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Old 07-10-2009, 06:22 PM  
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Default Re: Best Exploits Ever

I remember back in T7 when tanks were tanking DT in cloth. Back then, avoidance was bound to the armor type and not the class. The cloth armor gave more avoidance to the tank than plate did... lol
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Old 07-10-2009, 06:36 PM  
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Default Re: Best Exploits Ever

In eq1:

Luclin Expansion, Maiden's Eye Eastern Wall. You could train the entire zone in one huge group and as long as you were on the other side of the wall they would just run straight into it. Occasionally one of those cloak fuckers would be a caster but if you got the ape dudes and the black aliens you'd be good to go.

If you had any type of AoE spell you could hit them all through the wall. When I was leveling my second bard I used this to gain massive AA and exp until some faggot druid reported me.

I came back to my account to see a gm levitating in front of me asking what I was doing. To which I replied "Working on Brass" since I had equipped a horn and left him playing ae damage.

I ended up with just a warning since they didn't actually see me do it.
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Old 07-10-2009, 06:58 PM  
 
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Default Re: Best Exploits Ever

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Originally Posted by stryph View Post
I had a couple of bags full of the components for the items that never made the game from him.
The best part was even after they realized how badly Marcus was exploited they still made the components vendor for ~1pp per, instead of issuing bans.

Another exploit I loved, and I doubt many people remember it but in T5, Inquisition, the Inquisitor death save could be exploited to trigger 100% of the time for 100% health.

And I wont even go into the zoning temp to permanent buff exploit during DoF.
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Old 07-10-2009, 11:30 PM  
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Default Re: Best Exploits Ever

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Originally Posted by Niber View Post
The best part was even after they realized how badly Marcus was exploited they still made the components vendor for ~1pp per, instead of issuing bans.

Another exploit I loved, and I doubt many people remember it but in T5, Inquisition, the Inquisitor death save could be exploited to trigger 100% of the time for 100% health.

And I wont even go into the zoning temp to permanent buff exploit during DoF.
They shouldn't have issued bans for killing a mob, just removed that specific loot. It's not like those components were worth anything, should have just removed them all from game, even the ones gotten from places like Poet's Palace and other zones.
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Old 07-10-2009, 11:46 PM  
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Default Re: Best Exploits Ever

collect the data and sell them on his website, it's OP 's aim.
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Old 07-11-2009, 12:26 AM  
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Default Re: Best Exploits Ever

Everytime someone commits the crime of arson, I hope you are dying in it.
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Old 07-11-2009, 02:36 AM  
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Default Re: Best Exploits Ever

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Originally Posted by Kriptini View Post
That's still possible, by the way... but does anyone know if it's possible for Antonica? No matter what we do, we can't place anything on the other side of the barrier that sends you back to the guild hall, even if we go under it.
you have to do my all time favorite trick and ghost.
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Old 07-11-2009, 02:39 AM  
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Default Re: Best Exploits Ever

I prefer the WASD bug that allowed you to solo literally any mob in the game.

Until the ninja fixed pathing, and it didn't work anymore.
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Old 07-11-2009, 05:25 AM  
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Default Re: Best Exploits Ever

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Coercers or illusionists doing something I vaguely remember to mobs in t6 to make them either lose all their power or blow themselves up or something...I can't remember this one well enough, perhaps someone else will remember it.
IIRC the way Destructive Mind used to work was that when you cast it on a mob and they consumed power it also consumed something like 300% of that power from their health. (Forget the actual numbers, the spell was changed before I played coercer)

So if you got it in at the start of a fight before the mob cast their big AOE/attack it used to do a fuckload of damage...
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Old 07-11-2009, 08:30 AM  
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Default Re: Best Exploits Ever

Here's a bug more than an exploit but if I could figure out how i did it would be an exploit. But in Chaotic Legion's Guild hall i was able to dupe the miner, gatherer hirlings and the harvest depot and a couple others and have 2 of each instead of just the one that is required and it only takes up the one amenity slot as well.

Somehow I got into a different guild hall instance from the rest of the guild one night. I bought the said amenities and placed them etc. later that night i realized i wasnt in the same guild hall as the rest of the guild (they were talking about stuff happening at the entrance). I asked them wtf they talking about as i dont see them etc. I zoned out and came back in and they were there, but the hirlings etc werent. So I bought them again and replaced them and logged for the night. Next morning when i logged in, there were two of each amenity i just recently purchased.
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