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08-06-2009, 01:46 PM
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I WILL FIND A CENTER IN YOU
Character: Vainamoinen/Snooppy
Server: Najena
Posts: 4,984
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Re: Guild Management - Contribution
No arguments here.
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I AM JUST A WORTHLESS LIAR
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08-06-2009, 05:39 PM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 3,319
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Re: Guild Management - Contribution
Quote:
Originally Posted by Deson
So it is whiny.
Some people like doing writs, some don't. As long as they contribute to the well being of the guild as a whole it's not worth it. If you make it a specific rule and don't have a grandfather clause, expect to lose the guild.
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No need to have a grandfather clause because they dont have a guild hall yet.
This is what he needs to do.
Set up ranks in guild by contributed guild status amount.
Then restrict certain amenities to those who contribute status/coin to the guild.
Once you get your first guild hall people WILL contribute to get access to the amenities.
If you don't set this up it is only going to get worse for you as upkeep and purchase price of certain amenities will only further put all the burden on the few who contribute. While all the other lazy worthless fucks will use the work others put into it.
Last edited by gungo; 08-06-2009 at 05:40 PM.
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08-06-2009, 05:41 PM
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BICK DUTTER
Character: Cult/Kaliguwra
Server: Mistmoore
Posts: 1,179
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Re: Guild Management - Contribution
Quote:
Originally Posted by Deson
You came to 'flames asked advice, got straight answers but call me a troll?
You get paid to be stupid?
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Dont come to flames for advice, imo.
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Quote:
Originally Posted by Kin Meds tbh
I'd fuck you so hard your mother's cunt would hurt
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08-06-2009, 05:46 PM
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L337 Poster
Character: Deson
Guild: Unbound
Server: Lucan
Posts: 4,726
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Re: Guild Management - Contribution
Quote:
Originally Posted by gungo
No need to have a grandfather clause because they dont have a guild hall yet.
This is what he needs to do.
Set up ranks in guild by contributed guild status amount.
Then restrict certain amenities to those who contribute status/coin to the guild.
Once you get your first guild hall people WILL contribute to get access to the amenities.
If you don't set this up it is only going to get worse for you as upkeep and purchase price of certain amenities will only further put all the burden on the few who contribute. While all the other lazy worthless fucks will use the work others put into it.
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Guild Hall doesn't matter. Guild was made with no rules and there are a number of ways to be a contributor that don't require status or or coin. They need to define what it means to be in the guild. I agree with your other suggestions but people who joined under one assumption only to have it switched on them are likely to just leave without an out.
Quote:
Originally Posted by Prugor
Dont come to flames for advice, imo.
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Don't come to 'flames for advice if you don't want it blunt.
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Quote:
Originally Posted by Locke
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Last edited by Deson; 08-06-2009 at 05:47 PM.
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08-06-2009, 05:47 PM
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Visitor
Character: Jovie
Server: Guk
Posts: 42
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Re: Guild Management - Contribution
One way you can help your case is set the amenties up so that the person must have trustee status in order to use it, then give the non contributors a lesser status.
For the non contributors, it sounds like you have some selfish folks. Hell, even if they didn't writ, they could turn in those little icons and shit that give status towards the guild. It might not be much but it would be a positive contribution.
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08-06-2009, 05:51 PM
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I'm happy, how about you?
Character: Divexo
Posts: 754
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Re: Guild Management - Contribution
Quote:
Originally Posted by Codeseer
I pose the following question for discussion:
What is the best way of dealing with guild members who refuse to contribute?
In my specific case, I'm the leader of a casual guild. The foundation of the guild was built on fairness and friendliness. Yet, we have several members, even level 80 crafters, who just refuse to contribute to the guild. We are inches away from level 30 and obtaining a guild hall, yet still these members have 0 status contribution, while many others have under 1000 guild status points. We even have members who refuse to do writs in areas they're going to be adventuring in anyway. This is becomming a weighted issue in my eyes and I'm torn between our fairness to the others who do contribute and our friendliness of saying anything to the ones that don't contribute. I am even currently offering members platinum coin to contribute, yet they still refuse; so, I'm at my wits end of what do do about this situation. On one thought I consider just letting it go; on another thought I consider severely restricting the guild related benefits to those who don't contribute; yet, on another thought I consider just removing those who don't contribute from the guild.
