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Old 04-16-2007, 12:55 PM  
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Default Current Test Notes, so much good stuff

I've highlighted the best stuff

*** Highlights ***
- A new mount is now available. Talk to Heinrich in the Loping plains to get more details!
- You can now share many of the quests in your quest journal with others!

*** Gameplay ***
- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.
- Players who were originally citizens of Kelethin but then switched citizenship should now be allowed to return.
- Tired of that ugly mummy or chubby ogre following you everywhere? Then try /pet hide.
- Some NPCs that both offer and update quests for a player should now have the book icon above their head instead of the feather.
- Further enhancements have been made for server performance.

*** Items ***
- Orclord Ringmail armor has been renamed Orclord Stalking. All pieces are now properly flagged as leather and now have a more appropriate appearance. (No stats or class requirements have been changed.)
- The Ribcage Scythe will now deal piercing damage and has had it's +slashing mod replaced with +piercing.
- Deepforest Fistwraps can now be equipped by Bruisers and Monks.
- Plasma Boost and Plasma Amplification are now correctly modifying the amount of damage specified in the spell description.
- The Crown of Enlightenment's trigger proc now works correctly.
- Plasma Boost (and similar effects) will no longer stop the triggered effect from the Robe of Alkabor from functioning.

*** Quests ***
- All players above the level 20 can now assist Grot Leadarm in the quest, "Ill Communication" in the Butcherblock Mountains.
- Significantly reduced the number of Enchanted Adamantine Ore and Enchanted Azurite Capillaries that Toranim Skyblade and Gogas Afadin want for the Ghoulbane Empowered subquests.
- In Greater Faydark, the limecap mushrooms can now be harvested from a normal distance for the quest "Limecap Mushrooms".
- Temporary items given when you start a quest will now be stamped with the name of the Quest.
- Citizens of Kelethin can now do the Ties That Bind in Antonica.
- Quest Sharing:
- You can now share Quests (both incomplete and complete) with your groupmates using the new button in your Quest Journal!
- When sharing a Quest, the receiver will start at the beginning of the Quest.
- You must have completed all the prerequisites in order to receive a shared Quest. If you haven't, a message will tell you what you need to do.
- Certain types of Quests cannot be shared: Hallmark, Heritage, Signature and Betrayal Quests, plus the first Quest in each Deity line.
- Receivers will receive any items that the original Quest NPC gives at the start of the Quest.

*** PVP ***
- Citizens of Freeport, Kelethin and Qeynos who die in Azhar's Penitence will now have respawn options in the Sinking Sands.
- Fixed an issue where playing in third person combat might stop another player from using positional attacks on them.
- You will now get a message to the general combat channel about why you have entered into combat.

*** Tradeskills ***
- Fixed an error causing components to disappear if a player goes LD while doing commission work.

*** Zones ***
The Estate of Unrest:
- Garanel's Shade will no longer break the counter with /yell.
Enchanted Lands:
- Pages missing from the Enchanted Lands book collection quests are once again dropping.

*** Broker ***
- Containers can be flagged as ‘Contents not for sale'. This will hide the contents of the bag from any vender's sell window.
- Searching the broker is now more intuitive:
- Each word you search for can appear in the item name in any order.
- Use a dash (-) before a word to indicate that the word should not appear in the item name.

*** UI ***
- Bags should no longer resize when you log in, from their previous size.
- Fixed a number of cases where spells would give out unnecessary error messages.
- Changing a container's label is now done from the Bag Options window.
- You can now select the primary spell for a macro that contains multiple spell steps. The icon tinting, reuse timer and tooltip are displayed for the primary spell.
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Old 04-16-2007, 12:58 PM  
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Default Re: Current Test Notes, so much good stuff

Thank god the diety pets are a decent little boost for some just 24 of them can lag the shit out of certain zones. Now he can hide and never die why this never was the case lord only knows.
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Old 04-16-2007, 01:03 PM  
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Default Re: Current Test Notes, so much good stuff

I started putting in 2 or more /feedbacks a day about those stupid things about 2 weeks after they hit the game.
The lack of forethought involved with those was just amazing.
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Old 04-16-2007, 01:08 PM  
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Default Re: Current Test Notes, so much good stuff

Does anyone know what the new mount is yet? Is it just another horse with maybe different colors, or something 'new'?
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Old 04-16-2007, 01:09 PM  
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Default Re: Current Test Notes, so much good stuff

Quote:
Originally Posted by KFizzle View Post
Does anyone know what the new mount is yet? Is it just another horse with maybe different colors, or something 'new'?
Grimwell has said that it's not a horse. I expect to see screenshots from test very soonish
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Old 04-16-2007, 01:13 PM  
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Default Re: Current Test Notes, so much good stuff

Is it just me or does it seem the game updates are getting smaller and smaller? GU33 seemed like slim pickings, but I think this one has it beat. And, no mention of Timesink (Sword) of Destiny either ... hopefully its to release it in full with the next GU. And worse case, Grimwell said there would a screenshot with the preview on Friday (its a "warg" though)
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Old 04-16-2007, 01:16 PM  
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Default Re: Current Test Notes, so much good stuff

Grimwell has said the new mount is a Warg.
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Old 04-16-2007, 01:28 PM  
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Default Re: Current Test Notes, so much good stuff

Yeah............. for those of us who spent 24 plat on the Empowering Ghoulbane part of the MM Shield HQ........... wonder if we will get a refund? Im not broke and I certainly dont complain, but if the quest goes to 2 ore instead of 12 i'm gonna be fucking pissed off.
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Old 04-16-2007, 01:35 PM  
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Default Re: Current Test Notes, so much good stuff

Only problem I have with the new EoF fabled pieces only dropping pieces of those in the raid is what happens when you have to sit someone for a fight because you need or don't need a certain class for the fight. Or the enivitable 26 people on line, 2 people have to sit scenario.

This new way, is much better, but it would be nice if they can log every class that has been in the zone at some point at the time of the drop. This way, you can at least bring in the people sitting out, and they can /quit.

It would be interesting, since certain mob drops have a chance to drop a small selection of class fabled, about 9, that you could drop a few classes and really shrink that loot table. Logging classes based on who's been in the zone would elimate the manipulation of the odds of certain pieces dropping.
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Old 04-16-2007, 02:00 PM  
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Default Re: Current Test Notes, so much good stuff

about "EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter"

I'm glad to see they are doing something about it, but I can see where people might be able to abuse this a little. Pretty sure I've already read it here somewhere. Where, say I need my zerker shoulders. Ok, everyone camp to your zerker alt for this encounter. Having, say 6 (or more!) zerkers in the raid, and assuming you can still beat the encounter, should REALLY up your chances. And beating the encounter probably won't be hard with like 6 of one class, since alot of the encounters can be 3 grouped any way. Hell, you could bring them in and park them at the door.

Last edited by Lizerd Keng; 04-16-2007 at 02:03 PM.
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