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Old 07-27-2009, 01:08 PM  
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Default Re: Dev Chat

Fuck Fyreflyte's vision. That is all.
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Old 07-27-2009, 01:19 PM  
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Default Re: Dev Chat

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Originally Posted by firamas View Post
I actually have been seeing a psychiatrist to help me with my many issues. He tells me not to seek approval on internet forums because of exactly this. Everytime someone places me on ignore, it sets me back about a month in therapy. So consider this a warning. You now owe me a months worth of therapy (at 4X a week) and you will pay what owe, I don't care how many cocks you have to suck to earn it.
I think he was talking to you nutra.
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Old 07-27-2009, 01:32 PM  
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Default Re: Dev Chat

You know he's going to have to take me off ignore to verify that I actually said that, and when he finds out that I didn't, he's going to rage on you next. WHAT EXACTLY ARE YOU TRYING TO DO HERE?
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Old 07-27-2009, 01:55 PM  
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Default Re: Dev Chat

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Originally Posted by Anurra View Post
Haha this is just HILARIOUS considering everything thats been said. They can't even create a system that works (even though it IS a shitty system [as we know it]) without nerfing us before the fucking expansion comes out.
If you want to blame anyone for everyone getting nerfed, blame the casuals who cried about how much better Raid gear was than heroic gear. The core problem is that the gear this expansion was too powerful.
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Old 07-27-2009, 02:27 PM  
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Default Re: Dev Chat

Why is everyone swinging from Firamas nuts? Is there a line I can get in?
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Old 07-27-2009, 02:41 PM  
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Default Re: Dev Chat

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Originally Posted by Hoss View Post
I think he was talking to you nutra.
It's awesome that I have a personal assistant filtering his posts to me. Even in this economy a good assistant is a must!

In all seriousness however, it's a pity he runs amok all over the forum... even trolls should have limits to how much they disrupt gameplay discussions... even here. I wish I could completely ignore him but meh, I'll just stop reading threads he mucks up or I'll just stop reading period. No big deal either way to be honest. In my younger days I would have more fun with it but I'm just old and grumpy now and lack the energy to play "the omg look at me game" so I'll whine every now and then till I get bored.
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Old 07-29-2009, 01:29 AM  
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Default Re: Dev Chat

Most games have rating systems on stats. I really dont get why people bitch about it so much. Everyone should realize by now the gear rating system they are putting in is going to be as close to a shitty copy of WoW's rating system as they can do in as short as time as possible. Pretty much everyone realized % based effects was stupid sometime right after the LU 13 combat revamp. A couple more combat revamps and this game will fix most of the shitty coding it has implemented since its release and be a loosely based copy of WoW.

EDIT: for those to slow to understand gear rating = gear degradation

Last edited by gungo; 07-29-2009 at 01:31 AM.
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Old 07-29-2009, 07:48 AM  
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Default Re: Dev Chat

True most games have stat ratings but wow's rating system is probably the worst rating system out there. The better rating systems out have Rating as a seperate number on the item representing Attack Rating(AR) and Defense Rating(DR). AR/DR is not the same as the attack of a weapon or the defense on armor but a separate modifier that changes the effectiveness of your gears' stats based on the AR/DR of the mob you are fighting. So if you have 100% crit at level 80 you still have 100% crit at level 90 in the same level 80 gear. However when you fight a level 90+ mob your AR/DR is lower then the mobs' AR/DR so you would only have 60% or so effective crit against the mob.

By creating a separate stat for item rating it gets rid of nasty backwards progression side effects of leveling. If you level up your gear doesn't automatically get weaker. Under an AR/DR system you don't start feeling weaker until you attempt new content fighting mobs that have higher AR/DR than you. That way if you decide to go back to do old content you still have your old effective crit back.

Under non AR/DR systems such as Wow's straight item degrades and the one being proposed for eq2 you get weaker as you level. That is backwards progression and that sucks. I hope the devs see the light of this and put eq2 on an AR/DR system and not copy WoW.
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Old 07-29-2009, 11:04 AM  
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Default Re: Dev Chat

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Originally Posted by Novusod View Post
True most games have stat ratings but wow's rating system is probably the worst rating system out there. The better rating systems out have Rating as a seperate number on the item representing Attack Rating(AR) and Defense Rating(DR). AR/DR is not the same as the attack of a weapon or the defense on armor but a separate modifier that changes the effectiveness of your gears' stats based on the AR/DR of the mob you are fighting. So if you have 100% crit at level 80 you still have 100% crit at level 90 in the same level 80 gear. However when you fight a level 90+ mob your AR/DR is lower then the mobs' AR/DR so you would only have 60% or so effective crit against the mob.

By creating a separate stat for item rating it gets rid of nasty backwards progression side effects of leveling. If you level up your gear doesn't automatically get weaker. Under an AR/DR system you don't start feeling weaker until you attempt new content fighting mobs that have higher AR/DR than you. That way if you decide to go back to do old content you still have your old effective crit back.

Under non AR/DR systems such as Wow's straight item degrades and the one being proposed for eq2 you get weaker as you level. That is backwards progression and that sucks. I hope the devs see the light of this and put eq2 on an AR/DR system and not copy WoW.
I completely agree with this form of rating system where it is
item level vs mob level
instead of the WoW/Eq2 proposed system of
Player level vs item level

But there are tons of people bitching here like eq2 is creating some new shitty idea of gear degrading where it is pretty much just a copy of WoW's idea already. The fact is linear % based abilities w caps was just bad coding.

And my guess is they are going with player level vs item level because its easier to code. But I agree item level vs mob level will rock. The only issue with item level vs mob level is PVP and in PVE when you are several levels above someone with higher level gear you are immensely stronger then it is currently on live. This can be curtailed a bit by caps.

Last edited by gungo; 07-29-2009 at 11:08 AM.
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Old 07-29-2009, 11:22 AM  
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Default Re: Dev Chat

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Originally Posted by gungo View Post
But there are tons of people bitching here like eq2 is creating some new shitty idea of gear degrading where it is pretty much just a copy of WoW's idea already. The fact is linear % based abilities w caps was just bad coding.
No it's not. The only bad thing is rushing everyone to the cap of everything in the space of two expansions and that's not coding, that's dev "vision". If these devs were as stingy as EQ1 used to be, we'd still be worrying about attributes, resists and just about everything else no one looks at anymore.

I haven't seen anyone suggest it's new, just that it's shitty.
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