Quote:
Originally Posted by mafoe
Hi there Captain Obvious. Has it occured to you that one single can might be able to offer content for a number of different playstyles, if done right? Your argumentation is flawed because from the obvious fact you mention (hardcore players alone cannot maintain a big MMO) you imply that hardcore players can kill a game, while in fact hardcore players and the rewards they invariably reap are exactly the carrot that the casual players need as incentive.
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If Blizzard had that understanding of an MMO I'd still be playing WoW, having a game where there is still a challenge to look up to (hardcore, or maybe we just call it hard) is key for me. I expect an MMO to be a big enough game to offer several styles of play for different goals, anything less and its not going to be the big wide world experience I want.
Those changes listed really don't qualify as dumbing it down, for example making it easier for new players to gain the 525 levels of mining skill needed to gather mats after mastering the technique at level 1 is fine by me. Making a easy dungeon drop the best gear, reducing mob AI to imbecilic, simplifying gear choices to one stat and leaving mechanisms in the game for people to just auto follow their way to success are.
If we really want hardcore, or at least to make the game require the use of your brain then I don't think we should be demanding that SOE implement more time sinks. How about asking that we don't get simple quests that people can just look up online and follow through paint by numbers style, I want more quests (EQ2 has a few) where you need to make a decision, then make them effect the ones that follow and make it impossible to create an easy to follow online guide for the game. For me that would be more hardcore then any MMO on the market.