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Old 08-28-2009, 12:42 PM  
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Default New Racial Traits

since I just finished doing this for my guild....

Looked on Test: New recials, I'm ignoring the tradesklll guff; there seem to be "set" cookie cutter versiosn they put on each race depending if they are caster, tank or scout based.. I hope this makes it easy to understand.

Barbarians

Inate:
* Immunity to Stun, casting Instant, Recast 5min, Duration 10s
* Sprint into Battle (+10 sprint Speed 30% less initial power)
* +5% Run Speeed

USES VERSION 1


Dwarves
Inate:
* Ultravision
* Reduced Mining Speed by 1s
* Grants Skill: Disarm Trap
* +5% Run Speeed

USES VERSION 1


High Elves
Inate:
* Infravision
* 10% power reduction in Transmuting.
* Reduced Falling Speed
* Teleports caster to group member in zone (recast 12hours, none combat)

USES VERSION 2


Frogloks
* Unknown, locked on test


Fae
Inate:
* Infravision
* increases speed by 50%, casting 1s, recast 5min
* Reduced Falling Speed
* Glide

USES VERSION 3


Wood Elves
Inate:
* Infravision
* Reduces Time to gather/forest by 1s
* +5% Speed
* Traking

USES VERSION 3


Halflings
Inate:
* Infravision
* Improves Duration of all food by 25%
* Pick Pocket casting 1s recast 5min
* Traking

USES VERSION 3


Erudite
Inate:
* Aura Vision
* Reduces Max Falling Speed
* Waterbreathing
* Teleports caster to group member in zone (recast 12hours, none combat)

USES VERSION 2


Gnomes

Inate:
* Ultravision
* Reduces power cost of tinkering by 25%, Increases Tinkering by 10
* Repairs all equipment, 12hour recast
* Grants Skill: Disarm Traps

USES VERSION 3


Half Elves
Inate:
* Infravision
* Reduces time to gather or forest by 1s
* Tracking
* Increases duration of drinks by 16.67%

USES VERSION 4


Human
Inate:
* All harvesting reduced by 0.5s
* Reduces Awarenes of Enemies, Casting 3s Recast 3min
* Reduces recast time on city call spells by 10min

USES VERSION 4


Kerra
Inate:
* Sonicvision
* Grants Ability: Safefall
* increases speed by 50%, casting 1s, recast 5min
* Tracking

USES VERSION 4


Arasai
Inate:
* Ultravision
* Reduces Max Falling Speed
* increases speed by 50%, casting 1s, recast 5min
* Glide

USES VERSION 3


Dark Elf
Inate:
* Ultravision
* +5% Speed
* Reduces Max Falling Speed
* Teleports caster to group member in zone (recast 12hours, none combat)

USES VERSION 3


Iksar
Inate:
* Aquavision
* Out of Combat health regernation of caster by 5 (persume this scales)
* Water Breathing
* Grants Ability: Safefall

USES VERSION 1


Ogre
Inate:
* Immunity to Stun, casting Instant, Recast 5min Duration 10s
* Ultravision
* Reduces Mining Time by 1s
* Enlarge Caster by 20%

USES VERSION 1


Ratonga
Inate:
* Pick Pocket, casting 1s recast 5min
* Sonicvision
* Grants SKill, Disarm Trap
* +5% Speed

USES VERSION 3


Sarnak
Inate:
* Aquavision
* 50% Speed casting 2s recast 5min
* Reduces all harvesting by 0.5s if not on a mount.
* 5% Speed

USES VERSION 1


Troll
Inate:
* Ultravision
* Out of Combat health regernation of caster by 5 (persume this scales)
* Immune to Fear, Casting 1s recast 5min, Duration 20s
* Increases duration of tradeskill food by 25%

USES VERSION 1


Version 1 ~ This seems to be tank skill based; reguardless of class picked

Attributes (These Scale)
* STA & WIS

Combat (Unsure if these scale)
* +5 Ministration or +5 Disruption/Subjugation
* Casting Speed of Beneficial OR Hostile Speed increased by 2%
* +5 Defernce, +5 Parry, +5 Deflection,
* +2 Deflection, +2 Shield Effectiveness

None Combat
* Increased drink duration by 10%
* Out of Combat power regen increased by 6 (this scales with level)
* Reduced Falling Damage by 15%
* Heal: 2% of max health, recast 1s casting 2s (out of combat only)

Pools
* Increase Power by 3%
* Increase Health by 3%

Resists
* Increased Physcial (mitigation)
* Increased Arcane


Version 2 ~ This seems to be caster skill based; reguardless of class picked

Attributes (These Scale)
* INT & WIS

Combat (Unsure if these scale)
* +5 Ministration, +5 Defence
* +5 Subjugation, +5 Disruption
* Increases +heal and +Spell (this *does* scale with level)
* 2% Casting Speed increase

None Combat
* Mount Speed +5%
* +20% duration of tradeskileld drinks
* +20% duration of all potions
* Out of Combat power regen increased by 9 (this scales with level)
* Reduced Falling Damage by 15%

