Quote:
Originally Posted by firamas
The items that break the paradigm are things like the choker, certain avatar pieces, some of the better instanced raid loot, etc. Avatars at relatively easy, but at least take a raid force... still not enough effort required there versus the quality of some of the items that drop. Things like the choker can now be obtained solo by many classes, and would still be wanted at L90 most likely. Think about that. Grey content dropping Best in Slot items...?
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Yes, lets punish the playerbase for the dev team's continual mistakes. Who do you think is making these items? The same person made the choker, that ended up putting base damage all over the place in TSO.
THEY KNEW BASE DAMAGE WAS OVERPOWERED BECAUSE EVERYONE ON EARTH WAS WEARING THE CHOKER.
What did they do? They implemented MORE BASE DAMAGE SHIT. They implemented so much base damage stuff they had to totally rape procs because of it.
So this is the
second major mechanics change due to them being ABSOLUTELY FUCKING RETARDED when it comes to itemization.
Until the DEVELOPERS change the way they do things, none of this shit matters.
The problem is their approach to design. Until that problem is fixed all of these other sweeping changes do. not. matter.
Fyreflyte is still itemizing the next expansion. So I'm sure he will still fuck it up. They have no concept of the longterm or how shit works together.
What they are trying to do is design the mechanics around their inability. "Well I keep putting base damage on everything, even after the choker ordeal, I just can't seem to grasp the amount of power it offers. Maybe Aeralik can implement a system that will CONTROL MY STUPIDITY".
It just pisses me off that they aren't taking responsibility. They fuck up continuously and then the players take it in the ass.
I mean look what the next expansion is offering: pay 40 bucks to get worse, pay 40 bucks to lose two years of work, pay 40 bucks to get ass raped.
UNTIL THE DESIGN PHILOSOPHY AMONG THE DESIGNERS RESPONSIBLE FOR ITEMS AND MECHANICS CHANGE, ITS POINTLESS.
They implement a skill, say double attack, what do they do? They cap everyone in double attack so that they double attack every swing and double attack is no longer a useful skill. Now, not only are they limited in itemization, everyone is super powerful. They've backed themselves into a corner,
again.
Amazing.
In fact I can only think of a handful of things you can't currently cap: spell double attack, flurry and maybe AE auto attack? Well, nevermind some classes can cap AE auto attack.
See?
So yes Rhaz, they do have to do this or everyone will be capped in everything in the gear they already have. I'm aware. What I'm PISSED about is that the devs fuckup and we have to deal with it. OVER AND OVER AND OVER.