deny its viability. It's easier for me to say "in general, this idea makes sense as a concept" than to dismiss it outright.
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And it makes just as much sense to me, having seen versions of it before, hearing it as proposed and most importantly, having seen how this dev culture has dealt with major "game fixing" changes before, to say just leave it alone.
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Quote:
Originally Posted by Locke
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07-10-2009, 12:26 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,740
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by firamas
No one here has done any actual testing with this system. This is all conjecture. This is highly speculative "theorycraft", to borrow a WoW term. We don't even have exact equations to pretend we can make spreadsheets out of, we just have some hearsay from devs and a bunch of ranting and raving from a few people.
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Theorycraft isn't a WoW term you retard. It's a Starcraft term.
And considering you didn't bother looking at the last time they tried this, maybe you should go look at the history, least you be damned to repeat it.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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07-10-2009, 12:50 AM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by Pinski
Theorycraft isn't a WoW term you retard. It's a Starcraft term.
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It's commonly used in the WoW community as well.. wanna speculate on the etymology behind it, or can you figure it out?
...and since eleventy bajillion people make up the WoW community and 432 diehard Koreans are the remnants of the Starcraft masses, it gets to be a WoW term now!
Quote:
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And considering you didn't bother looking at the last time they tried this, maybe you should go look at the history, least you be damned to repeat it.
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I'm pretty sure they're going to do it exactly like last time, because they never read any of the user feedback and are just going to barge into this like a bull into a crowded bazaar. OR MAYBE NOT?
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07-10-2009, 12:54 AM
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L337 Poster
Character: Deson
Guild: Unbound
Server: Lucan
Posts: 4,732
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by firamas
It's commonly used in the WoW community as well.. wanna speculate on the etymology behind it, or can you figure it out?
...and since eleventy bajillion people make up the WoW community and 432 diehard Koreans are the remnants of the Starcraft masses, it gets to be a WoW term now!
I'm pretty sure they're going to do it exactly like last time, because they never read any of the user feedback and are just going to barge into this like a bull into a crowded bazaar. OR MAYBE NOT?
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You never even had to point out where the term came from. You only did it to try and show off and you got called on it.
Maybe not but as initially described, not different enough and again, given the dev team history, it's just safer to assume the worst.
__________________
Quote:
Originally Posted by Locke
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07-10-2009, 08:18 AM
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Visitor
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
No matter what SOE ultimately does about gear down-scaling, there is no doubt about the following progress of events:
1. FF occurs and attendees report back that some form of gear down-scaling is in the works.
2. Crabbok and others believe that current gear is intended to down-scale by as much as 2/3rds, possibly affecting frequency of procs, crit %s, bonuses, etc etc.
3. Many posters lament their newfound understanding that the work to date gearing their toons may be of little value as of the next expansion in Feb., and suggest that they have little incentive to continue to seek improved versions of current 80 gear prior to Feb.
4. In the ensuing 10 days or so, an unprecedented number of new high quality listings begin on Livegamer, as multiple avatar-geared toons appear -- including blindside, crabbok, odii, cala, and others daily.
5 Livegamer prices continue to fall dramatically for the best geared toons as the discussion of the future down-scaling continues.
So, construe these facts anyway you would like, but the market suggests to me that the down-scaling rumors are have a very tangible effect already.
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07-10-2009, 10:25 AM
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L337 Poster
Character: Kall
Server: Unrest
Posts: 1,445
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by firamas
Constantly repeating "change XXX might be a good idea but will never work because the devs are dumb" is destructive criticism. It does no good for anyone. Nothing positive will ever come as a result of those kind of comments. It's just ranting for the sake of ranting. Why don't you devote some of that energy towards comments and constructive criticism that actually has a chance at making the game better. Put yourselves in the shoes of a game developer. Imagine that you're looking at a forum full of comments about your game, your work, your life. Do you think that they, even for one second, give a shit about someone's opinion when it's prefaced by "if the devs weren't so fucking horrible..." comments?
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I've posted exactly what they need to do and exactly why they won't do it.
Scout and Fighter CAs need to be completely revamped and auto attack needs to be nerfed to hell. This requires the devs to go through each CA/Spell and scale the damage values and casting time to produce a now better mix of overall damage output like 65% CA/Spells, 25% Auto Attack, 10% procs. They say they won't do this because it would "upset the community" but the real reason is obviously because it'd require a fuckton of planning, testing, and development time to ensure each class is properly balanced under this new revamp. They couldn't even successfully do Fighter taunts, so there's no way in hell they'd successfully be able to do a change like this without majorly fucking it up.
All this crap they're throwing around now with gear scaling, crit merging, and varying crit multipliers between classes could be good for the game if done right, but if done wrong could leave some classes completely fucked. Like for example, why do they even need varying class crit multipliers when crits get merged when a class like a Rogue or Predator now gains virtually nothing from 100% spell crit since item procs got nerfed.
Another thing is the item development is just lazy. Everything is increase DA, MC, SC, MCB, SCB, Base Damage, or a proc instead of stuff like I suggested they use more of back in TSO beta like items with multiple CA/Spell focus effects like the 12-Tone earstone and that sorcerer robe from SoH and various other ideas that people have mentioned over and over again.
They need to fix the system first and then add to it instead of continuing to add to a broken system.
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07-10-2009, 10:50 AM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Gear scaling system — any reason to keep playing pve for next 8 months?
Quote:
Originally Posted by Deson
You never even had to point out where the term came from. You only did it to try and show off and you got called on it.
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Not everyone is familiar with the term. In fact I'd guess that over half of the people who are reading this thread (lurkers mostly) are casual enough about their gaming that they never heard it used. It's a WoW term, this is an EQ2 board, but it applies here; I defined it once and only once in my first usage in this thread. How the fuck is that "showing off"? HEY GUYS I KNOW A WOW TERM. Wtf?
...and the person who "called me on it" didn't even have any ground to stand on. I'm pretty sure that doesn't count? =p
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Maybe not but as initially described, not different enough and again, given the dev team history, it's just safer to assume the worst.
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Again, I ask: if you always assume the worst how are you going to provide meaningful feedback to the devs on a regular basis?
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