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Old 07-01-2009, 12:27 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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We already did, when you gonna join in?
So Rhaz did get his birthday wish!
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Old 07-01-2009, 02:30 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by firamas View Post
The items that break the paradigm are things like the choker, certain avatar pieces, some of the better instanced raid loot, etc. Avatars at relatively easy, but at least take a raid force... still not enough effort required there versus the quality of some of the items that drop. Things like the choker can now be obtained solo by many classes, and would still be wanted at L90 most likely. Think about that. Grey content dropping Best in Slot items...?
Yes, lets punish the playerbase for the dev team's continual mistakes. Who do you think is making these items? The same person made the choker, that ended up putting base damage all over the place in TSO.

THEY KNEW BASE DAMAGE WAS OVERPOWERED BECAUSE EVERYONE ON EARTH WAS WEARING THE CHOKER.

What did they do? They implemented MORE BASE DAMAGE SHIT. They implemented so much base damage stuff they had to totally rape procs because of it.

So this is the second major mechanics change due to them being ABSOLUTELY FUCKING RETARDED when it comes to itemization.

Until the DEVELOPERS change the way they do things, none of this shit matters.

The problem is their approach to design. Until that problem is fixed all of these other sweeping changes do. not. matter.

Fyreflyte is still itemizing the next expansion. So I'm sure he will still fuck it up. They have no concept of the longterm or how shit works together.

What they are trying to do is design the mechanics around their inability. "Well I keep putting base damage on everything, even after the choker ordeal, I just can't seem to grasp the amount of power it offers. Maybe Aeralik can implement a system that will CONTROL MY STUPIDITY".

It just pisses me off that they aren't taking responsibility. They fuck up continuously and then the players take it in the ass.

I mean look what the next expansion is offering: pay 40 bucks to get worse, pay 40 bucks to lose two years of work, pay 40 bucks to get ass raped.

UNTIL THE DESIGN PHILOSOPHY AMONG THE DESIGNERS RESPONSIBLE FOR ITEMS AND MECHANICS CHANGE, ITS POINTLESS.

They implement a skill, say double attack, what do they do? They cap everyone in double attack so that they double attack every swing and double attack is no longer a useful skill. Now, not only are they limited in itemization, everyone is super powerful. They've backed themselves into a corner, again.

Amazing.

In fact I can only think of a handful of things you can't currently cap: spell double attack, flurry and maybe AE auto attack? Well, nevermind some classes can cap AE auto attack.

See?

So yes Rhaz, they do have to do this or everyone will be capped in everything in the gear they already have. I'm aware. What I'm PISSED about is that the devs fuckup and we have to deal with it. OVER AND OVER AND OVER.
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Old 07-01-2009, 02:42 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

I just don't understand the anger here. This system has worked just fine in WoW. The same concept is being applied here.

Tell me what the fuck is inherently wrong with making old tier gear no longer viable against new gear? It's a design decision. There is nothing inherently good or bad about it. It's simply one way to handle itemization in a tiered system.

It's not a "punishment" to the playerbase. Everyone is subject to the same rules and the same diminishing returns. Get the fuck over yourselves and your populist rage.
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Old 07-01-2009, 03:16 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

You are a fucking moron.

Do you think they would implement this system if everyone, including casual heroic players, weren't at the caps for almost all possible stats and mods?

This is a "punishment" to the playerbase. One we wouldn't be experiencing if the devs were able to design gear without making all stats/mods meaningless.

Diminishing returns curve was supposed to fix the majority of this remember. Woops, everyone is on the other side of the curve capping everything anyway.

You are blind. This isn't WoW.

If they did itemization right people would upgrade to new gear naturally. Its another sign of their fuckups that they have to force everyone to do it.
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Old 07-01-2009, 03:17 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by firamas View Post
I just don't understand the anger here. This system has worked just fine in WoW. The same concept is being applied here.

Tell me what the fuck is inherently wrong with making old tier gear no longer viable against new gear? It's a design decision. There is nothing inherently good or bad about it. It's simply one way to handle itemization in a tiered system.

It's not a "punishment" to the playerbase. Everyone is subject to the same rules and the same diminishing returns. Get the fuck over yourselves and your populist rage.
That was an inherent mechanic in WoW from the outset. It was not here and it's very late in the game to be making usch a significant change. This is a lesson that SOE has never truly learned. Don't change the basic fucking principles of how your game works 5 year in. Just don't.
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Old 07-01-2009, 03:18 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Originally Posted by Sulan View Post
That was an inherent mechanic in WoW from the outset. It was not here and it's very late in the game to be making usch a significant change. This is a lesson that SOE has never truly learned. Don't change the basic fucking principles of how your game works 5 year in. Just don't.
Actually it wasn't an inherent mechanics in WoW. But it came out before the first expansion(or rather "with" depending on how you look at it).
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Old 07-01-2009, 03:21 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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pay 40 bucks to get ass raped.
Actually sir, you were at Fan Faire, so I believe you get your yearly ass-raping for free.

Seriously though this gear scaling idea got shot down by the community once already... Why are they continually bringing back old shit? If you have milk that's gone bad... putting it back in the fridge for a while doens't make it somehow get better.
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Old 07-01-2009, 03:23 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

Oh shit I forgot about the free thing!
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Old 07-01-2009, 03:26 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

yes sir that is one complimentary nerf to every pieces of gear you have as soon as you hit lvl 81! go go go!
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Old 07-01-2009, 03:29 PM  
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Default Re: Gear scaling system — any reason to keep playing pve for next 8 months?

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Avatars at relatively easy, but at least take a raid force... still not enough effort required there versus the quality of some of the items that drop.
Relatively easy? What percentage of the EQ2 population do you think will ever kill an avatar? I think I'd be surprised if it was 1%. It might not even be 1% of raiders.

I like the fact that there are items from previous tiers that were never really upgraded. It was like throwing a bone to people who have been playing the game for a long time. Sure in some cases you had to kill avatars, so like only 1% of the players ever had a shot at it. But then the choker came along and its basically available to everyone. The biggest problem with the choker is probably that its still available, people see it for sale, and therefore decide to bitch about it.
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