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This word come to mind when reading, CASUAL. If your in a casual guild then any role in the guild is casual and shouldn't have the feeling of responsibility or being a job. your one or the other, hardcore or casual. You don't have to raid and all that to be hardcore...there are some hardcore tradeskill/writ guilds and such out there.
Your getting mad at casual guildies for being casual. maybe you should make a guild charter and let them know who is boss. Explain your requirments for being in 'your' guild. You cannot get mad at people for not following made up rules that only come up in knee jerk situations. Forward thinking and planning is key. Good simple rules too. remember the seven pee's(piss poor planning produces piss poor performance). get with your officers and come up with a charter now. Otherwise you really can't get mad..especially if you yourself call it a casual guild.
[quote=Awaka;1060169]Well, I hate doing writs and grinding crafting quests- it's just boring - I prefer to do instances/etc - I really wis they had heroic writs for many of the instances in the game - I might be more inclined to do them.
quote]
I swear named mobs give status?
Last edited by Divexo; 08-06-2009 at 05:55 PM.
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08-06-2009, 06:01 PM
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L337 Poster
Character: Deson
Guild: Unbound
Server: Lucan
Posts: 4,726
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Re: Guild Management - Contribution
Quote:
Originally Posted by Divexo
This word come to mind when reading, CASUAL. If your in a casual guild then any role in the guild is casual and shouldn't have the feeling of responsibility or being a job. your one or the other, hardcore or casual. You don't have to raid and all that to be hardcore...there are some hardcore tradeskill/writ guilds and such out there.
Your getting mad at casual guildies for being casual. maybe you should make a guild charter and let them know who is boss. Explain your requirments for being in 'your' guild. You cannot get mad at people for not following made up rules that only come up in knee jerk situations. Forward thinking and planning is key. Good simple rules too. remember the seven pee's(piss poor planning produces piss poor performance). get with your officers and come up with a charter now. Otherwise you really can't get mad..especially if you yourself call it a casual guild.
Quote:
Originally Posted by Awaka
Well, I hate doing writs and grinding crafting quests- it's just boring - I prefer to do instances/etc - I really wis they had heroic writs for many of the instances in the game - I might be more inclined to do them.
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I swear named mobs give status?
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Instance bosses and raid named give status.
They used to have group writs but instead of making them to compete with solo writs, they just made all writs solo.
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Quote:
Originally Posted by Locke
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08-06-2009, 06:04 PM
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Anyone for Mob Tennis?
Character: Irulana
Guild: Legion Of Steel
Server: Kithicor
Posts: 418
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Re: Guild Management - Contribution
Small guilds can function reasonably well without formal rules or minimum requirements, that much has been proven time and time again since the the first ever EQ2 guild was founded.
Small-Medium guilds tend to need some loosly formulated rules and general guidelines, normally unwritten but generally accepted.
Medium to large guilds tend to require some form of structured rules and guidlines, preferably written, maybe as no more than a few paragraphs on the guildportal site.
Large - very large and Raiding Guilds will definitely require a well structured guild heirarchy, formally written and agreed guild guidlines covering aspects as varied as amenity useage to minimum standards of behaviour. There will generally also need to be some kind of formal structure for dealing with complaints, discipline etc.
Extremely large or very high end raid guilds will generally have a very strict guild structure, well written formal guild and raid rules covering every aspect of guild and raid force membership. There will normally be a specific set of guidlines for guild leaders and officers to follow when dealing with many aspects of guild business.
