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Old 08-12-2009, 11:11 AM  
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Default Re: Holy f*cking Nerf Batman

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Originally Posted by Cracatoa View Post
The Soul Consumption nerf will trivialize a lot of the more difficult Avatar encounters, actually. They are only hard at the beginning to get stable, and with deaths being completely trivial to the encounter now, even that will be a joke.

This is an incredibly bad nerf without some sort of buff to the mobs at the same time.


Exactly, now you will see the 2nd 3rd or 4th "string" guilds on almost all the servers snaking avatars. The nerf itself isn't going to be seen for the top end guilds but for the one's that haven't killed Ykesha or even Anashti, you will start to see them downing the easier avatars.
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Old 08-12-2009, 11:20 AM  
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Default Re: Holy f*cking Nerf Batman

Let me be clear that I think Soul Consumption was a gay mechanic to put in in the first place. However, this is not the way to remove it.
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Old 08-12-2009, 11:26 AM  
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Default Re: Holy f*cking Nerf Batman

Soul Consumption was a good gear/skill check for a lot of mobs. You shouldn't be able to walk away with a big kill if you are so sloppy that you have 12+ deaths on a fight.

I agree with Kraks, it was gay in the 1st place but taking it away is just going to make lesser guilds looks better than they really are because now they can just heal and rez through pretty much anything other than something like battle weary (and combat fatigue).......
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Old 08-12-2009, 11:36 AM  
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Default Re: Holy f*cking Nerf Batman

If Strike survives their "ordeal", they are gonna need to camp avatars 24x7 to keep Lost Coast Privateers from ganking them all.
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Old 08-12-2009, 11:50 AM  
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Default Re: Holy f*cking Nerf Batman

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Originally Posted by Muph View Post
You may want to explain that to just about every class that uses those exact mobs to do DPS comparisons. (0)
Well there is a lot to be said about parses. I suppose you are trying to determine how valuable a toon/player is to the raid by looking at how they parse. To do that you have to determine which part of the raid zone is the important part and which doesn't matter as much. Most people would say that it is the named encounters that matter the most, so with that in mind you would expect a ZW of just the names to be how people are really compared. If you were to start to do that though you would probably end up running into situations where so and so wasn't parsing as high cause they had to do things such as joust, cure, debuff, etc. The further you go down this thought process the more clear it becomes that the parse itself doesn't really show much at all about how valuable a player is to the raid on named fights, what really matters if that everyone does their job to get the mob dead.

So if the names are the important part of raid zones, and the dps parse really isn't the big picture when killing them... where does that leave the trash parse? It's pretty much just for fun. It is fun to try to put out lots of dps against easy mobs, and to compare how much you can do to others. It also acts as a benchmark to improve your dps techniques which usually, but not always, can be applied to named fights.

What is funny though is the conclusions people readily make about the trash dps parse. We all know its not a very big part of raid success and just for fun, but so often you see people saying how leet they are for topping the parse or saying so and so is a scrub cause their parse is low. People will often judge a player's entire ability/usefulness based on the a parse which we all know is just for fun and not really that important. It almost appears that these individuals think that their place on the trash dps parse relates to how useful they are to the raid as a whole. I think this happens more often then most people want to admit.

So about the trash parse:

Is it fun? Yes
Is it informative? Yes
Do people let it go to their head? Definately.

Sure the parses will change, but I doubt that it will make them any more or left informative, will just change the duration and the order of the names.
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Old 08-12-2009, 12:03 PM  
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Default Re: Holy f*cking Nerf Batman

I don't see the 2% heal nerf having a huge impact on raiding. Either a guild has enough DPS and few enough deaths to burn the raid MOB, or they need to up their DPS/learn to die less often.

Furthermore, assume the 2% really does make a difference when it comes to defeating the current raid MOB in your progression -- you still need to gear up to defeat the next raid boss.

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Old 08-12-2009, 12:07 PM  
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Default Re: Holy f*cking Nerf Batman

Wonder if Valor will only heal to 45% when someone fails to orb the priest now?
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Old 08-12-2009, 12:10 PM  
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Default Re: Holy f*cking Nerf Batman

So they make the mobs easier in Palace but leave the stupid fucking stairs there? Way to go!
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Old 08-12-2009, 12:11 PM  
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Default Re: Holy f*cking Nerf Batman

try eet!
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Old 08-12-2009, 12:22 PM  
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Default Re: Holy f*cking Nerf Batman

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Exactly, now you will see the 2nd 3rd or 4th "string" guilds on almost all the servers snaking avatars. The nerf itself isn't going to be seen for the top end guilds but for the one's that haven't killed Ykesha or even Anashti, you will start to see them downing the easier avatars.
I know this may be a bummer for those guilds who farm all the avatars on their server without any real resistance from said 2nd 3rd or 4th "string" guilds, but I'd say its better for the game as a whole. So a few guilds get the satisfaction of killing a few avatars, boost their moral keeps them subscribing. Much better than another alt in the farm guilds getting a charm.

My guild is the only one on my server that kills avatars, and yes I still need pieces, but honestly I think its better for the game if this happens. Watch out for the inc rage when some scrub in a crap guild gets my neutral power belt!

Last edited by patrck17; 08-12-2009 at 12:24 PM.
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