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Old 07-10-2009, 02:17 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

haha, you're right. It should be

if (itemLevel >= mobLevel)
{gearScale = 1.0}
else . . .
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Old 07-10-2009, 02:22 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by Diknak View Post
omg, let's bitch and nitpick some more about if a term originated from one game or another. Drop it. Regardless of if he was wrong or not, it's pointless to debate for 2 damn thread pages.



There is a difference. He is supporting the theory and concept, while the non supporters are picking apart an instantiation of that concept that doesn't exist yet. ie: "they will screw it up, so it is a bad idea" is not constructive.
Yes because Eq2 never had gear scaling before right?...oh wait yes it did.
Yes we have seen what it was like, we remember it, its not a new fucking concept, it was bullshit the first time round...so much so they removed it from eq2.
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Old 07-10-2009, 02:25 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by TheEasternking View Post
Yes because Eq2 never had gear scaling before right?...oh wait yes it did.
Yes we have seen what it was like, we remember it, its not a new fucking concept, it was bullshit the first time round...so much so they removed it from eq2.
Remember when gear actually got BETTER as did spells as you leveled?
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Old 07-10-2009, 02:28 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Remember when gear actually got BETTER as did spells as you leveled?
I'm alzheimers on that. I do remember not getting all of your new spells when you dinged a new level, but getting some of them ~ 1/4, ~1/2, and ~3/4 or so through each level instead.
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Old 07-10-2009, 02:28 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Yes because Eq2 never had gear scaling before right?...oh wait yes it did.
Yes we have seen what it was like, we remember it, its not a new fucking concept, it was bullshit the first time round...so much so they removed it from eq2.
That was ages ago and the dev team was a complete different makeup, not to mention that there are tons of new game mechanics that have been introduced since then. At that point, we didn't have crits, crit bonus, crit mit, etc. Back then, the stats that were adjusted when you level were the base stats like STR, INT, STA, etc. That meant that when you dinged, your max health/power actually went DOWN. That is why it was retarded, because it was hugely detrimental. The stats that they are talking about scaling are not those base stats, so it wouldn't that much of a detriment to level.

Like I said, you are picking at an instantiation that doesn't exist yet.
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Old 07-10-2009, 02:32 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Not everyone is familiar with the term. In fact I'd guess that over half of the people who are reading this thread (lurkers mostly) are casual enough about their gaming that they never heard it used. It's a WoW term, this is an EQ2 board, but it applies here; I defined it once and only once in my first usage in this thread. How the fuck is that "showing off"? HEY GUYS I KNOW A WOW TERM. Wtf?

...and the person who "called me on it" didn't even have any ground to stand on. I'm pretty sure that doesn't count? =p



Again, I ask: if you always assume the worst how are you going to provide meaningful feedback to the devs on a regular basis?
You were wrong, man up and stop putting up bullshit defenses.

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The game where it originated is all but dead. The current widespread usage is linked to the most popular MMO of all time. It may have been a SC term at one time, but "theorycrafting" applies almost entirely to WoW now. There is an absolutely fucking ridiculous amount of time and energy put forth by the WoW community into doing the kind of mathematical analysis and prediction commensurate with that word. It's a fucking Warcraft term.

Did I shit in someone's Cheerios by accidentally "dissing" SC's heritage? Why for hell is everyone getting their panties in a twist over some bullshit semantics? You guys can't be that bored. =p
Starcraft isn't dead but that doesn't fucking matter since you pointed out the etymology for no reason. It's an EQ2 forum but you don't see people pointing out the etymology for mob, proc or anything else without being asked do you? How hard is it to even figure out what theorycraft means in context here?

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Originally Posted by Diknak View Post
omg, let's bitch and nitpick some more about if a term originated from one game or another. Drop it. Regardless of if he was wrong or not, it's pointless to debate for 2 damn thread pages.



There is a difference. He is supporting the theory and concept, while the non supporters are picking apart an instantiation of that concept that doesn't exist yet. ie: "they will screw it up, so it is a bad idea" is not constructive.
There is no difference unless you buy into that bullshit logic. You can't support what you haven't seen any more than you can attack it without being in the exact same catagory. The only way out is to say "wait and see" and clearly by all the shit he posted that's not what he's saying and has never been.

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Originally Posted by firamas View Post
At least there's a few people around here who still have their heads screwed on straight.
Yeah, you aren't one of them and from the read Diknak hasn't read the bullshit you posted.

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Originally Posted by TheEasternking View Post
Yes because Eq2 never had gear scaling before right?...oh wait yes it did.
Yes we have seen what it was like, we remember it, its not a new fucking concept, it was bullshit the first time round...so much so they removed it from eq2.
Exactly. They had it at launch, it wasn't liked. They tried it recently in Beta, it wasn't liked. They put out details of their current approach and it's not being well recieved. How many times do you have to be fucked before you ask the guy to just keep his pants on?
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Originally Posted by Pinski View Post
Remember when gear actually got BETTER as did spells as you leveled?
Yeah, that was novel but the downside kinda killed it. Made gear choosing complicated as all hell.
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Originally Posted by Diknak View Post
That was ages ago and the dev team was a complete different makeup, not to mention that there are tons of new game mechanics that have been introduced since then. At that point, we didn't have crits, crit bonus, crit mit, etc. Back then, the stats that were adjusted when you level were the base stats like STR, INT, STA, etc. That meant that when you dinged, your max health/power actually went DOWN. That is why it was retarded, because it was hugely detrimental. The stats that they are talking about scaling are not those base stats, so it wouldn't that much of a detriment to level.

Like I said, you are picking at an instantiation that doesn't exist yet.
Right because this dev team has changed the culture and has done of such a great enough job to make you think they can do it right when they just tried it.You just want a fix, fine, but don't act like this team has inspired so much faith they can do it right when the past 6-7 months have been nothing but fail and the future as currently described looks the same.
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Old 07-10-2009, 02:40 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

Pedant - Wikipedia, the free encyclopedia

PROTIP: NO ONE GIVES A FUCK WHERE THE FUCKING TERM COMES FROM!
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Old 07-10-2009, 02:45 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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PROTIP: NO ONE GIVES A FUCK WHERE THE FUCKING TERM COMES FROM!
Clearly they do since there are like 30 posts of discussion on it.
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Old 07-10-2009, 02:48 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Clearly they do since there are like 30 posts of discussion on it.
No we don't. It's just about bashing Firamas since he has so much fun bashing others for intellectual inferiority.
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I need to stop visiting this site, but I need my seasonal dose of spectating trainwrecks.Locke's story of game development; Locke's story of Eq2 development
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Old 07-10-2009, 02:49 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

Wow Deson, lots of quotes; you sure are opinionated.

And yes, I have read every single post by Firamas and I agree with his point of view; he is one of the most level headed posters here.

The dev team has made their mistakes, but because of those, I can't see the logic in saying, "omg, they are going to change something. Duck and cover because it is going to be shitty." The dev team has also had successes, whether you admit it or not. Take a look at the recent proc changes. Everyone thought that dps was going to drop like a brick and it was an NGE that was going to drive everyone away etc etc etc. It has happened, the smoke has cleared, and guess what? We are all still here and our dps has barely moved. It was a small change that helped preserve future itemization and balance.

This change is absolutely no different. Everyone is screaming that it will destroy the game, and they might as well do a server reset, and raiding T8 is now pointless, etc etc etc. It will happen, the smoke will clear, and you QQers will find something else to start wining about.
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