The above is just my experience of how many guilds function, not all, just many. I myself am an officer in an Extremely Large Guild which also runs current tier raids in two seperate time zones, therefore it has been necessary for us to debate, create and publish quite an extensive set of documents including Guild Membership Code of Conduct, Raid Force Membership information and Guidlines, a Raid Loot Policy as well as several other supporting documents, all of which are published on our Guild Portal Forums. I can say that these documents were a labour of love, I cannot however vouch for their accuracy as far as grammar or spelling is concerned 
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Warlocks do it with more than one mob at a time
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08-06-2009, 06:43 PM
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Regular
Character: Tesar
Guild: Arion
Server: Unrest
Posts: 205
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Re: Guild Management - Contribution
[quote  ivexo;1060599]This word come to mind when reading, CASUAL. If your in a casual guild then any role in the guild is casual and shouldn't have the feeling of responsibility or being a job. your one or the other, hardcore or casual. You don't have to raid and all that to be hardcore...there are some hardcore tradeskill/writ guilds and such out there.
Your getting mad at casual guildies for being casual. maybe you should make a guild charter and let them know who is boss. Explain your requirments for being in 'your' guild. You cannot get mad at people for not following made up rules that only come up in knee jerk situations. Forward thinking and planning is key. Good simple rules too. remember the seven pee's(piss poor planning produces piss poor performance). get with your officers and come up with a charter now. Otherwise you really can't get mad..especially if you yourself call it a casual guild.
Quote:
Originally Posted by Awaka
Well, I hate doing writs and grinding crafting quests- it's just boring - I prefer to do instances/etc - I really wis they had heroic writs for many of the instances in the game - I might be more inclined to do them.
quote]
I swear named mobs give status?
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I don't think he's mad because they are being "casual" they're being lazy and not contributing, there is an important difference. Hell, at this point in the game you almost have to go out of your way to NOT contribute status since heroic instance boss mobs give status, along with the tokens, crafting writs, adv writs, etc, etc. And while there are other ways to contribute other than status, if you are an up and coming guild, which this is, contributing status is a very good and easy way to show that you care and want the guild to succeed, which are the kind of players you are going to want to surround yourself with.
Anyway, to the point, you need guild rules ASAP, complete with consequences that you and the officers are willing to enforce. Perhaps come up with both a guild charter and also a member code of conduct? Some document(s) that spell out what the guild is, what you expect of the members of the guild, and how you expect them to act. For example...make doing a writ a requirement. The guild I'm in has a guild requirement of running 1 writ (doesn't matter if it's adv or crafter) per week. We suspend the requirement when the guild is at level cap, but when it isn't it is in effect. While you are leveling up, do a monthly writ contest with plat as a reward. It's a bit of a pain to manage, having to go through guild events on a daily basis then deleting them when they are counted, but should really help in leveling the guild while encouraging some good natured competetion within the guild. It can also help you identify the people who are being lazy and just doing the minimum to maintain the benefits of your guild so you can address the issue with them in whatever manner you see fit.
I'd say make your members aware that you are going to create a guild charter/code of conduct/whatever you want to call it and ask for their input. What do they like? What don't they like? What do they want from the guild? Etc, etc etc. Make the process as interactive as possible, especially between you and the officers, so when you bring forth your new set of rules your membership doesn't feel like you are dictating to them. You will likely lose some members no matter what you do so be ready for that and don't take it personal. If you do it right most or all of the people you'll lose are going to be people you didn't want in your guild anyway, so your roster, while smaller, is likely to be more in-line with your guild vision and it will be easier to go forward from there.
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08-06-2009, 06:50 PM
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And this time, Don't Suck!
Character: Tool
Guild: Prophecy Reborn
Server: Mistmoore
Posts: 7,650
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Re: Guild Management - Contribution
Gungo had the best idea. Give them rank according to guild status contributed. Its not unreasonable, when i was in casual guilds trying to level, you had to contribute a certain amount of status before you were promoted from the lowest rank.
You may lose those people, but fuck em. If they aint doing ANYTHING to earn status, they're not worth having anyway. As has been mentioned, even if they were running instances or raiding, they'd be getting some status.
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