Pools
* Increase Power by 3%
* Increase Incombat Power Regeneration by 5 (persume this scales)

Resists
* Increased Elemental
* Increased Arcane


Version 3 ~ This seems to be scout skill based; reguardless of class picked

Attributes (These Scale)
* STR & WIS

Combat (Unsure if these scale)
* +5 ranged, +5 piercing
* +2 Double Attack, +2 Ranged Double Attack
* +5 Ministration
* 2% Beneficial/hostile casting Speed increase

None Combat
* 15% increase in stealth movement
* Increases trigger count of poisons by 25%
* +10% duration of tradeskilled drinks
* Out of Combat power regen increased by 6 (this scales with level)

Pools
* Increase Power by 3%
* Increase Power by 1% Increase Health by 2%

Resists
* Increased Noixous
* Increased Arcane


Version 4 ~ This seems to be a mixture of abilities (crusader, bard?)

Attributes (These Scale)
* STR & INT

Combat (Unsure if these scale)
* +5 Defence, +5 Disruption
* +1 MC, +1 RC, +1HC, +1SC, +1SE, +1 Deflection
* +5 Crushing, +5 Slashing
* +1% Casting Speed, +1 RDA, +1DA

None Combat
* Duration of Food +15%
* Out of Combat power regeneration increased by 9 (Scales will level)
* Increases Sprint Speed by 10, reduces initial power cost by 33%
* +5% Speed

Pools
* Increase Power by 3%
* Increase Health by 3%


Resists
* Increased Physcial
* Increased Elemental






These were stolen from Boli32's post over here.

QQ Feldon.
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Old 08-28-2009, 12:49 PM  
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Default Re: New Racial Traits

Now I don't feel bad for not tinkering - I get a high elf call!
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Old 08-28-2009, 12:57 PM  
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Default Re: New Racial Traits

Complete and utter fucking garbage.
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Old 08-28-2009, 01:05 PM  
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Default Re: New Racial Traits

Racial traits never made that big a deal anyways...
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Old 08-28-2009, 01:06 PM  
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Default Re: New Racial Traits

wow, very well balanced imo. Having the generic buckets is much more conducive to balance and this looks very promising. How many choices do we get at level 80?

Oh, and my High Elf Conjuror will be sweet with the High Elf call + CotH. The power reduction in transmuting is kind of gimp though.
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Old 08-28-2009, 01:07 PM  
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Default Re: New Racial Traits

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Originally Posted by Mr-Furious View Post
Complete and utter fucking garbage.
100x better than the imbalanced crap we have now. Traits aren't supposed to have a big impact. Very well done imo.
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Old 08-28-2009, 01:12 PM  
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Default Re: New Racial Traits

Froglok
Innate:
* Aquavision
* Out of Combat health regeneration of caster by 76 at lvl 80
* Water Breathing
* Grants Ability: Hyrdromotion - walk/jump underwater

USES VERSION 1
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Old 08-28-2009, 01:17 PM  
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Default Re: New Racial Traits

I'll give you that shit like Fury of Innorruuk was overpowered, but they removed all the flavor left in the racial traits, not to mention that they pigeon holed ratonga into that Scout catagory, even though (dare I say it) lore wise Ratonga fit into Catagory 4 (scout/mage) much better.

Yeah it's just a bunch of silly little traits, but it's the premise behind it. That all this is, is lazy cut and pasting once again. They removed anything remotely good from rats. Losing Plea is lame. This whole revamp looks like a 20 min. coloring exercise on a marker board before they wrapped up for lunch at burger king.
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Old 08-28-2009, 01:34 PM  
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Default Re: New Racial Traits

Quote:
Originally Posted by Mr-Furious View Post
I'll give you that shit like Fury of Innorruuk was overpowered, but they removed all the flavor left in the racial traits, not to mention that they pigeon holed ratonga into that Scout catagory, even though (dare I say it) lore wise Ratonga fit into Catagory 4 (scout/mage) much better.

Yeah it's just a bunch of silly little traits, but it's the premise behind it. That all this is, is lazy cut and pasting once again. They removed anything remotely good from rats. Losing Plea is lame. This whole revamp looks like a 20 min. coloring exercise on a marker board before they wrapped up for lunch at burger king.
I play Ratonga's for the most part and have multiple Ratonga bard and mage toons. Either class suited the charater traits of Ratonga well.

I'm not too happy with these changes, and the loss of my racial de-agro makes no sense. Now if they would allow us to choose whether to use template 3 or 4 it wouldn't be that big of a deal. If I'm reading this correctly Ratonga's can only use template 3.

Loosing my de-agro won't break the toon but it was useful.

Much like most of the proposed changes before and with SF. Not very well thought out and unnecessary this late in the game.

O
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Old 08-28-2009, 01:35 PM  
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Default Re: New Racial Traits

Stun immunity still way OP for a racial trait and that still is in there....

Ogres rain supreme once again in all 3 revamps.
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